Hyper-skilled Fighter / Slayer


Advice


If I wanted to get a bazillion ranks in skills (as a martial) without investing too much into INT or hampering my combat ability, would Fighter (Weapon Master) 4/Slayer (Maybe Stygian Slayer?)-- with Advanced Weapon Training, both into skills, for a total of 10 skill points/level after level 4. Even with an INT penalty, that's at least 8 skill points/level. Is this significantly weaker than going straight Fighter or straight Slayer?


Study Target remaining a weak move action is really annoying.

I would consider using Skirmisher Ranger for the awesome Skirmisher Hunter's Tricks like Skill Sage, and then crossing it with Wild Stalker to replace weak Favored Enemy with good old-fashioned Rage. Some Extra Rage and a Furious weapon goes a long way on the combat side.

Scarab Sages

BadBird wrote:

Study Target remaining a weak move action is really annoying.

Yes, but if you can get a sneak attack off it's an immediate action which goes a long way to mitigate the action economy issues.

The main issue I see is if you only take four levels of Weapon Master Fighter you can only take one AWT, as you can only take the feat with fighter bonus feats, or once for every five fighter levels.


For reference:

Advanced Weapon Training wrote:

You are specially trained to use your weapon skills in new ways.

Prerequisite(s): Fighter level 5th, weapon training class feature.

Benefit(s): Select one advanced weapon training option, applying it to one fighter weapon group you have already selected with the weapon training class feature.

Special: This feat can be taken more than once, but at most once per 5 fighter levels.

Special: Fighters that have the weapon master archetype can select this feat beginning at 4th level. The benefits of a weapon master's advanced weapon training options apply only to his selected weapon rather than all weapons in the same fighter weapon group, and he can't select the weapon specialist advanced weapon training option. A weapon master can select this feat as a bonus feat; if he does so, it doesn't count for the purpose of the requirement that it can be taken at most once per 5 fighter levels.

So would I need 5 levels of Fighter to take this outside of bonus feats? Correct me if I'm wrong, but I thought that:

1. I could start taking this feat after 4 levels in Fighter
2. If I took this as a Fighter bonus feat, it wouldn't count against my 1 per 5 levels

If that doesn't work, perhaps Fighter (Weapon Master) 4/Brawler (Snakebite Striker) 1/[Slayer or Ranger]--


no, because you don't get weapon training, so you don't qualify for AWT outside of the bonus fighter feats.

Liberty's Edge

It has a special line that says Weapon Master Fighters can take it at 4th level. You just cannot take it more than once unless you hit 10th level fighter.

Scarab Sages

So the feat requirements are Fighter 5th level, and the weapon training class feature.

The first special allows it to be taken more than once, but not more than once per five fighter levels.

The second special allows weapon master fighters to take it at fourth level with bonus feats, and bonus feats don't count for the once per five fighter levels.

So a Weapon Master can take the feat a 4th level as a bonus feat, but to take it as a normal feat you still need to have five fighter levels. The brawler would count as fighter for the purpose of taking the feat, but you would then need a total of 10 fighter levels to take it with a normal feat a second time.


Does this work?

Fighter 1: Feat: ?, Bonus Feat: ?
Brawler 1: +1d6 Sneak Attack
Fighter 2: Feat: ?, Bonus Feat: ?
Fighter 3: Weapon Training 1
Fighter 4: Feat: Advanced Weapon Training, Bonus Feat: Advanced Weapon Training
Slayer 1: Studied Target


Imbicatus wrote:
BadBird wrote:

Study Target remaining a weak move action is really annoying.

Yes, but if you can get a sneak attack off it's an immediate action which goes a long way to mitigate the action economy issues.

I don't really see the ability to swift-action a weaker bonus only after a successful sneak attack as hugely appealing myself. It's OK, and eventually you hit Slayer 7 anyhow; it's just something that I'd look to trade-in if that was an option. Getting Rage, Rage Powers and Hunter's Tricks seems like a pretty good trade, depending on what kind of build you're going for.

