| lady2beetle2014 |
Hello! I'm looking for ideas, suggestions to round out a new character, since I have little experience playing anything like it. We're starting a Skull & Shackles campaign and I decided to play a gunslinger. I decided to go sniper/musket master since I love the idea of her shooting from the rigging. Here is what I have so far:
Race: Human
Str: 10
Dex: 18
Con: 10
Int: 14
Wis: 16
Cha: 10
(Skull & Shackles has a lot of otherwise unused skills, so I need the skill points from a 14 Int)
Gunslinger (Musket Master): Levels 1-5
Inner Sea Pirate (Deep Sea Pirate): Levels 6-15
My real question is about feats. I have a LOT of them on my wishlist and I'm not sure how to prioritize them. Here's what I'm thinking:
Necessary:
Point Blank Shot (1st level)
Precise Shot (1st level)
Deadly Aim
Weapon Focus (musket)
Clustered Shot
Almost necessary:
Rapid Shot
Extra Grit
Weapon Focus (rifle)
Improved Critical (Can I get this as a weapon enchant instead?)
Not sure:
Snap Shot, Improved Snap Shot (wait and see how often I am attacked in melee? I'd rather go this route than weapon finesse & a rapier.)
Far Shot, Hawkeye (wait and see how often my targets are outside 30'? I want to get the most out of the Inner Sea Pirate's sneak attack damage.)
So.... what have I forgotten? What should I change? What am I going to regret?
| Backlash3906 |
Precise Shot may not matter as much if you're focusing on long range attacks, as your enemies are less likely to be already engaged in melee with your party members.
Look at the Empty Quiver feat chain for ways to get your reloads down to a free action, and still give yourself the ability to switch-hit as necessary.
| Ridiculon |
I would replace Gunslinger 1-5 with slayer 1-5. Take the firearm proficiency feat at level 1.
You get ranger combat styles through slayer talents (which basically gives you fighter combat feat progression since you only get talents on levels that you don't normally get a feat). If you take the crossbow style you can skip out on point blank shot entirely since it lets you take things off the list without having the normal prereqs.
In addition to the feat bonuses you can advance your sneak attack progression earlier since slayers get that at level 3.
If you take the Sniper Slayer archetype you don't take any range increment penalties and you get to make ranged sneak attacks up to your weapon's first range increment instead of the normal 30' limit for ranged sneak attacks. In addition you add your slayer level to sneak attack damage rolls.
Not sure exactly what you would be giving up with gunslinger, but the sniper slayer's pro's are pretty good.
EDIT: also the slayer's studied target will give you the same thing that point-blank shot does except it doesnt have a range limit like the feat does