| Jaster Kite |
Hello fellow gamers. I throw before you a project of epic proportions.
Here I was, scrolling down the Pantheon of TVTropes when a thought came to my head. 'Damn. This would make a good setting for an RPG."
So there I fiddled with the idea for a little bit, coming up with the barest rules and the general skeleton of the setting. Then, as life tends to do, it reminds me that I don't have enough time for building an entire system from the ground up. So here I seek partners in my venture to eventually bring this game to the light of these boards.
Rules. What I've come Up with So Far.
-Character Level. You start out with about ten Tropes. These are your most prominent character traits, but far from your only ones. Each trope applies a wide selection of benefits and bonuses, along with some granting penalties in addition to the benefits. With each level gained, you gain one additional trope.
-Trope Level. Each trope has a select number of levels. With each level, you can level-up one of your tropes to the next level. Along the lines of Downplayed, to Played Straight, to Exaggerated, etc (more to come, perhaps along the line of a Trope Tree).
-Skills. The skills are fluid, and you gain four skill points for every Character level (40 at the start). Tropes may affect individual skills, or aspects of them.
-Other stats. Hit points, defense, reflex, fort, will, etc, would be preferable, and level-scaled, with certain tropes affecting them.
-Event Tropes. Certain tropes are more event-specific than character-specific, such as for settings, actions, cliche plot twists, etc. These should be featured... Somehow. Not sure how, yet.
Setting
-The players would be non-ascended original characters in a land between the multiverses (Hereby refered to The Station). Starting out fighting for themselves, then fighting for or against the various factions in the pantheon over the multiverse (ultimate crossover potential!) with The Station acting as their HUB.
There it is. Might have missed a few things, but hell, that's inevitable. Overall, it seems like a very freeflow game than rules-centric, at this point. Hopefully I see this progress into a game, and hopefully, I get to play as a character in it.