Siegebreaker, Overrun, and Movement


Rules Questions


Breaker Momentum:
At 2nd level, when a siegebreaker successfully bull rushes a foe, he can attempt an overrun combat maneuver check against that foe as a free action. This ability replaces the feat gained at 2nd level.

Assuming you successfully performed a bullrush and now meet the criteria to overrun your foe as a free action, what movement, if any, is there?

If your bullrush was at the end of a charge, the very end, you have zero movement left?

If your bullrush was part of a flurry of maneuvers or another full attack/full round action after you took a five-foot step?

Basically, does the free action overrun grant you free movement (which it says nothing about) or can you not use the ability if you have no movement left (either a 5' step or a move action)?


I'm curious about this as well.

Liberty's Edge

Unless the target was at the very limit of your range you could have movement left over at the end of a charge and thus could use that to follow after them with a bull rush or through their square with an overrun.

Otherwise, you need to keep a move action open or have some special ability that allows extra movement (e.g. Jabbing Dancer).

This limitation helps keep Shield Slam + Breaker Momentum builds from getting completely out of control.


CBDunkerson wrote:

Unless the target was at the very limit of your range you could have movement left over at the end of a charge and thus could use that to follow after them with a bull rush or through their square with an overrun.

Otherwise, you need to keep a move action open or have some special ability that allows extra movement (e.g. Jabbing Dancer).

This limitation helps keep Shield Slam + Breaker Momentum builds from getting completely out of control.

Is this limitation stated anywhere in the rules or faq or anything?

As far as I can tell, movement is part of the standard action involved in your overrun.


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If you have movement left after the bull rush, use it. If not, this ability does not apply. Without the ability in question explicitly stating it provides extra movement, it simply doesn't. No need for official ruling, when it doesn't say anything about giving you extra movement. Notice how everything else out there that gives free movement says it does? Notice how this ability does not say any such thing?

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