ErisAcolyte-Chaos jester
|
I am totally not responsible for the idea of this Archetype/prestige class. this concept was taken from the savage worlds compatable 'wonderland no more', an Alice in wonderland based game with a school of magic linked to food, and used cooking to create magical foodstuffs to provide them with abilities(think an alchemists infusions, only as food instead of potions).
I am just wondering how to translate something like that into paizo's pathfinder. I'm thinking a mixture of spells(most centered on the inbiber) that provide a useful mix of abilites(like a temporary breath weapon from a Spiced curry, healing magic from a tasty broth.Etc) along with some abilities that enable for resisting ingested toxins and organic poions, being able to prepare something on the fly from local ingredients, and maybe a culinary insight that can boost the potency of their magical food.
What do you think about the idea, and has it been done before.
ErisAcolyte-Chaos jester
|
I reminds me of the mad god/chef from the Powder Mage Trilogy.
I would also give it heroes feast-like abilities. Maybe a loaves and fishes-like ability.
Oh totally. Like A cake that's shared around and divides up accordingly so every participant gets a suitably fulfilling slice.
Careful with the spiced wine though. Don't want to start a fire now do we.
ErisAcolyte-Chaos jester
|
MAGICAL SOUP! Which may actually heal the person it hits(besides it's more like a splash weapon than an explosive). Using unstable magical foods/drink could be a way around it, as might having the specialised pepper bombs as an option.
Anything that has a nose or eyes must make a fortitude save, or be temporarily stunned or blinded by pepper for 1d4 rounds.
| hiiamtom |
Food is meant to be shared, so maybe an alchemist that shares extracts/mutagens in place of knowing poisons. It could use profession to craft alchemical goods...
I like the idea that the bomb replacement can be used to heal or harm, maybe the bombs can be treated like channel energy? You heal and fill allies out of combat but can use it to attack in combat?
ErisAcolyte-Chaos jester
|
Food is meant to be shared, so maybe an alchemist that shares extracts/mutagens in place of knowing poisons. It could use profession to craft alchemical goods...
I like the idea that the bomb replacement can be used to heal or harm, maybe the bombs can be treated like channel energy? You heal and fill allies out of combat but can use it to attack in combat?
Sure. could totally work. Naturally food isn't exactly like alchemy, so the chances are that you can't simply stock up on a ton of high quantities of the stuff for latter use(like an alchemists potions). The inherient magic of the foodstuff decays over time leading to the magic being unusable(even if the food itself is still edible). this decay process normally happens at caster level+1d6 Days after the foodstuff is made.
The way around this i think is to have something similar to the ninjas list of tricks. Think sacrificing the ability to have lots of discoveries to pick up abilities and skills that help them do their thing(like cook on the fly(allows for quick and dirty cooking to happen in combat), Substitution(a treelike Selection of abilities that allow for totally different ingredients to fit into several recipes, and several upgrades on this including the ability to harvest ingredients off fallen and living enemies), quick fire cooking(faster cooking times), Alchemical cooking(some alchemist discoveries are available to use in recipes), and adamantine inside(resistace to flat immunity to any and all ingested toxins, or unstable magical foodstuffs).
Cooking magical foodstuffs does have inherent risks and a failure might lead to the foodstuff becoming unstable. Unstable foodstuffs might gain any number of properties(from becoming animated, mobile and unwilling to be eaten, to turning toxic(dealing poison damage on ingesting, and maybe having a sickening effect), to being harmful(extreme on temperature gradients so touch might cause some fire or ice damage, INGESTING IT causes it past armour), shifting spell types(your cure light wounds turning into an immediate breath weapon effect may help or hinder you as the case may be), losing potency(becoming weaker or even fizzling), or simply coming out normal, just taking longer(like a few rounds longer).
Botches ALWAYS cause the recipe to explode, injuring the caster and everyone in a blast centered on the Gourmancer, dealing the spell level?+1d6 damage to all in the radius(non reduceable on the Gourmancer).
This is a variant you bring a camping stove along and maybe a cauldron of flying would be a good investment.
ErisAcolyte-Chaos jester
|
Birthday cake. Level 9.
Only a person who's birthday it is can blow out the candles and make the wish.Rolls that you take a bite out of, toss them, and then they explode.
Pickled fruit that cause cause mutations, temporarily, normally.
I've been messing with this idea for a very long time.
I Would love to make a Goblin Gourmancer, if only because it would work so well, and you literally can hit someone with a custard pie and it do something more than surface level humiliation.
| Ciaran Barnes |
Serve Buttered Cakes (Su): A gourmancer can heal wounds (his own or those of others) by serving small buttered cakes. Each day he can use a number of cakes equal to 1/2 his gourmancer level + his Wisdom modifier. By eating a cake, a gourmancer or an adjacent ally can heal 1d6 hit points of damage for every two gourmancer levels he possesses, and provide the recipient with tasty nourishment. A gourmancer can eat a cake or serve one to another creature as a standard action, unless the creature eating it is trained in Profession (cook), in which case it is a move action. A creature needs one free hand to eat or serve a cake. Despite the name of this ability, a gourmancer does not need to serve tea to use this ability.
Flurry of Flour (Ex): As a standard action, a gourmancer can loose a spell slot of his choice in order to hurl a handful of flour into the air, creating a cloud centered on him with a radius of 5-ft per level of the spell slot. The cloud lasts for 1d4 rounds and obscures all sight (including darkvision) beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target). A strong wind or current disperses the cloud in 1 round.
ErisAcolyte-Chaos jester
|
Makes Spiced liquors a one shot fire breath, made more potent by better preperation.
Their potentially devastating dishes makes cooking contests with A large number of gourmancers occasionally turn into a bit of a warzone of carnage, food, and numerous potential fatalities. It can be a blood sport, where only the toughest, strongest, most talented or most morally backrupt have a potential chance at the prize.