Vampire problems


Advice


Here is the setup and problem. Party member is a vampire and (unknown to me) dominated my character. Also, I have now been infected and apparently am a weretiger. Here is my question. Is there a way for me to break the domination so I can then finish the issue. (insert evil laugh here) I am a multi classed damphir (cleric/rogue: 5th/2nd) and LE. What are the limits of the dominate? Am I allowed any further saving throws? Our GM should not have allowed this to happen, but he is kind of new. I have seen gaming groups break up over this very issue. Thanks for all the advise in advance.


Dominate is not that good. If vampire will give your character a task that goes against his nature, like kill a child, you have a new saving throw immediatly. If you have a mirror near character - sense motive 20 DC can give him info that he is dominated. After, send your character to a wizard/bard/cleric that can cast "break enchantment" or buy the scroll with the spell and cast it. Dominate condition doesn't make your character a mindless vampire puppet.
P.S. Don't kill the vampire by yourself. Ask GM to read about how Pharasma Church stands on the topic of undead. Then send an anonymus tip to the Church. Let the Pharasmian partyvan come after the guy (and keep coming, if he defeats the first one).


I mean, I avoid allowing players to do this kind of thing, yet my players want to do this kind of thing to eachother, so they set up situations where they can help handle the rest of the party (getting everyone killed) through me, or they would dominate the dominating creature in a case like this.

This kind of direct negative action against other PCs is pretty bad, however it can be handled in other ways, as was stated, breaking the domination would be a way, having another player aid you would be another. The DM should have NPCs noticing this kind of thing and handling it, but if they're new they wouldn't realize it.

As for breaking up the group, only leave if this kind of thing is accepted/considered funny by the group and it's likely to happen again. If other aspects of the game are fine, no reason to break up over one major character control infraction.


Pathfinder Adventure Path Subscriber

Talk to the other players and the GM out of character. Dominating another party member is a pretty big nope unless everyone has specifically agreed to a PvP game. Most games are supposed to be a team effort, and it's no fun for you if someone else is controlling your character. The GM definitely shouldn't have allowed this unless the game is PvP and everyone was informed of that beforehand. (Most GMs also wouldn't allow a vampire as a PC, but that's another issue.)

Why did the other player dominate your character? If this kind of thing is considered normal and fun by this particular group, you might want to consider finding another one unless you're okay with that kind of playstyle.


Protection from Evil. It will give you a new save, and completely prevent any future mind-control effects by evil creatures.

I run a WotW game with a vampire in it and that's how I solved the problem. He kept trying to just dominate his way through every encounter, so I've had more important fights start with a caster dropping protection from evil.


This sounds like just a mess with monster classes being played. This is why it should be avoided.


Oxylepy: As to breaking up the group, I agree with you. It in no where near that point thus far.

Ashkar: Those are great ideas! However, we are currently going to find/fight a dragon and I have no where to get items from and no mirrors! (we are in the middle of a forest!) I also know that my char is not a mindless puppet, however If I do anything he dislikes or feels threatens him, he can shut me down. That is not acceptable to me. Wondering if I should just frag myself with out that vampire present so I cant be stopped by him...aarrggg!!

Meraki: When the vampire character told us about his transformation, we were offered the chance to become a vampire. I stated that I would never, ever be one.I think my char was dominated because the vampire char thought it would be fun. (for them) I made my intentions very clear when my char told the vampire char that I would take even a attempted control of me as hostile intent.

CampinCarl9127: Only problem with protection from evil is that my character is lawful evil!

FMJ: Our Gm is relatively new and while he is doing a good job, I feel he hasn't learned that some players will sometimes twist rules to their benefit. He should have smacked that down to promote party unity.


ferris6266 wrote:

CampinCarl9127: Only problem with protection from evil is that my character is lawful evil!

Evil characters very frequently cast Protection from Evil on themselves, especially if they are engaging in summoning evil outsiders (as evil characters are wont to do). It works just as effectively on a good character as it does on an evil one.


Heretek: Just read the spell Prot from evil. As I read it here is my problem. From the spell:

If successful (saving throw vs domination), such effects (the domination) are suppressed for the duration of this spell. The effects resume when the duration of this spell expires.

As I read this If I make my second saving throw, I would no longer be dominated, till the spell expires! Then I'm in the same problem. Duration is 1 min/level. I am a 5th level cleric, so I would have 5 min. Is that enough time to finish off a vampire in combat? I really don't think so. So I can't be in complete control of myself for more than 5 min 3 times a day (1st level spell slots for a 5th cleric.) That gives me 15 min. If I was back at the city we started from, I would have options for fragging the vampire and help to do so, Major help! Thanks for the option. I will keep it on the back burner. :)


Ah, as a cleric that would be opposed to his cleric's interests to have him cast protection from evil.

There are other protective spells though that aren't alignment-specific.

Or make yourself not a humanoid. Vampire domination only works on humanoids. A polymorph could fix that.

