Weirdo
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Seems to me that while there are now a decent number of ranged teamwork feats, the best teamwork feats are still based on flanking and/or attacks of opportunity.
I'm noticing for example Adowyn as a 7th level Hunter has Coordinated Shot and Wounded Paw Gambit, giving her +1 to hit with correct positioning, and possibly an extra ranged attack. However as a melee character she could have gotten +2 with Outflank (and her wolf would also have gotten the bonus), and gotten the bonus attack just with Broken Wing Gambit, giving her an extra teamwork feat to play with.
For those who have played ranged Hunters (or Inquisitors), have you gotten good use out of your teamwork feats? Or do you think it makes more sense to trade them out with an archetype like Divine Hunter or Preacher?
Is it worth it to take Snap Shot to take advantage of the AoO-based feats (and provide a flanking bonus to your pet)?
| blangel |
I have a ranged inquisitor and I agree that the ranged feat are less powerfull than the melee one.
Basically there is target of opportunity and Volley fireif you have other ranged in your team.
And then coordinated shot and wounded paw gambit as you said.
I mostly use teamwork feat for utility (lookout, stealth synergie, team pickpocketing, splash volley).
The worst for me is that I'm a monster tactician, and ranged (yeah may be it was not a good choice but too late) so the feat I share with my summoned monster never benefit to both of us (exept wounded paw gambit).
Weirdo
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Yeah, so not useless but not fantastic either.
I'd expect Target of Opportunity and Volley Fire to have the same issues with the hunter's pet as with your summoned monsters - only one of you makes ranged attacks.
So it looks like the biggest difference in power between ranged and melee feats is with a Hunter or Sacred Huntmaster Inquisitor (shares the benefits of melee feats with the pet, can't use some ranged feats), and then a Monster Tactician (shares melee feats with summoned creatures, can trigger ranged feats using any party member), with the least difference being other Inquisitors (doesn't share the benefit of melee feats with anyone, can trigger ranged feats using any party member).
Fromper
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For my ranged inquisitor, I picked up Friendly Fire Maneuvers as soon as I hit level 3. The ability to avoid soft cover from all allies is huge, especially for a class that can't get Improved Precise Shot for a very long time.
I was looking at Enfilading Fire and Target of Opportunity as possible future teamwork feats. Or I might just go with the more generic, non-combat feats like Lookout or Shake It Off. He's only level 3 now, so I haven't gotten that far yet.
Fromper
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Funny you should do this today. Just yesterday, I leveled my ranged inquisitor up to level 6, and took Coordinated Shot as his second teamwork feat. For an inquisitor or hunter who can pretend an ally or allies has the feat, it's just a straight +1 to hit any enemy with your ally next to them. That's better than Enfilading Fire that requires your allies to be flanking.
But no new feats that I know of, other than those mentioned here.