| King In Red |
Hello everyone, I'm throwing down some ideas for a possible campaign.
I would like to create a campaign focused on the theme of destiny, or in which certain choices open certain scenarios with possible crossroads etc ....
Players will be in this case, somehow related to the possibility of changing the destiny in some way and I thought to put as their main enemy / friend a Mothman.
This Mothman in disguise follow them or monitor their moves and try to get in their way or to divert their choices.
I thought of a sort of mix between G-Man (from the game Half-Life) and the Lutece twins (from Bioshock Infinite: https://youtu.be/Uq39ofDtYPA).
Do you have any further suggestion about, especially about particular creatures/monster related to the theme of fate/destiny or to its manipulation?
Any advice on the plot?