Gark the Goblin
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Heatstroke is from Sargava: The Lost Colony. Here is it on the Archives of Nethys.
My question is, what happens if you make your Fortitude save against the spell? It "functions as ray of exhaustion," but that spell imposes the exhausted condition and there a successful Fort save means the target's only fatigued. Fatigued is the condition imposed by heatstroke. Does this mean a successful save completely negates the fatigue? Should that also halve the nonlethal damage?
| Kayerloth |
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Are you reading the same text I am?
Far as I can read it also inflicts the exhausted condition (not fatigued):
Except as noted above, this spell otherwise functions as ray of exhaustion.
The only differences I see are the color of the spell effect, the d4 non-lethal damage inflicted, School (subschool), and notation about -4 penalty to the save if wearing heavy clothing or armor of any sort.
Hmmm think I see the source of the confusion. Environmentally caused heatstroke produces the fatigued condition (and also carries the descriptive text about non lethal damage and the -4 penalty). Looks like some one messed up the editing/writing at some point so I'd adjust it to do whatever I thought was appropriate for my campaign. And I lean towards making it d4 lethal+exhausted or d4 non-lethal+fatigued depending on the 'partial' save making it just slightly more potent than the standard Ray of Exhaustion (keeps it simple and I think half a d4 hp damage is a silly/nuisance result in 99.9% of cases).
Either that or treat it exactly as if the target is effected by environmental heatstroke with Fort save negates (and ignore the duration). I.e the spell becomes Duration instantaneous.
Or choice 'C' treat it mechanically exactly like a Ray of Exhaustion albeit one which has been re-flavored for story purposes. This is probably the original intent of the spell.