
blangel |

Hello everyone, I post here because I have hard time choosing teamwork feat for my monster tactician inquisitor which just up level 6.
I'm a switch hitter but mostly ranged (nearly all my feat are spend on ranged combat). I only go in melee when needed or against lot a small enemies.
Short summary of my class : I have free teamwork feat every 3 level. I can swap the last one few times a day as standard action but the other one are fixed. With solo tactic I consider every allies as if they had the feat for the placement and action prerequisites and with summon tactics I give my teamwork feats to my summoned monsters.
So now I have to choose one teamwork feat, but most of them are based on being in melee, adjacent to an ally or flanking. Until now I mostly used "non combat" feat like stealth synergie.
I play in a full ranged team : alchemist (spe in throwing bomb), gunslinger (will probably go for assassin PrC) and wizard (Evocation).
- Target of opportunity is a must have with my team, but I can't take it before level 9.
- coordinated shoot and enfilading fire can be good, but there are no melee except my summoned monsters.
- Outflank can be nice when I go help my monsters in melee but I'm mostly shooting with my bow, so not always usefull ...
- Broken wing gambit / wounded paw gambit : free ranged attack is always good, but only work with my summons (and not with solo tactic). Plus my summoned monster have no benefit from it (and take more damages).
Do you have any suggestions for me ?

ekibus |

If I remember correctly monster tactician grants the teamwork to the monsters... maybe work more around that aspect...summon as many as you can and grant them teamwork feats that will make them more effective such as outflank or precise strike (+4 flank and +1D6 sneak type damage) Friendly fire maneuver is a good archer feat too