| Egeslean05 |
I've been trying to understand how the Monk's Robe's price is calculated, but I'm stumped. The 'treated as five levels higher' doesn't seem to match with the Item Creation section of the CRB.
The list does not give a price for Feats, which the robe gives an extra use of Stunning Fist per day (if you already have Stunning Fist that is).
The list also doesn't have a bonus damage or an increased damage listing.
The AC bonus I'm assuming could be AC bonus (other)= bonus squared x 2500gp. Though, depending on your monk level, the bonus could be either a +1 or a +2 increase.
I'd really appreciate the help figuring this out.
| Darksol the Painbringer |
From the PRD:
Not all items adhere to these formulas. First and foremost, these few formulas aren't enough to truly gauge the exact differences between items. The price of a magic item may be modified based on its actual worth. The formulas only provide a starting point. The pricing of scrolls assumes that, whenever possible, a wizard or cleric created it. Potions and wands follow the formulas exactly. Staves follow the formulas closely, and other items require at least some judgment calls.
| Letric |
That's what I was thinking, so how would you break down its components? I ask because I was thinking of making a few new items for my group's monk, like a headband that grants a specific ki power, or an extra elemental fist use per day and/or increases its damage.
Dm territory. Usually custom magic items are not a good idea. For example, making Ring of Invisibility is 20k, but you could make 1 usable 5 times a day, would be much cheaper, and you achieve the same result
| Chess Pwn |
well, figure out which ki power you're giving them and see if there's any magic item that does similar already is the start.
Then maybe check spells to see if there are any that do similar.
the extra use of a feat is probably just a few thousand of gold.
Increasing damage though is quite effective, You'd want to compare it to the Gloves, Deliquescent as it's adding 1d6 damage to your attacks.
| dragonhunterq |
It is easier to try and price what you want to create than to break down the existing cost. You should post what you want to accomplish as specifically as possible.
Or follow this excellent advice:
well, figure out which ki power you're giving them and see if there's any magic item that does similar already is the start.
Then maybe check spells to see if there are any that do similar.
the extra use of a feat is probably just a few thousand of gold.
Increasing damage though is quite effective, You'd want to compare it to the Gloves, Deliquescent as it's adding 1d6 damage to your attacks.
And (assuming you keep to roughly WBL) once you've done that and have what you think is a good price increase it. It is in many ways easier to reduce the price later and add more goodies than to try and take goodies away from players.
That said, always tell your players custom items are on probation and can be replaced. Everyone makes mistakes, and what looks like a good idea on paper can be very different in play.
| Darksol the Painbringer |
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That's what I was thinking, so how would you break down its components? I ask because I was thinking of making a few new items for my group's monk, like a headband that grants a specific ki power, or an extra elemental fist use per day and/or increases its damage.
There is an item very similar to what you're trying to accomplish, called the Ring of Revelation. The ring, in essence, is keyed to a specific revelation of a specific oracle mystery when crafted, that provides them access to that revelation. The ring is then valued based on what revelation is placed into said ring, which is varied based on what level is required.
From there, I construct this:
Aura moderate varied; CL 12th
Slot headband; Price 10,000 gp (lesser), 16,000 gp (moderate), 24,000 gp (greater); Weight -
DESCRIPTION
This headband is dyed with a radiant color and is inscribed with a special mantra that attunes the wearer with the teachings of a specific Ki Power. This Ki Power can only be bestowed unto a wearer that possesses the Ki Pool class feature. The wearer must meet the level requirements of the Ki Power inscribed into the headband. For this purpose, the wearer treats his total levels in classes that grant the Ki Pool class feature as his Monk level for determining the availability of this Ki Power. The wearer does not count as having the Ki Power granted by the headband for the purposes of fulfilling the pre-requisites of acquiring other Ki Powers.
A Lesser Headband of Enlightenment contains a Ki Power that has no level prerequisite or a prerequisite that is less than 6th level. A Moderate Headband of Enlightenment contains a Ki Power that requires the wearer to be 7th level to 11th level or higher. A Greater Headband of Enlighenment contains a Ki Power that requires the wearer to be 12th level or higher.
CONSTRUCTION REQUIREMENTS
Forge Ring, creator must have a Ki Pool and the desired Ki Power; Cost 5,000 gp (lesser), 8,000 gp (moderate), 12,000 gp (greater).
| Darksol the Painbringer |
There are a lot of great items in Ultimate Equipment. There are also a few gems in splatbooks too. The Armor and Weapon Master's Handbook, the Dirty, Melee, and Ranged Tactics Toolboxes all contain great materials with which you can use to diversify and empower your PC. They're definitely worth the price, and if you want, you can preview some of those things on the D20 website.