| Aronbar |
As the title suggests, I've made a sorcerer without combat as a focus. Although he will be able to contribute through limited control spells, he'll mainly shine outside of combat.
The campaign setting is Eberron and we're using the Automatic Progression rules so I'm going to have lots of slots to fill.
The build is Crossblooded Socerer (Rakshasa/Serpentine) with Eldritch Heritage and Improved Eldritch Heritage taken for Shadow (Umbral) Bloodline. The idea is to be a ghost. He'll acquire and trade secrets.
Any suggestions on items that will support this idea and build?
| Nohwear |
With out knowing specifics, I would say that you really want a lot of the same equipment as a Rogue or Slayer. Another thought is to pick up, or craft, a lot of wands. I suppose the biggest question is what sort of environment you expect to mainly be in. I am assuming that you are looking for things to try and obtain more than a shopping list of stuff to get now. If not, then we need to know how much you have to spend.
| Aronbar |
My first thought is to pick up some wands. What spells do you know? Also, what race?
EDIT: Assuming that your GM will let you use it right away, you may want to wait for Ultimate Intrigue. Your character idea sounds like something this book was meant to support.
Lots of wands is a great idea. I'm human.
I've never heard of Ultimate Intrigue. Is that due out soon?
Grandlounge
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Nohwear wrote:My first thought is to pick up some wands. What spells do you know? Also, what race?
EDIT: Assuming that your GM will let you use it right away, you may want to wait for Ultimate Intrigue. Your character idea sounds like something this book was meant to support.
Lots of wands is a great idea. I'm human.
I've never heard of Ultimate Intrigue. Is that due out soon?
PDF is out on the 30th.