Scarab Sages

My Self wrote:

Does this work?

Fighter 1: Feat: ?, Bonus Feat: ?
Brawler 1: +1d6 Sneak Attack
Fighter 2: Feat: ?, Bonus Feat: ?
Fighter 3: Weapon Training 1
Fighter 4: Feat: Advanced Weapon Training, Bonus Feat: Advanced Weapon Training
Slayer 1: Studied Target

Yes, that works.


BadBird wrote:
Imbicatus wrote:
BadBird wrote:

Study Target remaining a weak move action is really annoying.

Yes, but if you can get a sneak attack off it's an immediate action which goes a long way to mitigate the action economy issues.
I don't really see the ability to swift-action a weaker bonus only after a successful sneak attack as hugely appealing myself. It's OK, and eventually you hit Slayer 7 anyhow; it's just something that I'd look to trade-in if that was an option. Getting Rage, Rage Powers and Hunter's Tricks seems like a pretty good trade, depending on what kind of build you're going for.

The ranger combo just feels like it doesn't come online until 9th level or 10th level, assuming 5 non-Ranger levels. You trade your favored enemy, a good combat and social ability, for a somewhat generic perception boost. Low-light vision is nice, but I honestly haven't seen it used all that much. You lose a good combat feat for a questionable anti-flatfooted feature. You only get your trinity of rage, rage powers, and skirmisher tricks, at 10th level.

Liberty's Edge

My Self wrote:
If I wanted to get a bazillion ranks in skills (as a martial) without investing too much into INT or hampering my combat ability, would Fighter (Weapon Master) 4/Slayer (Maybe Stygian Slayer?)-- with Advanced Weapon Training, both into skills, for a total of 10 skill points/level after level 4. Even with an INT penalty, that's at least 8 skill points/level. Is this significantly weaker than going straight Fighter or straight Slayer?

You need to take 5 levels of Weapon Master to get two Advanced Weapon Training options.

And it does delay Studied Target as a Swift Action quite a long time. Of course, Weapon Training plus Gloves of Dueling make up for that a bit.

Still, seems workable enough.


My Self wrote:
BadBird wrote:
Imbicatus wrote:
BadBird wrote:

Study Target remaining a weak move action is really annoying.

Yes, but if you can get a sneak attack off it's an immediate action which goes a long way to mitigate the action economy issues.
I don't really see the ability to swift-action a weaker bonus only after a successful sneak attack as hugely appealing myself. It's OK, and eventually you hit Slayer 7 anyhow; it's just something that I'd look to trade-in if that was an option. Getting Rage, Rage Powers and Hunter's Tricks seems like a pretty good trade, depending on what kind of build you're going for.
The ranger combo just feels like it doesn't come online until 9th level or 10th level, assuming 5 non-Ranger levels. You trade your favored enemy, a good combat and social ability, for a somewhat generic perception boost. Low-light vision is nice, but I honestly haven't seen it used all that much. You lose a good combat feat for a questionable anti-flatfooted feature. You only get your trinity of rage, rage powers, and skirmisher tricks, at 10th level.

Yes, I was going off your original 4WM/X post and assuming 4/5 Ranger first. If you're talking about going Weapon Master 4/5 first, then for a Slayer Study will be a +1 bonus until level 10/11 (or 11/12 with 1 Brawler) - and won't be an easy swift-action until well past that.

No matter how you slice a major multiclass, stuff is going to be coming along very late on at least one side of the equation.

Scarab Sages

Deadmanwalking wrote:
My Self wrote:
If I wanted to get a bazillion ranks in skills (as a martial) without investing too much into INT or hampering my combat ability, would Fighter (Weapon Master) 4/Slayer (Maybe Stygian Slayer?)-- with Advanced Weapon Training, both into skills, for a total of 10 skill points/level after level 4. Even with an INT penalty, that's at least 8 skill points/level. Is this significantly weaker than going straight Fighter or straight Slayer?

