Man in Mask

Herald of Multiclass Archetypes's page

13 posts. Alias of Oceanshieldwolf.


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And the circle is complete.

Who would have thought that after 10 threads, over 200 class concepts, having an entire Paizo book very familiarly deal with our concept repackaged as Hybrids and the end of an edition, Paizo would use the incredibly clunky name we foolishly clung to for years.

Multiclass Archetypes. From 2011 to 2018.


Didn't say nuthin. :)

I don't think they presented a "system" in the ACG. More like....guidelines.


My only concern was that not too long after Liz Courts said our PDFs were fine.....alakazam: Pathfinder Advanced Class Guide. ;P


By all means check out the Wilderland Magus (Magus/Ranger).

Or check out our 250+ other concepts. ;)


Hey PoK - take a look at the

Arcane Venator or the

Witchfinder

- these are both Inquisitor-based. Not sure if they are what you are looking for thematically, but some of the class abilities might give inspiration.


Anything we didn't get to HERE. ;)


Or try the:

Arcane Fist

or the

Spectral Fist

or the

Velocity Master


Tyrannical wrote:
Antipaladin/Witch sounds intersting indeed, I'm suprised it hasn't been done yet.

To be fair the Plague Bringer on the wiki is a Witch/Antipaladin with d8 HD and 3/4 BAB, mixes light armored witch and antipaladin list spellcasting and hex/cruelties.

Taco Man's concept at least sounds like it might introduce some new mechanics or extra ideas.


Yesss!!! Will do! Lookout for an email/PM soon too - I never seem to see you on chat anymore... :(

[EDIT] Ooh, verr nice!!! Arterial Spray indeed!!! [/EDIT]


[threadjack]@Elghinn - came across your purloin'd Blood Witch Half-Orc racial archetype after stumbling across the source material thread, and had some ideas.

Why not give the Blood Witch the ability to inflict bleed damage with weapons in the athame ability, and then give the Blood Witch a +1 to hex DCs against foes suffering from bleed.

Then, give the familiar the ability to also inflict bleed damage with natural attacks.

If you're worried about toosing something for balance, you could always make a bleed hex (sharp slice, bleeding cuts, claret cut or similar) that endows the ability.

Another method would be to cause the blood witch to take on the bleeding condition to empower her own weapons with the bleed inflicting descriptor, or just to give her a +1 to hex DCs.

* Another hex idea would be blood spray, allowing the blood witch to cause bleeding creatures (including herself or her familar) to create an obfuscating spray of blood for an AC buff (if self or familiar) or attack penalty or AC penalty (foes). This would be a visual effect.

To put it another way - I don't think you took the blood far enough. ;)[/threadjack]


GypsyMischief wrote:
Wow, you're not hostile at all. I personally just never felt like the Law-Chaos axis was interesting or useful, my group uses allegiances as opposed to traditional alignment and our games run just fine. You're totally right, alignment is important and can be crucial to a game, but I'd rather not have to be chaotic to play this archetype, since I'd probably be playing this character as a Militaristic demolition expert, and not a psychotic prankster.

I'm guessing this is in response to I'm Hiding in Your Closet.


What exactly is it about bombs that makes this guy psychotic, or a prankster. You don't get any pranking until…8th level. This needs zany from the get go, or call it something else. You could do worse than look at THIS multiclass archetype...

And yes, the swaps of defensive or utility for offensive abilities is questionable.


Nice one El!

@Throwawaysoul19 - we did two Witch/Summoners and a Summoner/Witch but all are quite different from that concept. A concept that I like quite a bit - especially the part where the puppet is a stand in for effects targeting the puppet maker.