Dark Tapestry Oracle idea / theorycrafting


Advice

Sovereign Court

Hello all. After playing nearly all martial characters with the exceptions of an Alchemist and Kineticist, I've decided it is time to try something outside my comfort zone and try a full spell casting class. This is intended for PFS.

I was inspired to do so when I read a certain pre-gen character from a scenario I recently played:

Spoiler:
Serpent's Rise

and so I have an idea for an Oracle of the Dark Tapestry. Looking from the mind melting aspect of it, it seems you can make your opponent have a really bad day (for things that have minds anyway). Reading other threads about the Dark Tapestry Mystery and looking at the offerings of the mystery I've determined a few things.

1. The Dual Cursed archetype seems to go well with Dark tapestry Mystery. While the 3 spells gained from the Dark Tapestry Mystery definitely have utility use (Tongues especially) I prefer the more pro-active spells the Dual Cursed archetype gets.

2. Haunted seems to be the way to go for the second curse, unless I'm missing something.

3. Eldritch Heritage! Taking the Arcane Bloodline would open up a familiar can I can have being a little nuisance going around using a wand of Ill-Omen to harass enemies. I'm thinking of Improved Familiar and using a Pooka( if it is legal). Open to suggestions.

4. Due to the above, conventional wisdom would dictate a Half-Elf would be correct race for going this route, however the character concept I have in mind calls for a Tiefling. Any good options there?

5. This character would be heavily into "Save or Suck" spells, so giving myself higher DC's would be key. Misfortune and Ill-Omen help a little in that area though...I think. I have considered a dip into Mesmerist to gain Charisma to Will saves as well as penalizing my target's Will save via Hypnotic Stare. However, the lost in spell casting progression is always a deterrent. Thoughts? Are there other ways to mess with my target's saves?

6. Revelations- reading from another thread it I think my initial Revelation progression will go:
1st Misfortune 3rd Cloak of Darkness 5th Fortune 7th Gift of Madness OR Wings of Darkness

Other notes and question(s)
The Cloak of Shadows concept stood out to me as basically a free mage armor that increases AC over time. Also, I envisioned the character to have Spawn-like cape made of shadowy tendrils and thought that would be awesome for the character concept.

At what point am I trying to do too much? Maybe Dual Cursed isn't the way to go?

What other revelations from Dark Tapestry are worthwhile in your opinion?

How much should I diversify my spells? The character concept I have doesn't really call for buffing spells, but I won't rule them out either.

RPG Superstar 2012 Top 32

First, take a look at murderous command. It lets you make one enemy attack another enemy (if the first enemy fails a Will save).

Can you use Variant Multi-Classing?

Will you be using the Extra Revelation feat a lot?

For spells, try to have at least one that targets all three saving throw types. That way, you can cast a Reflex save against an enemy cleric, or Fort against a rogue, or Will against an alchemist.


Dual Cursed is really good, since from the start you can cripple an enemy's saving throw with Misfortune. Then you can take Magical Lineage: Ill Omen and Quicken Spell to cast Ill Omen as a level 4 swift-action spell, which is hilariously powerful.


Murderous command is hilarious when it succeesds. Once had a hill giant crit his friends head in. With their chaotic evil nature (and low intelligence) the other hill giants did not even wonder why he did that :D


Dark Tapestry is great! Especially with Dual Cursed. Here are some specific tips:

- Replace Cloak of Darkness with Many Forms. Lots of niche use on Many Forms. Cloak of Darkness should wait until at least level 7 (as an extra revelation, because Wings should he nabbed as early as possible.) the main advantage the cloak has is avoiding armor check penalties, which won't be important for you until you start flying. I guarantee Many Forms will be better for sneaking into places than that stealth bonus. Also, you should confirm with your DM if you can cast magic vestment on your cloak of darkness, because otherwise normal armor scaling might be stronger.

The other reason to delay it is duration. You want to try and walk into every combat with the Cloak already up, because it takes a standard action to activate which means you aren't slinging spells. Running out of Cloak means you basically have to carry armor as back up, which raises the question of why not wear armor. 7-8 hours of cloak seems like plenty for most adventure purposes, as long your dm doesn't like ambushes while you sleep or something. Cloak can save you money though, so I understand getting it earlier.