You need to take 5 levels of Weapon Master to get two Advanced Weapon Training options.

And it does delay Studied Target as a Swift Action quite a long time. Of course, Weapon Training plus Gloves of Dueling make up for that a bit.

Still, seems workable enough.

You need 5 levels of fighter to get two advanced Weapon Training options. However, Brawler counts as fighter for feat prerequisites, so Weapon Master 4/Brawler 1 works for meeting those five levels of fighter.

RPG Superstar 2012 Top 16

Imbicatus wrote:
My Self wrote:

Does this work?

Fighter 1: Feat: ?, Bonus Feat: ?
Brawler 1: +1d6 Sneak Attack
Fighter 2: Feat: ?, Bonus Feat: ?
Fighter 3: Weapon Training 1
Fighter 4: Feat: Advanced Weapon Training, Bonus Feat: Advanced Weapon Training
Slayer 1: Studied Target

Yes, that works.

No, it doesn't.

You can't take AWT as a general feat without 5 fighter levels.

You can use your Bonus fighter feat to take it, yes.

Without one more level in Fighter, you're limited to taking it once.

==Aelryinth

Scarab Sages

Aelryinth wrote:
Imbicatus wrote:
My Self wrote:

Does this work?

Fighter 1: Feat: ?, Bonus Feat: ?
Brawler 1: +1d6 Sneak Attack
Fighter 2: Feat: ?, Bonus Feat: ?
Fighter 3: Weapon Training 1
Fighter 4: Feat: Advanced Weapon Training, Bonus Feat: Advanced Weapon Training
Slayer 1: Studied Target

Yes, that works.

No, it doesn't.

You can't take AWT as a general feat without 5 fighter levels.

You can use your Bonus fighter feat to take it, yes.

Without one more level in Fighter, you're limited to taking it once.

==Aelryinth

See above. Brawler counts as fighter for feats.

Liberty's Edge

Imbicatus wrote:
You need 5 levels of fighter to get two advanced Weapon Training options. However, Brawler counts as fighter for feat prerequisites, so Weapon Master 4/Brawler 1 works for meeting those five levels of fighter.

Brawler works. It almost doesn't matter though, the price of the fifth level is delaying all the Slayer stuff another level.

Brawler's better, but that doesn't change the main point.


The idea is that Slayer Studied Target would basically be a faster-scaling Weapon Training to get a bonus of +4, which would stack with the actual Weapon Training and perhaps gloves for a total of +7, which is higher than what the actual Fighter gets. Of course, things would probably end before then. The other goal is to get an absurd amount of skill points without relying upon a decent intelligence.

Would Ilsurian Archer or Guide be a good ranger archetype to mix in? Ilsurian Archer retains Favored Enemy, which is nice to have, also turns it into a pseudo-weapon training at 4th level (9th in this build) which is handy later on. Guide has a favored enemy-sized minismite. I'm worried that the bonus feats from Ilsurian Archer will go to waste, since the Fighter gets so many feats at low levels and Weapon Master practically requires you to heavily specialize in one weapon. Maybe it would work as a switch-hitter? Guide seems like it would benefit from more Ranger leveling, since both its power and uses per day are based on ranger level.


Brawler levels don't stack with fighter levels cause nothing says they stack, and things don't stack unless specifically says they do. So you'd be a fighter 1 and a fighter 4.

Also Weapon master doesn't have a weapon training that qualifies for AWT, so they can't take the feat at lv5 and every 5. But they had the exception to take it as bonus feats.

Scarab Sages

Chess Pwn wrote:

Brawler levels don't stack with fighter levels cause nothing says they stack, and things don't stack unless specifically says they do. So you'd be a fighter 1 and a fighter 4.

Also Weapon master doesn't have a weapon training that qualifies for AWT, so they can't take the feat at lv5 and every 5. But they had the exception to take it as bonus feats.

Brawler specifically does count as fighter.

Martial Training (Ex) wrote:
At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist or a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, such as Stunning Fist.