Scarab Sages

ferris6266 wrote:

Heretek: Just read the spell Prot from evil. As I read it here is my problem. From the spell:

If successful (saving throw vs domination), such effects (the domination) are suppressed for the duration of this spell. The effects resume when the duration of this spell expires.

As I read this If I make my second saving throw, I would no longer be dominated, till the spell expires! Then I'm in the same problem. Duration is 1 min/level. I am a 5th level cleric, so I would have 5 min. Is that enough time to finish off a vampire in combat? I really don't think so. So I can't be in complete control of myself for more than 5 min 3 times a day (1st level spell slots for a 5th cleric.) That gives me 15 min. If I was back at the city we started from, I would have options for fragging the vampire and help to do so, Major help! Thanks for the option. I will keep it on the back burner. :)

Yah, one big issue is that it is a supernatural ability and thus you can not use Dispel Magic against it.

Any chance you can get ahold of a Wayfinder or get ioun stones implanted?
There is an ioun stone that could help with its resonant ability,
"Clear spindle: Protection from possession and mental control (as protection from evil)."

Scarab Sages

CampinCarl9127 wrote:

Ah, as a cleric that would be opposed to his cleric's interests to have him cast protection from evil.

There are other protective spells though that aren't alignment-specific.

Or make yourself not a humanoid. Vampire domination only works on humanoids. A polymorph could fix that.

Polymorph doesn't change your type.


ferris6266 wrote:

Heretek: Just read the spell Prot from evil. As I read it here is my problem. From the spell:

If successful (saving throw vs domination), such effects (the domination) are suppressed for the duration of this spell. The effects resume when the duration of this spell expires.

As I read this If I make my second saving throw, I would no longer be dominated, till the spell expires! Then I'm in the same problem. Duration is 1 min/level. I am a 5th level cleric, so I would have 5 min. Is that enough time to finish off a vampire in combat? I really don't think so. So I can't be in complete control of myself for more than 5 min 3 times a day (1st level spell slots for a 5th cleric.) That gives me 15 min. If I was back at the city we started from, I would have options for fragging the vampire and help to do so, Major help! Thanks for the option. I will keep it on the back burner. :)

If you guys have combat sessions that last longer than 5 minutes then something seems terribly wrong as that is something like 50 rounds. Combat typically ends well within 1 minute, typically less, so around 4 rounds. Remember, 1 entire round is 6 seconds.

Something to keep in mind is if the vampire presently has a casket or somewhere for him to run away to upon being "killed". Something tells me he doesn't.

Alternatively, to avoid ever dealing with the issue again if you got 1-5k laying around you can't go wrong with a Wayfinder with a Clear Spindle Ioun Stone within it. The resonance power grants the effects of a permanent Protection from Evil.


CampinCarl9127 wrote:


Or make yourself not a humanoid. Vampire domination only works on humanoids. A polymorph could fix that.

Polymorph doesn't change type.

Edit: Damn ninja tigers.

Anywho, I'm unclear how your character has been dominated without him knowing it, but there's not much ACTIVELY you can do about it. Your party, on the other hand, can do so easily enough. If anyone has ranks in Sense Motive it's a hilariously easy DC to see someone's dominated and take appropriate measures.

Scarab Sages

The biggest problem of all is that someone who is dominated does not do anything except their command. Beyond life sustaining activities. So even knowing you are dominated offers you no way to do something about it.

Don't forget that it is fairly easy to tell you are dominated as well. It's only a DC 15 sense motive check.

"Once you have given a dominated creature a command, it continues to attempt to carry out that command to the exclusion of all other activities except those necessary for day-to-day survival (such as sleeping, eating, and so forth). Because of this limited range of activity, a Sense Motive check against DC 15 (rather than DC 25) can determine that the subject's behavior is being influenced by an enchantment effect (see the Sense Motive skill description)."

Shadow Lodge

The problem here is the PVP - being a vampire makes it easier, but a 9th level wizard could pull pretty much the same stunt. I strongly suggest talking to the party out of character. As you said, this is a very serious issue. You need to make sure the other players are aware that this is something you consider a hostile action as a player, not just as a character - that this is not fun for you.

Ashkar wrote:
If you have a mirror near character - sense motive 20 DC can give him info that he is dominated. After, send your character to a wizard/bard/cleric that can cast "break enchantment" or buy the scroll with the spell and cast it. Dominate condition doesn't make your character a mindless vampire puppet.

This is not how it works. From the spell:

Dominate Person wrote:
Once you have given a dominated creature a command, it continues to attempt to carry out that command to the exclusion of all other activities except those necessary for day-to-day survival (such as sleeping, eating, and so forth). Because of this limited range of activity, a Sense Motive check against DC 15 (rather than DC 25) can determine that the subject's behavior is being influenced by an enchantment effect (see the Sense Motive skill description).

