| spweasel |
I'm playing around with the idea of a Fox Shape Kitsune focused on grappling, and have some questions regarding the logistics of a Tiny Grappler:
1) Would Close the Gap prevent the AoO from a Tiny Creature moving into a foe's space? Assuming that the GM rules that "adjacent" includes the space the foe occupies as per the melee attack rules, of course.
Close the Gap (Ex): Each round, at the start of his turn, the vigilante can designate one foe within 20 feet that isn’t adjacent to him. When he moves, he doesn’t provoke attacks of opportunity from that foe as long as he ends his move adjacent to that foe. If he charges that foe, he does not take the –2 penalty to his AC on any attacks made by the designated foe.
2) Can a Tiny creature maintain a grapple against creatures in adjacent squares that it does not currently occupy? I'm not seeing anywhere in the Grappling Rules that technically requires the Grapplee to be within the Grappler's reach to maintain the grapple.
3) If a Tiny creature takes a move action with a Grapple check, can the grappled foe be placed in the same square as the Tiny creature at the end of the move?
4) Say I have Kraken Style, Pinning Knockout, Piranha Strike, an Agile Amulet of Mighty Fists, and 2 levels in Strangler. How much damage would a pinned foe take if I chose to deal non-lethal Bite (1d3) damage?
James Risner
Owner - D20 Hobbies
|
I'm currently playing a PFS Kitsune tiny fox level 5.
1) You will have table variance on "adjacent" if you want to be in their square. It is going to provoke twice (there is a FAQ) to enter their square. One for leaving a threaten that close the gap will prevent if GM rules in their space is adjacent. The second will be fore entering and close the gap won't fix that.
2) Rules say you must be adjacent. Rules are written from the point of view of a human PC (as explained by the devs many times in the past.) So if you can't threaten, you shouldn't be able to grapple. So you'd need to be in their square to grapple. If you disagree, you can't quote a rule to satisfy the GM, so you will see table variance.
3) This requires the GM accepting the rules are written for human PC. So either your GM understands this and allows you to consider adjacent in your square or you will have table variance and no way to solve the issue, again.
4) You really need to walk that through and have us check your logic. Without looking anything up I'd say WIS+DEX+1d6+1d3*2+piranha strike based on BAB.
| spweasel |
Well, for 1), I mostly ask because it says you don't provoke during that movement, not that you don't provoke because of that movement. While moving out of threatened squares is the primary way to provoke during movement, I would assume that the AoO from entering an occupied square also technically happens during movement.
Probably just wishful thinking.
As for 4), I am trying to figure out what is and isn't multiplied by Pinning Knockout. It says it multiplies the "damage result". Strangle seems to happen as a result of succeeding the grapple check rather than part of the damage itself, while Kraken Style says the damage it deals is "in addition to" the grapple damage. Piranha strike just calls it a bonus to the damage roll.
| dragonhunterq |
(Opponents within 5 feet are considered adjacent to you.)
By basic definition and rules I would have stern words (after the game) with any GM who ruled that 'in their square' is not adjacent.
| Byakko |
CRB wrote:(Opponents within 5 feet are considered adjacent to you.)By basic definition and rules I would have stern words (after the game) with any GM who ruled that 'in their square' is not adjacent.
That's only for melee attacks.
It's rather undefined for other situations.There have been many very lengthy threads on what "adjacent" means in different contexts. A sympathetic GM may allow it to include your square, but you may get a fair amount of table variation in general. I've even had one GM give me a penalty on my fox's grapple checks because I don't have "hands" free - some GMs just don't like dealing with foxes, lol. I suggest asking your regular GM on how they feel about your proposed build.