And per this FAQ, a Weapon Master's weapon training does count as weapon training.


My Self wrote:

The idea is that Slayer Studied Target would basically be a faster-scaling Weapon Training to get a bonus of +4, which would stack with the actual Weapon Training and perhaps gloves for a total of +7, which is higher than what the actual Fighter gets. Of course, things would probably end before then. The other goal is to get an absurd amount of skill points without relying upon a decent intelligence.

Would Ilsurian Archer or Guide be a good ranger archetype to mix in? Ilsurian Archer retains Favored Enemy, which is nice to have, also turns it into a pseudo-weapon training at 4th level (9th in this build) which is handy later on. Guide has a favored enemy-sized minismite. I'm worried that the bonus feats from Ilsurian Archer will go to waste, since the Fighter gets so many feats at low levels and Weapon Master practically requires you to heavily specialize in one weapon. Maybe it would work as a switch-hitter? Guide seems like it would benefit from more Ranger leveling, since both its power and uses per day are based on ranger level.

Guide is arguably more useful than Studied Target until Studied Target becomes a swift action, and then it's just a different kind of bonus. The reason I mentioned Wild Stalker is that once you actually get Rage somewhere between 4 and 9, it's the most useful all-around bonus until very high level, and it's expandable with Extra Rage and exploitable with a Furious weapon. By comparison, Guide Ranger has an easy-to-use, decent buff but with really poor uses/day, and Slayer has a buff that's weak and very conditional.

Chess Pwn wrote:
Brawler levels don't stack with fighter levels cause nothing says they stack, and things don't stack unless specifically says they do. So you'd be a fighter 1 and a fighter 4.

Levels of Fighter stack with levels of Fighter when calculating how many levels of Fighter you have.


1 person marked this as FAQ candidate.

but levels of cleric don't stack with levels of cleric when calculating how many levels of cleric you have.

And nothing says that levels of fighter stack, so the default would be they don't.


Would it be worthwhile to build for TWF+Feint, then? I suppose the Slayer feats come too late to affect the stat distribution, but we get a fair amount of skill points to push into Bluff, Sneak Attack (can be pushed to 2d6 via a feat), and a boatload of free feats at lower levels.


FAQ wrote:
If the archetype ability says it works like the standard ability, it counts as that ability. If the archetype's ability requires you to make a specific choice for the standard ability, it counts as that ability. Otherwise, the archetype ability doesn't count as the standard ability.
Quote:
At 3rd level, a weapon master gains a +1 bonus on attack and damage rolls with his chosen weapon. The bonus improves by +1 for every four levels beyond 3rd.

This doesn't mention the standard WT of the fighter. And it mentions bonuses, just like this example.

[/quote=FAQ]This is the case even for the "expert archer," ability which has a bonus that improves every 4 fighter levels, exactly like weapon training.

Liberty's Edge

Chess Pwn wrote:
FAQ wrote:
If the archetype ability says it works like the standard ability, it counts as that ability. If the archetype's ability requires you to make a specific choice for the standard ability, it counts as that ability. Otherwise, the archetype ability doesn't count as the standard ability.
Quote:
At 3rd level, a weapon master gains a +1 bonus on attack and damage rolls with his chosen weapon. The bonus improves by +1 for every four levels beyond 3rd.

This doesn't mention the standard WT of the fighter. And it mentions bonuses, just like this example.

[/quote=FAQ]This is the case even for the "expert archer," ability which has a bonus that improves every 4 fighter levels, exactly like weapon training.

Even were this true, the rules on Advanced Weapon Training the Feat explicitly note that you can take it as a Weapon Master, and the version that grants Skills doesn't reference your Weapon Training bonus...so this is utterly irrelevant.

RPG Superstar 2012 Top 16

Ah! Right. He could use a general feat at 5+ once, then, yes.

==Aelryinth


Chess Pwn wrote:
And nothing says that levels of fighter stack, so the default would be they don't.

