
Pounce |

Question posed in title. I'm contemplating playing a hammering' cleric of Torag, and I'm trying to figure out what options I have (since neither Archives of Nethys nor the d20pfsrd seem to have a way of listing spells by range).
Light (Objects only)
L1:
Inflict X Wounds
Marid's Mastery
Touch of Blindness (Blood of Shadows - gives one touch / level, Will save or be blinded for 1 round)
Touch of Bloodletting
L2:
Aboleth's Lung
Darkness (Objects only)
Disfiguring Touch
Inflict X Wounds
L3:
Bestow Curse
Contagion*
Daylight (Objects only)
Deeper Darkness (Objects only)
Inflict X Wounds
Lover's Vengeance
Sands of Time
Stone Shape
L4:
Bloatbomb
Devil Snare (?)
Fleshworm Infestation*
Inflict X Wounds
Malediction*
Poison
L5:
Atonement
Plane Shift
Slay Living
L6:
Harm
L7:
Greater Bestow Curse
L8:
Euphoric Tranquility
L9:
Cursed Earth*
(Spells marked with asterisks are spells with descriptors that prevents a cleric of Torag from casting them)
(And yes, I love the way the spells progress up until level 5 - first you can hammer the living daylight out of someone (Touch of Blindness), then you hammer their chest so hard they can't breathe for several hours (Aboleth's Lung), then you can hammer the living daylight INTO someone (Daylight)... only to at level 9 whack someone so hard that you send them to another plane of existence (Plane Shift). I'm grinning sort of stupidly to myself at that thought)
Anything notable that I've missed? Thank you for all your help!

Ellioti |

you probably have your domains chosen already, so the following is less for you than for anyone googling this thread.
But in gerneal, you could also look into all the domains (Vampiric Touch is on the blood and daemon subdomains) and oracle mysteries and the spells they provide. While they may orginially be arcane spells, it's been established that you cast them as divine spells.
Ancient Lorekeeper Oracle let's you cherry-pick from the wizard list.
And you don't have to be a cleric, too: Shaman has Chill Touch, Druid has Frigid Touch

Pounce |

Silence is a useful one.
As well, odd as it may sound, Protection from Evil. You can apply it to temporary break any enchantment effects. So, if your buddy gets dominated or charmed, you can whack some sense into him with your hammer.
Oddly enough, Silence isn't a touch spell - which I realized when I was looking through the lists. Protection from Evil and all the random buffs would be pretty funny though, and would probably make the party a bit more hesitant in accepting buffs if they are all delivered by a hammer to the face.
you probably have your domains chosen already, so the following is less for you than for anyone googling this thread.
But in gerneal, you could also look into all the domains (Vampiric Touch is on the blood and daemon subdomains) and oracle mysteries and the spells they provide. While they may orginially be arcane spells, it's been established that you cast them as divine spells.
Ancient Lorekeeper Oracle let's you cherry-pick from the wizard list.
And you don't have to be a cleric, too: Shaman has Chill Touch, Druid has Frigid Touch
You might want to look at the Druid list. They have better touch spells than the cleric, and dwarf has racial proficency in warhammer.
Fair point, both of you. I've already investigated the druid list (as well as read the previous threads where this was dicussed), though, it seems to be a case of either or - either, you get the glorious buffs of the cleric spell list, or you get the battlefield control & blasting of the druid list, but no real self-buffs.
I was hoping to mitigate that by careful domain selection, and also going Guided Hand - grabbing the Arctic domain together with the Caves Subdomain, thus getting Frostbite as a first level spammable and pearl-of-power recoverable spell, especially when coupled with my all-time-favourite cleric buff spell, Holy Ice Weapon. I like the thought of delivering something like 1d8+STR+(CLx2+1d6) cold damage a whack, just with a few pre-cast low-level spells. That way I could also sort of get mileage out of the battlefield control that Earth (Caves) gives, due to a high Wis.

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Fair point, both of you. I've already investigated the druid list (as well as read the previous threads where this was dicussed), though, it seems to be a case of either or - either, you get the glorious buffs of the cleric spell list, or you get the battlefield control & blasting of the druid list, but no real self-buffs.
Another option then is the Hunter. You get the nice control and blasting of the druid with self-buffs of the ranger. Of course having spontaneous casting off a sixth level list hurts.