| Baval |
Im playing in a very high power campaign, and I am using spheres of power. One of the curses I can use with the ghost touch power is to give an enemy vulnerability to an element, therefore to maximize my damage output I want to craft the party weapons made from fire. (I know, fire is a bad choice, but I want to use the Fear and Flame feat so I have to use fire)
I remember reading of an enhancement or material or item somewhere that let you replace a weapons base damage with an element, but I cant remember where or what. If anyone knows, please let me know.
| Dragonchess Player |
You could just make a custom item (sword hilt) that can generate a flame blade effect (1d8+2 fire melee touch attacks) on command: 2 (spell level) x 4 (caster level) x 1,800 gp = 9,6000 gp.
Alternately, a spell warrior skald (5th+ level) could use their Enhance Weapons raging song to make the entire party's (within 60 feet) weapons +1 flaming.
| Baval |
Hm. The hilt idea isn't bad if I can talk my dm into letting it make weapons other than scimitars. The others are just band aids though, I want to replace base damage not just add fire damage, that way my heavy hitters get more benefit and I can add the enhancement that does 2d6 extra damage but 1d6 to you
Thanks for the ideas.
| Baval |
Hm. The hilt idea isn't bad if I can talk my dm into letting it make weapons other than scimitars. The others are just band aids though, I want to replace base damage not just add fire damage, that way my heavy hitters get more benefit and I can add the enhancement that does 2d6 extra damage but 1d6 to you
| Captain Morgan |
I'm not sure about this, but I think Elemental Flux from Path of War: Expanded might be worth looking at. However I can't actually recall something that replaces the base damage of the weapon.
The conceptual and mechanical problem is that if a blade becomes made of fire, it no longer has mass so things like Strength bonuses would no longer be applied to the damage roll.
| Lemmy |
| 1 person marked this as a favorite. |
Oh! Another opportunity presents itself!
Try...
Lemmy's Custom Weapon Generation System!
Check out the "Elemental Damage" modification! Now you can build all your elemental weapons... And more! ;)
| Dragonchess Player |
You could just make a custom item (sword hilt) that can generate a flame blade effect (1d8+2 fire melee touch attacks) on command: 2 (spell level) x 4 (caster level) x 1,800 gp = 9,6000 gp.
Damn. I got the market price wrong. The market price for the CL 4 version (that gets 1d8+2) is 14,400 gp; a CL 3 version (1d8+1 damage) is 10,800 gp. Whether the extra +1 damage is worth an additional 3,600 gp is a judgement call, depending on how much WBL the PCs have to spare.
You can also reduce the market price by limiting the uses per day.
| Baval |
Oh! Another opportunity presents itself!
Try...
Lemmy's Custom Weapon Generation System!
Check out the "Elemental Damage" modification! Now you can build all your elemental weapons... And more! ;)
Very interesting, ill have to go over these rules and present them to my DM, thanks!
Even if theyre not right for my current problem, these will certainly be helpful on my inventor character.
| Baval |
I'm not sure about this, but I think Elemental Flux from Path of War: Expanded might be worth looking at. However I can't actually recall something that replaces the base damage of the weapon.
The conceptual and mechanical problem is that if a blade becomes made of fire, it no longer has mass so things like Strength bonuses would no longer be applied to the damage roll.
The problem is that any class abilities wont help since im trying to distribute these weapons to a bunch of other PCs, who arent going to want to take a few levels in Warlord or something.
And yeah i considered that my DM may rule that a weapon made of fire cant benefit from strength, but after I add flaming and vicious to it (we rule that vicious does the same damage type as the weapon its attached to, which i know isn't standard), and use my curse to give an enemy vulnerability to fire, i dont think anyones going to miss the +5 damage strength gives. Thats on top of if anyone is already a maneuvering class, which maneuvers DO do the same damage as the weapon by default.
| Baval |
Dragonchess Player wrote:You could just make a custom item (sword hilt) that can generate a flame blade effect (1d8+2 fire melee touch attacks) on command: 2 (spell level) x 4 (caster level) x 1,800 gp = 9,6000 gp.Damn. I got the market price wrong. The market price for the CL 4 version (that gets 1d8+2) is 14,400 gp; a CL 3 version (1d8+1 damage) is 10,800 gp. Whether the extra +1 damage is worth an additional 3,600 gp is a judgement call, depending on how much WBL the PCs have to spare.
You can also reduce the market price by limiting the uses per day.
Im thinking a different line of thought than you at the moment, of using Flame Blade as a prerequisite for a new weapon enchantment so that the weapon can be further enchanted rather than an on use item that produces the effects of Flame Blade.
| Movin |
The closest in game weapon I can think of to a "fire blade" would be the Laser torch
As stated above it has the disadvantage of not being able to add STR.
Perhaps you could use it as a template for how much your fire weapons might cost you.
The Stun Baton shares a type and does elemental damage at the same time.
While there are not exactly what you want you could likely work with your GM to get something close to what your desire.
the spell Holy ice weapon gives you a weapon made of frozen holy water that does a hefty chunk of bonus cold damage.
Elemental metamagic could change that to fire.
| Abraham spalding |
Abraham spalding wrote:I want to reiterate another poster's suggestion of battle poi.I uh...thought it was a joke and didnt look it up, thanks for clarifying that for me lol
Yeah, it's an exotic with low damage, but it works with all the normal weapon feats (and adds strength to damage of course) and you get a quasi-free two weapon fighting with it as well.
So if you are looking at being fire specific, it does the job without hoops.
| Olaf the Holy |
| 1 person marked this as a favorite. |
I'm not sure about this, but I think Elemental Flux from Path of War: Expanded might be worth looking at. However I can't actually recall something that replaces the base damage of the weapon.
The conceptual and mechanical problem is that if a blade becomes made of fire, it no longer has mass so things like Strength bonuses would no longer be applied to the damage roll.
Black blade magi can change the enitre damage to elemental. Like I said, it gets expensive in arcana fast, but they can do it.