Levels in a class isn't an ability. And even if it was an ability, it would be an ability that "adds in some way based on the character's total class levels".

Grand Lodge

Remember the second paragraph of a fighters bonus feat text:

Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

when combined with the specific text from the advanced weapon mastery feat:

A weapon master can select this feat as a bonus feat; if he does so, it doesn't count for the purpose of the requirement that it can be taken at most once per 5 fighter levels.

so at level 4: take advance weapon mastery as the fighter level 4 bonus feat, then retrain your level 1 or 2 fighter feat for advanced weapon training a second time. With one more level of fighter (or class that specifically counts as fighter for the purpose of feats) you could take it a third time.


Zedorland wrote:

Remember the second paragraph of a fighters bonus feat text:

Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

when combined with the specific text from the advanced weapon mastery feat:

A weapon master can select this feat as a bonus feat; if he does so, it doesn't count for the purpose of the requirement that it can be taken at most once per 5 fighter levels.

so at level 4: take advance weapon mastery as the fighter level 4 bonus feat, then retrain your level 1 or 2 fighter feat for advanced weapon training a second time. With one more level of fighter (or class that specifically counts as fighter for the purpose of feats) you could take it a third time.

That's... Kinda ingenious. I always forget about that part of Fighters. Nice!

RPG Superstar 2012 Top 16

Retraining is allowed by cash under the rules, too. So he could pick up both his level 1 and 2 feats that way, once by class and once by simply using cash and time.

==Aelryinth


So:

Starting with 4 levels in Fighter (Weapon Master), we can pick up:
Fighter 1: Feat: ? Bonus Feat: ?
Fighter 2: Bonus Feat: (Filler feat, replace at 4)
Fighter 3: Feat: ? Weapon Training: ?
Fighter 4: Bonus Feat: Advanced Weapon Training, retrain filler to Advanced Weapon Training

After that, we either go into Ranger (Ilsurian Archer) for the archery ability, perhaps with the intent to switch-hit. Weapon Training would be for the Longbow in this case. If not, there's Slayer, which keeps options open for a switch-hitter, TWF, or sword and board style, although they're still somewhat limited. A thrown weapon or finesse build would probably be served by packing in another Fighter level or taking Swashbuckler levels, while an unarmed build might be doable with a level in Brawler. I'm not particularly psyched about the Ranger (Wild Stalker/Skirmisher) partly because I don't feel that rage powers are a fair trade for favored enemies, even if Rage stays relevant, and partly because the first 3 levels that are largely irrelevant for combat.


I've always disliked Favored Enemy, so when I see weak Favored Enemy I kind of gag a little. Anyhow, when it comes to choosing something else to pair with Weapon Master, I wouldn't myself be that worried about whether or not there was some kind of extra +1 operating for a few middle levels. In the grand scheme of things it's only relevant for a few levels, and it's not really that relevant for those. That's not an argument for Wild Stalker per se, just for looking towards a greater multiclass payoff than a multiclass-crippled scaling feature.

The odd action economy might be an issue depending on how your group/GM tends to run things, but a Dawnflower Dervish Bard would be an interesting, skill-rich choice: +2s to start, and then as the levels run up there's Heroism at 8, +4s by 9, and even Discordant Voice. There's nothing that says a Dawnflower Dervish couldn't be a greatsword warrior or a STR/DEX dual-scimitar-machine or whatever else - even ditching spellcasting wouldn't lose the real draw. Crossing +4ab/+4dam Inspire Courage with +3ab/+3dam Weapon Training, +2ab Heroism and +2dam Weapon Specialization could make a truly monstrous dual-wield character by 9.


Except that Bard would lose full BAB, which means only 3/4 scaling on Advanced Weapon Training skills. With that scaling, it would be better to go Bard from 1st level to pick up more Versatile Performances to max out more skills. I'm hoping to see if I could get lots of skills on full BAB martial chassis.

Ilsurian Archer gets Favored Enemy at 1st, but at 4th, it also becomes a generic boost to ranged attacks (at half power).


