| Sarvis the Buck |
So, my character wants to build and open up a gay brothel, and I'm not entirely certain what the cost of the building and staff might be. Would it be comparable to an inn? Neither the brothel nor the nature of it are illegal in the area it is being built in, but there is opposition to its nature, so extra security may be necessary.
| MeanMutton |
Based on the downtime rules, just choose the rooms you want from the Rooms and Teams page.
A bar, four bedrooms, a common room, a kitchen, and a bathroom would cost roughly 2,000 gp. Hiring your entertainers and bartender (call them Craftspeople) would cost 200 gp to setup and maybe a group of guards to protect them from unsavory customers would be another 100 gp). After that, they're assumed to generate more money than they take to pay them.
| Sarvis the Buck |
Based on the downtime rules, just choose the rooms you want from the Rooms and Teams page.
A bar, four bedrooms, a common room, a kitchen, and a bathroom would cost roughly 2,000 gp. Hiring your entertainers and bartender (call them Craftspeople) would cost 200 gp to setup and maybe a group of guards to protect them from unsavory customers would be another 100 gp). After that, they're assumed to generate more money than they take to pay them.
Thanks, I hadn't seen that page. That does give me many more options.
| Blymurkla |
The Magical Medieval Society: City Guide has a section on buildings, namely how much they cost and what time it takes. There's also some support for the cost of workers. It's a great book, all in all.
Having a brothel be priced similarly to an inn sounds about right. A large house with common areas as well as several smaller rooms. Several employees. Yeah, that'll work.
By the way, I'm loving the idea.
| Sarvis the Buck |
| 1 person marked this as a favorite. |
The Magical Medieval Society: City Guide has a section on buildings, namely how much they cost and what time it takes. There's also some support for the cost of workers. It's a great book, all in all.
Having a brothel be priced similarly to an inn sounds about right. A large house with common areas as well as several smaller rooms. Several employees. Yeah, that'll work.
By the way, I'm loving the idea.
Actually, from my planning with another party member, it's moving from "Gay Brothel" to "Brothel City"
| Ravingdork |
You may want to look into the Downtime Rules from Ultimate Campaign. They will allow your character to open and run a Brothel or other business.
Dance halls used to be listed as brothels, prior to errata, so we'll use that as a starting point.
You can outright buy a basic brothel for 2,150gp, or you can create your own by first earning 53 Goods, 1 Influence, and 53 Labor (which will still cost you 1,125gp).
That's for a basic brothel that includes 1 Greeting Area (ball room), 1 Bar, 1 Common Room, 1 Lavatory, 1 Office, 1 Sitting Room, and 1 Storage. You may make yours very different and/or much larger than the base model.
I hope that helps!
| DominusMegadeus |
Blymurkla wrote:Actually, from my planning with another party member, it's moving from "Gay Brothel" to "Brothel City"The Magical Medieval Society: City Guide has a section on buildings, namely how much they cost and what time it takes. There's also some support for the cost of workers. It's a great book, all in all.
Having a brothel be priced similarly to an inn sounds about right. A large house with common areas as well as several smaller rooms. Several employees. Yeah, that'll work.
By the way, I'm loving the idea.
Calistria shudders in ecstasy.
| WagnerSika |
I think the biggest cost is the staff of cure disease for your staff's staffs.
"O, the wizard's staff had a knob on the end.
It does! It does!O, the wizard's staff has a knob on the end.
It does!
O, the wizard's staff has a knob on the end
And the wizard's staff is the wizard's friend.
It is! It is!"
| Chemlak |
Dance halls used to be listed as brothels, prior to errata, so we'll use that as a starting point.
Point of accuracy: In the original kingdom building rules from the Kingmaker Adventure Path there was a building called a brothel. When the rules were updated for Ultimate Campaign, the brothel was renamed to "dance hall" (insert numerous jokes about the horizontal tango here) late on in the design process, though the word brothel slipped by the editing process in a few places. So, technically not errata, since the version in the rulebook line has never been called a brothel.
The rules RD references for the price of a dance hall are, as he says, the downtime rules, and there's a post from Sean K Reynolds from when he was in the design team that the matching names for buildings between the downtime rules and the kingdom rules is entirely intentional, so the downtime dance hall is the building which originally would have been called a brothel, which can be inferred from the full dance hall description from the downtime rules:
Dance Hall
Create 53 Goods, 1 Influence, 53 Labor (2,150 gp)
Rooms 1 Ballroom, 1 Bar, 1 Common Room, 1 Lavatory, 1 Office, 1 Sitting Room, 1 Storage
An establishment for dancing, drinking, and consorting with attractive people. It is often a place where members of different social classes can intermingle discreetly, sometimes using masks or other disguises.
| Ravingdork |
Thanks Chemlak. I actually knew all that, but I didn't think anyone would care enough to correct me on it, and trying to explain it out in full as you did would have just obfuscated my answer.
Man! The thread merge moved my post from first responder to sixth! :(