
Tiomat |
Hi.
I'm trying to understand how the Void Kineticist defense talent "Emptiness" works with regards to accepting burn (or more specifically how many points can be accepted to increase the effect).
My problems probably comes from english not being my first language, since I haven't been able to find anyone else wondering this.
So the question:
...
By accepting 1 point of burn, you can increase the resistance to negative energy by 2, the chance to ignore critical hits and sneak attacks by 5%, and the bonus on Will saves against emotion effects by 1 until the next time your burn is removed. The chance of ignoring critical hits and sneak attacks granted by this wild talent stacks with the chance granted by elemental overflow to a maximum of 100%.
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Does this mean I can only ever accept 1 burn per day to increase the effect (for a total of 4 negative energy resistance, 10 % crit/sneak ignore and +2 Will saves versus emotion) no matter what?
The other defense talents indicate that you can take multiple points of burn to increase the effect, either by saying the effect stacks if taken multiple times (Force Ward) or by indicating how many points of burn can be used this way (the other four in Occult Adventures and Flesh of Wood from Occult Origins).Since Emptiness doesn't have any text of that kind I would have assumed that only one point of burn could ever be taken to increase the Emptiness effect, but the comes this post from Mark Seifter, explaining that "it improves with burn, not with level".
The last sentence of the quoted part of the ability says it stacks with elemental overflow up to 100%, but you can still "theoretically" gain 100% crit/sneak immunity by having 18 points of burn, one of which is placed in emptiness (by having an impressive +15 con modifier and spending max burn).

Torbyne |
I interpet the post from Mr. Seifter and the written text to allow Emptiness to stack with itself for every point of Burn you choose to allocate towards it, the limit only being your daily cap of 3+CON MOD of total Burn. ie, take three Burn and gain an extra 6 Negative Energy resist, 15% negation and +3 Will saves vs emotion.