elcoderdude |
After defeating 1-1C tonight, we reviewed 1-1D, and I'm worried. This one looks tough for casters (I'm playing WotR Kyra).
The scenario calls for as many Guard Post locations as their are players. When you close a location, the scenario says you do not flip the Guard Post card over.
I assume this means you still have to fight a Corrupted Soldier every turn, even if you are at a closed location (unless you are Merisiel)?
Andrew L Klein |
An interesting concept, closing but not flipping. Yup, definitely fight the Soldier every start of turn. Of course on the upside, you have two less locations than normal to worry about.
EDIT: Actually, I feel a little different after a re-read. There is only one Guardpost card, so you'd have to keep it face up after you close a location or you'd be flipping it back and forth repeatedly through the game. That doesn't mean that you don't pretend to flip over the imaginary card at each location. I'd rule that you don't fight the Soldier each turn if you are at one of the closed locations.
zeroth_hour |
We played that you didn't during PaizoCon.
I feel that virtual locations that are closed should look like they've been flipped even though the actual location card hasn't.
The text is the same as Scaling Mhar Massif, although the closed text on the Death Zones are the same as the At this Location text so that doesn't help. 0-4D also has virtual locations (the double locations) but since both location decks are banished they flip.
I don't remember if there was a formal ruling on it. I think it's too harsh towards casters if you still had to fight even while you were at a closed location.
SetonAlandel |
This one took my -1001 out :(
Lots of average combats that take a serious toll, or can try to charisma your way through (but still take signifigant damage on a fail).
The Villian is a tough one too, with a "then: Craft 12" check. Might have to replay a scenario just to get a Carver in my deck for someone else to use >.>
Doc76 |
We played at Paizocon and origins as if that location is closed. I believe the reason the scenario states dont flip the location is due to the fact that it represents all the locations. As such some of the others may actually still be open. This way you wouldnt flip the card after closing one location and not then encounter the soldier at one of the other "open" locations.
I do believe that was the ruling at the time.
Hope that helps.
Keith Richmond Pathfinder ACG Developer |
zeroth_hour |
Actually, Keith, 0-1B still uses the "stacks" wording from the original RotR's Scaling Mhar Massif scenario. If it were to be printed today, it would probably use the new wording that the FAQ gave Scaling Mhar Massif (and that 1-1D uses).
In addition, 0-1B had the Lonely Island location people could hide from Sharks with, so that's also not really a good analogy.
First World Bard |
Thanks for the responses. We'll play you don't fight a Corrupted Soldier at a closed location. I suspect the scenario will be tough enough for casters anyway.
My plan is for Kyra to try to Diplomacy her way through the soldiers with a blessing.
If you managed to get a 1 ally upgrade, the Raconteur works pretty well for Kyra. While I was dubious of his utility in my Bard deck during the Season of the Shackles, Kyra has both Knowledge and Diplomacy, and both skills come up often enough in WotR to make him a good ally.
Jason S |
Well, there's a lot of fighting in this scenario (which favors martials), but:
1) The Corrupted Soldiers can be defeated with Diplomacy (and a back rub), no spells needed.
2) If you failed, the damage from a CS is capped at 3 combat damage, which can be easily reduced or healed.
Basically we had 2 casters and 1 martial and quickly zipped through the watch towers. Both casters had Diplomacy and didn't use spells.
Really the only challenging part was the end villain, because of the bizarre checks that are needed. Luckily we had the right skills and finished with lots of time to spare. I can see several groups and solo players being stuck on this scenario if the characters don't have the right skills.
I actually LOVED this scenario because we ended up with 16 different weapons in the plunder stack (and 10+ armors) and this scenario offered a very good chance for martial characters to get weapon or armor upgrades. That's the very strong upside to fighting so many Corrupted Soldiers.
Thought it was a fun scenario.
When we closed a location, we didn't have the location spawn any additional Corrupted Soldiers.
Keith Richmond Pathfinder ACG Developer |
In addition, 0-1B had the Lonely Island location people could hide from Sharks with, so that's also not really a good analogy.
Oh, it was never intended to be exactly the same.
After all, people had already learned how to deal with the problem with a safe zone. Tanis had to change _something_. :)
Jason S |
I didn't find the Craft requirement that bad. Use a stat gemstone. It's also fairly easy to control when you fight her.
You still need the Crafting skill to do that. If you don't have the crafting skill, you're rolling D4s with a difficulty that is increased by +1 for every player. I think that would be very tough check to make for a table without the Crafting skill.
Keith, when a watch tower location is closed, should they continue spawning Corrupted Soldiers?
First World Bard |
A "stat gemstone" means something like the Sapphire of Intelligence that replaces the d4 for Craft with an appropriate skill. I believe all the current class decks have them.
The Sorceror deck doesn't have the Ruby of Charisma, as I was disappointed to discover on behalf of my friend. Also, some statstones are less good for some characters than others, particularly if you are a Melee Ranger with little use for the Emerald of Dexterity. IIRC Heggal's only got a d8 Wisdom, too.
Jason S |
That's the great thing about OP, you learn something new everyday. I use Sorcs and Agna, so I haven't used stat gems excessively. I really misread stat gems.
So that begs the question, why all the fuss about Stealth checks against armies when you have 6 characters in the group, surely someone has a stat gem?
Misread the villain too, made it +3 more difficult when I ran it. That's a nice boost for big groups.
Thanks for the clarification.
dinketry Venture-Captain, New Zealand—Dunedin |
ryric RPG Superstar 2011 Top 32 |
Parody |
I played this one last night as Agna along with our organizer's Radillo.
Completely impossible. While we made it to the Laboratory despite my bad luck with the dice (I had exactly one hand's worth of animal allies and armors left at that point thanks to the Corrupted Soldiers), there was no way we would be able to make the boss checks.
Just for kicks we plowed through with me scouting and him adventuring and put a whole bunch of junk in the boon pile, including a Cure that might have given us a chance. :(
Our non-upgrades were two Armor Bs that neither of us wanted.
We'll have to come back with friends and hopefully a bunch of Blessings.