1-1D Crusader's Assemble Difficulty


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Dark Archive 2/5

I suspect I am missing something. We played this with a paladin, cleric, rogue and necromancer. We might have been doing something wrong but we were pretty soundly beaten.

1-D: Crusader's Assemble:

Using the deck list from Guardpost, build a number of Guardpost locations equal to the number of characters. When you close a location, do not flip the Guardpost card over.
Treat the henchman Brimorak as if it is the henchman Corrupted Soldier.
When you acquire a boon from a location deck, put it facedown in a boon pile next to the scenario. When you defeat a Corrupted Soldier henchman, draw a random armor or weapon from the box and put it in the boon pile. When you fail to permanently close a location or defeat a henchman, banish a random card from the boon pile; if the boon pile is empty, instead banish the top card of the blessings deck.

When you permanently close the last location, summon and build the location Laboratory, and shuffle Ylyda Svyn into its location deck. If Ylyda Svyn is undefeated, banish her; the next character summons and encounters Ylyda Svyn as the first exploration of his turn. To win the scenario, defeat Ylyda Svyn.

The way I understand it, if you are going to close the Guard Post you will have to fight three of the Corrupted Soldiers: The location says that at the beginning of the turn you encounter a corrupted soldier, the the henchman is a Corrupted Soldier and after beating that Corrupted Soldier, in order to close the Guard Post you fight a third Corrupted Soldier. We found this to be incredibility resource draining on the party.

We would help each other, but then by the time our turn came around we had very little we could do and the strain of having to fight three of them in one turn - for each location - was a too much for the party to handle.

Am I not reading something correctly? Do you guys have any suggestions?


You're playing it right. This is a very hard scenario for spellcasters in particular.

One thing you can do is group everyone together at a location. You risk the banes that affect everyone at a location, but the upside is, when you close a location, everyone gets a break from the start of turn encounter.

1/5 *

The time we failed this one we'd spent so many resources that neither of us could defeat the Laboratory. The two basic armors we had for upgrades made for an extra bitter pill. :(

Paizo Employee 2/5 * Contributor

elcoderdude wrote:

You're playing it right. This is a very hard scenario for spellcasters in particular.

One thing you can do is group everyone together at a location. You risk the banes that affect everyone at a location, but the upside is, when you close a location, everyone gets a break from the start of turn encounter.

Do you get a break? It's been so long since I played it that I don't recall the specifics, but I remember thinking that "do not flip the Guardpost card over" means you still have to fight a Corrupted Soldier even at a closed location.


Ron Lundeen wrote:
elcoderdude wrote:

You're playing it right. This is a very hard scenario for spellcasters in particular.

One thing you can do is group everyone together at a location. You risk the banes that affect everyone at a location, but the upside is, when you close a location, everyone gets a break from the start of turn encounter.

Do you get a break? It's been so long since I played it that I don't recall the specifics, but I remember thinking that "do not flip the Guardpost card over" means you still have to fight a Corrupted Soldier even at a closed location.

I asked exactly this question and didn't get an official answer, but the consensus on the board was you don't fight a Corrupted Soldier at a closed location. The understanding was "don't flip the location card over" is simply so you always have the one location card available as a reference for the open locations.

Paizo Employee Chief Technical Officer

Right—you can't flip the card because it's your reference for the other locations. A closed location is still closed, though, and the explanation of "At This Location" in the rulebook says "These are special powers that are in effect while the location is open." So closed Guardposts don't summon soldiers.


Has no bearing on OP, but I love to nit-pick:

DubiousYak wrote:
If Ylyda Svyn is undefeated, banish her; the next character summons and encounters Ylyda Svyn as the first exploration of his turn.

Technically, shouldn't that be 'return to the box' instead of 'banish'?

Also, the 'next character' sounds like it refers to the next character in turn order, and if that char chooses not to explore doesn't that break the scenario a little? What is supposed to happen:
A) The scenario becomes unwinnable?
or
B)The scenario condition should refer to 'the next character to explore a location...'?

Pathfinder ACG Developer

Hmm, I think that sentence can be excised entirely.

When you permanently close the last location, summon and build the location Laboratory, and shuffle Ylyda Svyn into its location deck. To win the scenario, defeat Ylyda Svyn.

Dark Archive 2/5

Keith Richmond wrote:

Hmm, I think that sentence can be excised entirely.

When you permanently close the last location, summon and build the location Laboratory, and shuffle Ylyda Svyn into its location deck. To win the scenario, defeat Ylyda Svyn.

If you shuffle Ylyda back in, and there are other cards in the location deck you have to waste rounds digging for her. This way, after she is encountered every character will always encounter her and you don't have to waste resources (or cards in the blessing deck) to find her.

Pathfinder ACG Developer

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I know; in an early version of the scenario (that I think we playtested at PaizoCon) we didn't pull in the lab. Instead, as soon as you closed all the locations, we had you summon and fight her. Then we added the Lab; for a couple of reasons. I suspect the scenario would now be better if it just worked normally instead of having a summon method if you fail to defeat her the first time.

Paizo Employee Chief Technical Officer

Longshot11 wrote:

Has no bearing on OP, but I love to nit-pick:

DubiousYak wrote:
If Ylyda Svyn is undefeated, banish her; the next character summons and encounters Ylyda Svyn as the first exploration of his turn.
Technically, shouldn't that be 'return to the box' instead of 'banish'?

Sorry—why?


Vic Wertz wrote:
Longshot11 wrote:

Has no bearing on OP, but I love to nit-pick:

DubiousYak wrote:
If Ylyda Svyn is undefeated, banish her; the next character summons and encounters Ylyda Svyn as the first exploration of his turn.
Technically, shouldn't that be 'return to the box' instead of 'banish'?
Sorry—why?

To not mess with various 'if you would banish a defeated monster, do X with it instead..." powers (like Balazar's). I always assumed that was the reason why summoned monsters were switched from 'banish' to 'put back in the box' - to ensure they can never go anywhere else due to some funky power? Sorry, if I'm wrong about this.


No. The FAQ says that "unless otherwise instructed" is limited to the card that summoned it in the first place. Other cards can't affect this.

Paizo Employee Chief Technical Officer

Actually, the first time Ylyda is encountered, she isn't summoned, so that FAQ doesn't apply in that one case.

But Balazar can't intercept her even then because his power applies only to monsters that he has defeated, and she only gets banished when she's undefeated.

If anybody sees an issue there, please let us know!

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