| Prince of Knives |
| 3 people marked this as a favorite. |
She ran and ran
As if some goblin man
Dogged her with gibe or curse
Or something worse
- Christina Rosetti, The Goblin Market
Fairies have always been a particular interest of mine, and for awhile now I've been teasing writing a fey-themed supplement for the Pathfinder Roleplaying Game. Well, now it's here - I'm proud to present the playtest for Lords of the Mists - the Midway Faire.
Those of you familiar with our playtests for Path of War and Akashic Mysteries may recall that those supplements released in pieces over the course of the playtest before a final PDF was compiled. Lords of the Mists is planned similarly, but rather than releasing it in chunks that are themed around a particular set of mechanics, such as base classes or prestige classes, we're experimenting. The fluff of Lords of the Mists revolves around the return of an ancient fey society and its home, the Fairest of Lands, from a great Retreat that left behind the material fey and secluded the Great Courts from the vicissitudes of time. Now that Retreat is over, and the released pieces of Lords of the Mists will follow the gradual re-introduction of these otherworldly influences to the prime material plane.
I look forward to your feedback and criticisms. Have at it, folks!
| Prince of Knives |
| 1 person marked this as a favorite. |
The Rose Enforcer archetype for Inquisitors has been added to the playtest document. Some concerns that I still have on it:
- Initial feedback/internal has suggested that the punishment & vengeance oaths could use a little something...more. I'm not certain where to proceed from here.
- I've never written an Inquisitor archetype before and I'm not sure on the balance of the trades.
- Vow of Briars does not currently allow a save. I'm still debating on if it should or not.
I am of course accepting feedback and critique on any part of the archetype, but those are the concerns I still have from writing it.
| necromental |
The Rose Enforcer archetype for Inquisitors has been added to the playtest document. Some concerns that I still have on it:
- Initial feedback/internal has suggested that the punishment & vengeance oaths could use a little something...more. I'm not certain where to proceed from here.
- I've never written an Inquisitor archetype before and I'm not sure on the balance of the trades.
- Vow of Briars does not currently allow a save. I'm still debating on if it should or not.I am of course accepting feedback and critique on any part of the archetype, but those are the concerns I still have from writing it.
-Vow of Briars should probably only have a caster lvl check vs SR like Dimensional Anchor&Lock. Although, maybe save is a better option, since at that lvl it will likely screw friends more than foes.
-Sorcery and Vengeance Oaths should probably be something along the lines of 1-per-rage rage powers, rather than ending the whole Oath. One is a free spell, another is not quite clear is it one AoO or many?
-Oath Warden should grant 1/2 lvl on Knowledge checks to recognize oathbreakers
-are there additional sources of heritage feats? 'cause if you got only those 4 it's not much of a choice.
Waerloch Hunter is a bit everywhere, since it's ability to confer bane to oath-breakers has no special effect, since you can just use standard bane to target the creature type. Art of the Deal as a bonus feat could be granted much earlier (1st-3rd lvl).
As a whole, archetype is really everywhere. I get it's flavor, but the problem is, standard inquisitor is very good at the role of capturing traitors and oath breakers. You could grant Oath Warden as written and Art of the Deal somewhere low and have full functionality with the theme you are getting at.
At the same time you axed judgement and solo tactics which grant inquisitor unique in-combat dynamics. Oath is a less powerful and less flexible ability (even if you get ALL the AoOs for Vengeance it only forces you to One-True-Build), not especially tied to the theme. Heritage feats could rather replace Domain which you kept, but is not in theme with the archetype IMO.
I also don't like granting powerful abilities at late levels, since many people don't play 16+ lvls.
I could probably more to say but will wait for the reply first. If you're interested I could probably draft a rework.
| Prince of Knives |
I'ma address the rest of this at a later point when it's not 4 in the morning after I had a long shift (Good Friday in retail is not fun), but for these points specifically:
-are there additional sources of heritage feats? 'cause if you got only those 4 it's not much of a choice.
Behold: Heritage Feats
Waerloch Hunter is a bit everywhere, since it's ability to confer bane to oath-breakers has no special effect, since you can just use standard bane to target the creature type. Art of the Deal as a bonus feat could be granted much earlier (1st-3rd lvl).
I may have screwed the wording but the idea is that your bane also applies to oathbreakers in addition to whatever else it's aimed at.
Thanks for the feedback and, again, I'll be back to address more of this when I'm more awake. Much more awake.
| Herald of Multiclass Archetypes |
Hey PoK - take a look at the
Arcane Venator or the
- these are both Inquisitor-based. Not sure if they are what you are looking for thematically, but some of the class abilities might give inspiration.
| necromental |
I'ma address the rest of this at a later point when it's not 4 in the morning after I had a long shift (Good Friday in retail is not fun), but for these points specifically:
necromental wrote:-are there additional sources of heritage feats? 'cause if you got only those 4 it's not much of a choice.Behold: Heritage Feats
Quote:Waerloch Hunter is a bit everywhere, since it's ability to confer bane to oath-breakers has no special effect, since you can just use standard bane to target the creature type. Art of the Deal as a bonus feat could be granted much earlier (1st-3rd lvl).I may have screwed the wording but the idea is that your bane also applies to oathbreakers in addition to whatever else it's aimed at.
Thanks for the feedback and, again, I'll be back to address more of this when I'm more awake. Much more awake.
Are you still asleep? Maybe fey cast some kind of a spell on you.
| Prince of Knives |
Prince of Knives wrote:Are you still asleep? Maybe fey cast some kind of a spell on you.I'ma address the rest of this at a later point when it's not 4 in the morning after I had a long shift (Good Friday in retail is not fun), but for these points specifically:
necromental wrote:-are there additional sources of heritage feats? 'cause if you got only those 4 it's not much of a choice.Behold: Heritage Feats
Quote:Waerloch Hunter is a bit everywhere, since it's ability to confer bane to oath-breakers has no special effect, since you can just use standard bane to target the creature type. Art of the Deal as a bonus feat could be granted much earlier (1st-3rd lvl).I may have screwed the wording but the idea is that your bane also applies to oathbreakers in addition to whatever else it's aimed at.
Thanks for the feedback and, again, I'll be back to address more of this when I'm more awake. Much more awake.
My apologies. At first I was distracted with other things, then my grandfather died. I am just now back home from the latter event. I thank you for your continued patience and in the meantime invite feedback on the other elements of the playtest.
| Prince of Knives |
Has there been any news on this one?
It's on hold during my son's yearly visit, as well as in consideration towards another project of a more, shall we say, time-sensitive nature.
Plus if we're being honest I need to take some time and peel through every last scrap of knowledge about Inquisitor before I return to Rose Enforcer.
| deuxhero |
On Daoine Sidhe:
Gnome and Treant should be language options
Druid FCB alone is huge. Mystic Past Life is enough reason to eat otherwise poor racials, merely taking FCB is no question. Witch fills in the Druid list's holes very nicely. Also Druids don't know spells. At the least I'd say reduce it to 1/4th
I'd add an alternate racial ability that replaces Immortal Swordsmanship and isn't based on another book so Lords of Mists can be used standalone.
Spelltouched feats! I loved the concept in UA even though almost all of them were junk. These all seem usable. Affirmed Reality seems the least so, maybe let it see through magical darkness of less than X level?
Sanguine Sorcery line seems fine for adding some utility to a non-caster. Seems best for sticking on beatstick monsters that qualify to make the fight more interesting. Got to figure out if there's a way to make an animal companion fey or arbitration.