I have never been a fan of wild stalker archtype. I figure if you want rage, just be a barbarian - you get better stuff than the ranger archtype.


My Self wrote:

Except that Bard would lose full BAB, which means only 3/4 scaling on Advanced Weapon Training skills. With that scaling, it would be better to go Bard from 1st level to pick up more Versatile Performances to max out more skills. I'm hoping to see if I could get lots of skills on full BAB martial chassis.

Ilsurian Archer gets Favored Enemy at 1st, but at 4th, it also becomes a generic boost to ranged attacks (at half power).

Eh, it was just a thought; you'd be a couple points short of maxed out on a couple of skills, but overall you'd gain so many extra skill points from Bard and versatile that those slightly lower skills would really just be a bonus on the side. Compared to a full Bard, 4 levels of Weapon Master is actually quite powerful both for combat purposes and for skills - assuming you can live with having four of your many, many skills not-quite-maxed-out.

If you're focused on only taking full-BAB levels and you're happy going with a built totally focused on archery, then Ilsurian works well. I'm not sure I'd bother with any kind of switch-hitter when the entire Weapon Master bonus and pretty much the entire second class bonus only applies with a bow.

I guess Unchained Monk would be the other unique full-BAB option with decent skills, and it definitely has some interesting grabs by 5. Probably best with Ascetic Style to two-hand a weapon.


nicholas storm wrote:
I have never been a fan of wild stalker archtype. I figure if you want rage, just be a barbarian - you get better stuff than the ranger archtype.

That's true in a lot of ways, particularly with Rage Powers. The Wild Stalker does get either spellcasting or Skirmisher - things like entangling any enemy with a free action on an attack are pretty great. Wild Stalker is probably at it's best in some kind of multiclass, like with an Unchained Monk or something.


BadBird wrote:
My Self wrote:

Except that Bard would lose full BAB, which means only 3/4 scaling on Advanced Weapon Training skills. With that scaling, it would be better to go Bard from 1st level to pick up more Versatile Performances to max out more skills. I'm hoping to see if I could get lots of skills on full BAB martial chassis.

Ilsurian Archer gets Favored Enemy at 1st, but at 4th, it also becomes a generic boost to ranged attacks (at half power).

Eh, it was just a thought; you'd be a couple points short of maxed out on a couple of skills, but overall you'd gain so many extra skill points from Bard and versatile that those slightly lower skills would really just be a bonus on the side. Compared to a full Bard, 4 levels of Weapon Master is actually quite powerful both for combat purposes and for skills - assuming you can live with having four of your many, many skills not-quite-maxed-out.

If you're focused on only taking full-BAB levels and you're happy going with a built totally focused on archery, then Ilsurian works well. I'm not sure I'd bother with any kind of switch-hitter when the entire Weapon Master bonus and pretty much the entire second class bonus only applies with a bow.

I guess Unchained Monk would be the other unique full-BAB option with decent skills, and it definitely has some interesting grabs by 5. Probably best with Ascetic Style to two-hand a weapon.

Well, it so happens that 2 of those 4 are going to be Bluff and Diplomacy, which are fairly useful, especially for bard characters.

I suppose I'm just a bit impatient for new features.

I wonder, would Hooded Champion be a good multiclass for a bow-focused character? Or does it give up too much to justify for later levels?


I'm not sure Hooded Champion has all that much appeal; there are some deeds that could be handy here or there, but Hooded Champion seems to me to be more like a level or two you grab on a switch-hitter Swashbuckler to keep Panache flowing.


BadBird wrote:
I'm not sure Hooded Champion has all that much appeal; there are some deeds that could be handy here or there, but Hooded Champion seems to me to be more like a level or two you grab on a switch-hitter Swashbuckler to keep Panache flowing.

Fair enough. I suppose it gets most of its bang in the first 3 levels, past there, it falls off somewhat. However, those are exactly the levels that Wild Stalker suffers in. If only there was a way to get both...

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