Empyreal Knight Summoning Capabilities


Rules Questions


Sorry, I'm fairly new to this. I've got a player who wants to play an Empyreal Knight, but I don't understand it's summoning capabilities. Could someone explain to me:
How it's supposed to work?
And a list of what monsters can be summoned at what levels after the skill is attained?


Are you talking about the Celestrial Ally class skill? If so then they can summon anything from the summon monster 1 list that can be summoned with a celestrial template (the monsters marked with the *), archons and Angels (at higher levels). As it says in the skill, "At 6th level, this improves to summon monster II, increasing by one spell level for every two levels thereafter, to a maximum of summon monster IX at 20th"


Z. Zedduces wrote:

Sorry, I'm fairly new to this. I've got a player who wants to play an Empyreal Knight, but I don't understand it's summoning capabilities. Could someone explain to me:

How it's supposed to work?
And a list of what monsters can be summoned at what levels after the skill is attained?

If you take a look at the summon monster 1 list, it notes that animals can be summoned with the 'celestial' template. So your player can summon any animal off that list (at 4th level) as long as the celestial template is applicable.

If you take a look at the summon monster 2 list (available to your player at 6th level) you'll see that elementals and lemures are on the list: these aren't available to your player, as they can't be summoned with the celestial template.

Basically, your player can summon (using the appropriate list(s) for their level) anything that can be summoned as celestial, or (for example) a lantern archon (summon monster 3) or anything marked as an angel.

I can go more in depth on this, but does this give you what you need?


Yeah, I think so. Not sure how a Dire Rat falls into a Celestial Archtype, but ok.


Z. Zedduces wrote:
Yeah, I think so. Not sure how a Dire Rat falls into a Celestial Archtype, but ok.

Dire just means big, aggressive, and dangerous; not inherently evil. Dire Rats are big, aggressive, and dangerous; you're just summoning one that lives in Elyssium rather than on the Material plane. A Celestial Dire Rat is no more or less viable than a Fiendish Dire Rat or even just a mundane Dire Rat from the Material Plane.

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