BlackOuroboros
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So here is the scenario: one of my characters is a witch, and I have an imp improved familiar (with the pilferer archetype) and a hexing doll. During combat, I want to send my familiar out with the doll and have him plant it on an enemy combatant, giving them a -4 to savings throws against hexes. Is there a RAW way of doing this? The Steal combat maneuver would make the most sense but I didn't know if there was something else available that specifically addresses this.
| BigNorseWolf |
The only issue with slight-of-hand is that it also doesn't specifically mention planting an item either. If it was for a home game, I wouldn't begin to sweat it but it's for PFS so were getting into rule interpretation / table variance areas.
Dozens of scenarios have you use sleight of hand to plant things on people. Since you can't make extra money in PFS, i see that used far more often than taking something off of him.
there is a feat from ultimate intrigue which explicitly lets you plant things on people if you're worried about it.
| Gisher |
The Swipe and Stash feat from Ultimate Intrigue would work if you were planting it. (I think this is the one that BigNorseWolf referred to.) I'm not sure if there is a way for the Familiar to get access to it.
Your fast fingers allow you to deftly deposit an item on someone else.
Prerequisite: Sleight of Hand 5 ranks.
Benefit: As a standard action, you can attempt a DC 20 Sleight of Hand check to plant a small object on a creature. The target is entitled to a Perception check opposed by your Sleight of Hand check to notice you planting the item. This does not force the creature to wear, wield, or otherwise use the item; you simply plant it on the creature’s person. The DC increases to 30 if the target is not wearing clothing, armor, tack and harness (if an animal or similar creature), or some other equivalent accoutrements in which you can hide the item.
In combat, you must succeed at a stealAPG combat maneuver in order to plant an item on a creature while attempting a Sleight of Hand check opposed by the target’s Perception check to do so without the target noticing. You are automatically unnoticed if you succeed and have the Greater StealAPG feat.
If you steal an object with a successful Sleight of Hand check or steal combat maneuver check, you can use this feat as a swift action to plant it on another creature within reach before the end of your turn.
Special: If you have Walking Sleight†, you can take either or both of your actions with Swipe and Stash at any point during your movement in the same round, moving both before and after both snatching and planting the object if you wish to do so and have enough movement.