slayer beginner needs help


Advice


hey,
I just started pathfinder society. Im not sure how to progress my slayer, I guess keep putting 1-2 points into survival every lvl up is reasonable to be an important asset to the group as a tracker, but how do I get most out of the class combat wise? I set myself quite some fluff rules on the slayer cause I wanted to make an aiel warrior (its from a fantasy book series the wheel of time) if you havent read it no worries basically the restriction is I wont use any other weapon than a short spear and a bow. aiel are awesome desert warriors who excel at tracking, being stealthy and kicking ass. so the slayer just screamed at me MAKE AN AIEL WARRIOR!!!
so here is my setup
slayer lvl 1
human
traits: indomitable faith, reactionary
feats: iron will, power attack
wpn: short spear
armor: leather armor (seemed to make sense to have light armor fluff wise and because I didnt like the armor penalty on stealth checks, but since stealth doesnt seem that useful Im starting to overthink that decision)
ability score:
str 18
dex 14
con 14
int 12
wis 10
cha 8
skills:
acrobatics 1, climb 1, heal 1, know(dungeon) 1, know(geo) 1, perception 1, stealth 1, survival 1 ( I won't put points into swimming or riding, cause Aiel live in the desert and always walk, probably going to have to break that rule since the gm wont believe I can match the speed of a horse-.- but anyway if I have to ride I will do a poor job at it^^)
I used my lvl one favored class bonus for the 1/6 slayer talent

from my adventures I so far gathered:
+1 merciful aldori dueling sword (8,320gp) definitely gonna sell that one
boots of the winterlands, ring of swimming (2,500gp each) not sure if I should keep those their use seems too situational.
and I have 761gp spare.

Ive looked into different angles, twf gets mentioned a lot for dmg classes without a two hand weapon. I also liked the idea to get sneak attacks with bluff. but both doesnt work so Im at a loss here. I feel like my ac is too low for me being a frontline fighter.

any help will be greatly appreciated. (if you read wheel of time, I will have great toh towards you)


PFS is a lot to take in at first. Remember that before the point you play your character at level 2 for the first time, you can rebuild in each and every way for free. Sadly, loot in PFS doesn't work quite like you think. You may want to go back and read the players guide a little more. Try not to get discouraged.

Pathfinder really favors focusing on one combat style. It sounds like you are either wanting to focus on a ranged bow build or a two handed weapon build with a spear. Most combat styles can be made to work, but archery is generally considered to be a strong option.


What I have to buy stuff I already found^^ weird rule and the gm didnt really mention that one. although the introduction campaign makes more sense now (they specifically mentioned that you can buy stuff at a discount)
well thats okay so Im super poor and only have 761gp makes more sense anyway, It kinda felt awkward making so much money on the first mission but someone said society chars had more money so I thought it was normal.


A thing to remember about PFS is that many of the GMs don't really know every rule either. Mostly, you should just roll with it and have fun.

Silver Crusade

Nefelpitou wrote:
hey, MAKE AN AIEL WARRIOR!!!

Now you will not get to what you want until level 6. Just wont have enough feat's to get it done until then. There is no one class that can do what your looking for. I know the Aiel are strong however they don't where armor. I chose over all looks over every thing else. You end up with good damage and the feel of the Aiel warrior.

Str 12
Dex 18
Con 12
Int 10
Wis 16
Cha 7

Level 1 Monk (Yes monk this is how you get away with out needing armor.)
Level 2-4 Unchained Rogue 3 (Rogue Finesses Siangham dex to damage.)
Level 5+ Slayer

Feat's:
Human: Improved Initiative
1: Two Weapon Fighting
3: Exotic Weapon: Siangham(purely for looks. As it is close to looking like a spear but is finesses able.) Rogue Talent: Weapon Training: Siangham
5: Quick Draw
6: Slayer Talent: Combat Style: Archery: Rapid Shot
7: Parana Strike
8: Slayer Talent: fast stealth
9: Improved Two Weapon Fighting
10: Slayer Talent: Combat Style: Archery: Manyshot
11: Deadly Aim


wow you really went deep into the idea box^^

I like how you included also the fact that aiel dont wear armor, which was something I felt negligible(and still think is, but I admit your build has a certain appeal)
tell me if I would pick poverty stricken as a trait I would get survival +1 and it would be a class skill for me(+3) and with my high wisdom from the monk setup would I really need the slayer to become a good tracker(rogues have a lot of skill ranks to spare after all)? I could just go full rogue

Ive been thinking more and more about going full rogue and simply become a good tracker through poverty stricken trait and my skill dump.
a rogue does batshit dmg alone with sneak attack as long as I can get into flanking position easily or stealth(which Im still not sure I understand 100%)
would it be possible with items, dodge, mobility, spring attack and maybe fleet. to make a hit and run rogue? Im mostly safe from attacks of opportunity and with enough movement add I should be able to get into position every round and away again(at least far enough to prevent a full round attack)
setup
rogue (normal not unchained)
human
str 18
dex 14 (enough to get spring attack)
con 14
int 12
wis 10
cha 8
traits: reactionary, poverty stricken
feats on lvl 1 shield proficiency, dodge (rogues get no penalty for wearing shields right?)
lvl 2 dodge
lvl 3 mobility
lvl 4 spring attack
lvl 5 maybe fleet
lvl 6 no idea yet
...
of course in this setup I would go with short spear and leather armor.

Grand Lodge

Elven branched Spear is finesse able. Play a 1/2elf to gain profiency.
www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/spear-elven- branched

Max dex. for attacks of opportunity. Keep a monk level to threaten adjacent squares ond wis to AC.
The Agile weapon enhancement is +1 to give dex to dm. but some levels away. Use the ekstra attacks from combat reflexes (feat) to keep up.

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