Viability of Bloodrager Summoner multiclass?


Advice


For a melee summoner, would taking a few levels of Bloodrager to get things like blooded arcane strike and mad magic be considered a viable option?

I was just thinking about this idea, and while I liked the Blood God Disciple it gives up good stuff for not that good stuff. So I'm thinking maybe a few levels of Bloodrager to regular summoner can make up the difference.

What do you guys think about it? Also, would bloodline even matter in this case?

You could definitely work out some different bloodrager archetypes without many issues because you're not going to stay in bloodrager that long. I'd say 4 levels max.


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

I would expect not because it would slow down getting that next level of spell. The summoner already has to wait pretty long for things like water breathing, do you want to wait even longer?


Yeah but summoner spells are limited in both per day casting and how many you can choose from. As a melee summoner you may want to focus more on self buffing rather than other spells that are situational based upon campaign.

Liberty's Edge

Yeah, giving up caster levels is almost always a bad decision.

More so on a Summoner since it delays your Eidolon/Summon Monster progression.


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Alright, let's look at this a bit closer then.

Summoner needs levels in order to improve their Eidolon and there is no way to make up for the lost advancement. It really doesn't do well with multiclassing. It is all the class featured (SM SLA, evolutions, etc) that you are looking for, so Magical Knack really doesn't make up for it.

Summoner never gets any bonus feats.

Bloodrager levels give you more rounds of blood rage. If you want use of the rage for more than one battle, either you take multiple levels of the class or spend a feat for extra rage.

You would need Mad Magic just to be able to use your main (Summoner in this case) spells.

The build would be behind in spell levels, Eidolon power, and feats. I really don't think that a few hit points and 10' movement plus the single-fight rage are worth it.

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