Wear a buckler for some extra AC. I'm assuming you don't want to two hand a weapon because casting is your priority.

I'd consider trading out dark vision if it comes with your racial package, because the dark vision revelation is better being able to eventually Pierce Deeper Darkness is a powerful control tool.

Oracles can make great use of the Summon Monster spells. The tactical benefits of summons are numerous, but if you go down this road, have your favorite summons stats pre-printed to avoid slowing the game down.


G.Radio wrote:

Hello all. After playing nearly all martial characters with the exceptions of an Alchemist and Kineticist, I've decided it is time to try something outside my comfort zone and try a full spell casting class. This is intended for PFS.

I was inspired to do so when I read a certain pre-gen character from a scenario I recently played:
** spoiler omitted **

and so I have an idea for an Oracle of the Dark Tapestry. Looking from the mind melting aspect of it, it seems you can make your opponent have a really bad day (for things that have minds anyway). Reading other threads about the Dark Tapestry Mystery and looking at the offerings of the mystery I've determined a few things.

1. The Dual Cursed archetype seems to go well with Dark tapestry Mystery. While the 3 spells gained from the Dark Tapestry Mystery definitely have utility use (Tongues especially) I prefer the more pro-active spells the Dual Cursed archetype gets.

2. Haunted seems to be the way to go for the second curse, unless I'm missing something.

3. Eldritch Heritage! Taking the Arcane Bloodline would open up a familiar can I can have being a little nuisance going around using a wand of Ill-Omen to harass enemies. I'm thinking of Improved Familiar and using a Pooka( if it is legal). Open to suggestions.

4. Due to the above, conventional wisdom would dictate a Half-Elf would be correct race for going this route, however the character concept I have in mind calls for a Tiefling. Any good options there?

5. This character would be heavily into "Save or Suck" spells, so giving myself higher DC's would be key. Misfortune and Ill-Omen help a little in that area though...I think. I have considered a dip into Mesmerist to gain Charisma to Will saves as well as penalizing my target's Will save via Hypnotic Stare. However, the lost in spell casting progression is always a deterrent. Thoughts? Are there other ways to mess with my target's saves?

6. Revelations- reading from another thread it I think...

Only a very specific set of improved familiars can use wands in PFS. Thread for reference. I'm not sure whether a Pooka is or isn't PFS legal, but it's definitely not on the list of wand-users for the time being so I wouldn't attempt to build with that in mind.

Haunted is a decent curse if you don't plan to wield weapons regularly or pull a lot of random items from your pack in combat.

Tiefling as a race is tough because it's a direct hit to your casting stat placing your DCs pretty far behind someone who's getting a +2 to CHA (2 behind, technically). You also lack an Oracle favored class bonus, so you'll be taking 1 HP or 1 skill point. As a spontaneous caster, you might be better served taking one of the human-esque races (Human, Half-Elf, or Half-Orc) to grab the human bonus spells known and +2 Charisma. For flavor of a tiefling, you could take a trait like Fiend Blood.

I don't think the dip to mesmerist is worth it. You're already delayed a level from other full casters. You wouldn't get 3rd level spells until 7th, the same time a full mesmerist or bard is getting them and it'd put you a full spell level behind Clerics by 4th level spells at 9th. At that point the -2 will save from the stare is offset by the -1 to your DC you'll be incurring using level 4 spells / slots over level 5 options that might come online (admittedly, I haven't scanned the list so this assumes you'd continuously rely on your highest level spells to do most SoS). Between that and your reduced Charisma if you go Tiefling, you're mechanically working against yourself.

For spell choice, you should diversify your list enough to be able to target each of the three saves if you're specializing in SoS and debuff. Additionally, have a few fallbacks to contribute when those other options aren't appropriate either due to immunities or resistances. Summon Monster, as noted up thread, is a nice flexible option that you could continuously swap up each spell level (drop SMII when you bring SMIII online).


Actually if you have the Blood of Fiends book then Tiefling won't be a hit to your caster stat, as Demon-Spawn, Div-Spawn, Kyton-Spawn, and Rakshasa-Spawn all give a Char bonus.

RPG Superstar 2012 Top 32

Heck, you can do 95% of the "Reach Cleric" thing without having to actually spend feats on it. It's a good back-up tactic when your spells aren't being effective.

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