Carrying out a command "to the exclusion of all other activities" means no trying to get someone to free you from Dominate or tipping of the church of Pharasma while under the effects. You may not actually be mindless (and should remain aware of what you do while Dominated) but you more or less behave as if you were. I'd also assume the character automatically knows he's being dominated - no mirrors or sense motive required - because of how complete the control is.

As for limitations:

Dominate Person wrote:

Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus. Obviously self-destructive orders are not carried out. Once control is established, the range at which it can be exercised is unlimited, as long as you and the subject are on the same plane. You need not see the subject to control it.

If you don't spend at least 1 round concentrating on the spell each day, the subject receives a new saving throw to throw off the domination.

Protection from evil or a similar spell can prevent you from exercising control or using the telepathic link while the subject is so warded, but such an effect does not automatically dispel it.

So if he forgets to concentrate on the spell, or tells you to do something against your nature, you get a new save. But if he's smart he will avoid giving these orders. You might just have to wait it out. When the spell expires or if you do break free he can try to dominate you again almost immediately unless you quickly block it by getting out of range or using Protection from Evil - which is hard to keep active continuously, so you'll need to deal with the problem in other ways (possibly by getting the vampire killed as suggested above).


Sundakan: I know...fracking ninja tigers....sigh! I have something in mind for that problem. Will depend on if my character can survive in a nightmare's home dimention for 1 day (two times...so really 2 days). As to being dominated without me knowing...I'm a little fuzzy on that also.

Lorewalker: Would the ioun stone option be workable for a lawful evil cleric? your post said: "Clear spindle: Protection from possession and mental control (as protection from evil)"
So it is like prot from evil, but not really that full spell effect? if so, I will get one asap!!!


ferris6266 wrote:

Lorewalker: Would the ioun stone option be workable for a lawful evil cleric? your post said: "Clear spindle: Protection from possession and mental control (as protection from evil)"

So it is like prot from evil, but not really that full spell effect? if so, I will get one asap!!!

As mentioned, there is nothing to fear from casting, or having Protection from Evil cast on you as an evil cleric. Protection from Evil is an extremely common spell used universally by evil casters to ensure their summons do not harm them. Remember, evil summons are commonly also contained within a Magic Circle Against Evil during the summoning process. It'd be utterly stupid to disallow evil characters from having access to such spells as they are critical for their own devious plans, as well as frequently come up during the course of adventuring.


Um...looking at the Ultimate eq book and a clear spindle ioun stone lists the effect as sustains without food/water. Perhaps im not looking at the right thing...


ferris6266 wrote:
Um...looking at the Ultimate eq book and a clear spindle ioun stone lists the effect as sustains without food/water. Perhaps im not looking at the right thing...

It's a resonance power created when the clear spindle is placed within a Wayfinder.

Shadow Lodge

Actually, Protection from Evil is a [good] spell, which means evil clerics can't cast it.

Cleric Spells wrote:
Chaotic, Evil, Good, and Lawful Spells: A cleric can't cast spells of an alignment opposed to her own or her deity's (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.

No problem having it cast on you, though.

Protection from Chaos may also be an option if the vampire is CE.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Or... you tell the DM and the other players that since you no longer have a character to play, you will roll up a new one. Exactly as if you had died. By the time you have finished, the vampire player may have had time to realize how lame the joke was and release your old character.

And it never hurts to have a backup character in the wings.

Then if the vampire player pulls this stunt again, you have two choices. Either keep developing new characters until the joke wears thin, or you finally realize that the guys you are playing with are complete losers who have no concept of a shared, fun roleplaying experience... and you leave.

You might find out that by calmly packing up your stuff and leaving once, that these guys could actually get the message and invite you back, promising to stop their shenanigans. If not, then they were never your friends to begin with.

I mean, what other option do you have? I suppose you could roleplay the obsequious-but-ironic lackey, which could be worth a few laughs for a while. Bide your time until you can surprise that vampire in his coffin, during the day. Direct sunlight, a stake through the heart and decapitation generally do the trick. Not that it would solve anything, though, since the recently deceased vampire player would be unlikely to take his demise in a philosophical frame of mind. So he rolls up a new character, comes & kills you, for no reason other than he doesn't like your face. Then you make a new character & kill him back.

I saw this happen several times... in the late 70s, when we were all green and new to the concept of roleplaying, and nobody had even invented the acronym PvP. The guys involved eventually worked it out of their systems, or perhaps they just grew up a little. <g>


Pathfinder Adventure Path Subscriber

Honestly, I think this is something that should be settled by talking with everyone out of character. Raise the issue with the GM first, and explain that this way of playing isn't fun for you, and see if you can get their backing for talking to the other player. Resolving the domination issue is fine, but it won't solve the actual problem: a player did something to your character specifically against your wishes, basically making you an unplayable automaton for the duration of the effect.

How well do you know these people? Are they friends? If so, it might be easier to talk to them about it. If you don't know them that well, I'd raise the issue, and if they don't understand the problem, I'd find a new group to play with. Sometimes newer players and GMs don't really get that the game isn't supposed to be PvP (unless that's something everyone's agreed they want).

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