Heavens Oracle in Iron Gods


Advice


Hey guys,

We're booting up an Iron Gods campaign here in a bit, and one of our players has expressed interest in playing a Heavens Oracle. That is a recommended mystery in the player's guide, but there is some concern about the majority of enemies being immune to illusions, mind affecting effects, or even just straight up magic. Is that the case? No spoilers, please, but can anyone with iron gods experience advise on whether a heaven's Oracle would be a good option? Are there enough targets for the pattern spells to hit?

Thanks.


You'll be fighting a lot of robots for sure, but there are tons of humanoids and other creatures that would be vulnerable to illusions and mind affecting effects. I'd say it's probably 25% robots, but that maybe a bit high. I just finished running it and I might be misremembering because the last book is more robot heavy than the others.


Great, thanks for the input. And those humanoids aren't all

Spoiler:

Androids

?


Not all of them, no, though she may feel a bit left out in the first book i think she SHOULD be ok in the long run

Sovereign Court

I dunno. I think you're going to run into a pretty large number of enemies who are either outright immune to mind-affecting stuff, or have high will saves.


Play the Heavens Oracle, but don't be totally reliant on the pattern spell gimmick many players pick it for.


Definitely a lot of flavor to that choice, but I'd certainly advise the player that there will be a lot of creatures that can't be affected by mind-affecting effects.

Still, could be handy. Our party composition is a grenadier alchemist, a mysterious stranger gunslinger, and a goliath druid (we ended up picking up a vivisectionis/chirurgeon alchemist cohort and a cleric of Brigh cohort through Leadership due to the small group size.)

We've played a bit more... blasty.


I have a Heavens Oracle, but he's a Stargazer. And a dwarf. However, he's really good at almost dying.

You might want to go a different route.

Sovereign Court

I'm GMing this AP and it turns out that a blaster wizard works quite well. Especially if you can really turn up the electrical damage.


Blaster wizards and aerokineticists can wreck havock in this AP.

For the heavens oracle, let it take spell focus necromancy and get that metamagic feat where undead can be mind-affected later on. That should help, or the metamagic rod of the same name. That could even be dropped as loot or sold to him a bit earlier. Since it is 3/day only, perhaps even at the end of book 1. I don´t think that would harm the game in this case.

There´s plenty of other stuff oracles can do though:
-Book 1 ranged combat and divine favor will be nice.
-Branching out in some spells, there´s several robot damagin spells in the technology guide for clerics!
-Use the other revelations, be a bit liberal with the use of moonlight bridge and allow for it to be used similar like a wall of force.

With weapon finesse, weapon focus and starry grace a starknife, Desnas favorite weapon, can be used DEX to damage on level 3 or 5. + divine favor of course...

That said the impossible sorcerer bloodline really rocks in this AP too.


The heavens mystery might be thematic but I don't see anything really useful in it for this AP. Dark tapestry oracle might be interesting in

Spoiler:
book 4 in the Fungus caves
though not especially powerful.
The amount of
Spoiler:
undead and incorporeal
enemies in this AP has been quite a surprise for me. Lesser
Spoiler:
ectoplasmic
rod would have been quite useful from the second book onwards.
Blaster wizard has been working quite well for me. The Admixture school power is mandatory in this AP as there are a lot of enemies that are immune to, or highly resistant to different energy types. There are lots of enemies with SR after book 2 but we have not run into any enemies that are totally invulnerable to magic. Lots of enemies that are immune to mind effecting though.
Also, raging barbarian with magic chainsaw and improved critical is totally crazy. He even bought a hockey mask for himself. With threat range of 15-20 and critical focus feat he crits almost constantly.

Sovereign Court

I think the admixture school is always mandatory for blaster wizards really. Any AP is eventually going to feature enemies that are protected from 1-3 elements.

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