| GM Rednal |
Most powers are morally neutral, and can be used by characters anywhere on the spectrum. However, if you'd like more options, consider picking up the Mythic Hero's Handbook and the Mythic Spell Compendium, which drastically expand the options available (and provide a few fixes for the system, which is arguably even more important).
| Gulthor |
| Cerberus Seven |
Michael Monn wrote:
I was looking over Mythic Adventurers for a Hell's Vengeance game I may run and I saw a lack of Mythic Evil creation paths. Did I miss something?
Legendary Games did a Path of Villains PDF to provide a better way to design mythic villains. It uses the base mythic framework but makes some tweaks and incorporates some new abilities to make 'boss encounters' more interesting and effective in a mythic game. I have the PDF and I recommend it for anyone running such a campaign.