| Arachnofiend |
| 3 people marked this as a favorite. |
PRD wrote:...Allies to beasts and manipulators of nature, these often misunderstood protectors of the wild strive to shield their lands from all who would threaten them and prove the might of the wilds to those who lock themselves behind city walls."Allies to beasts." Sorry, you don't use your allies to sweep traps.
Really? Huh. I've been playing Barbarians incorrectly this entire time.
| N N 959 |
Yeaaaah, when it comes to "Must respect nature", animals are not synonymous with nature.
Wild animals are 100% synonymous nature.
How else would blight druids get by only giving a crap about bugs and bacteria? It's arguably evil, but judging according to "natural morals", you're using what resources you have to survive. Just like any other beast of the wild would do.
No. You're 100% wrong.
A blight druid is focused on the dead and decay of the natural world. They aren't allowed to have animal companions and they 100% are not focused on preserving animal life.
The devoted servants of nature corrupted, ruined, and destroyed, blight druids are the caretakers of lands ravaged by natural disaster. While some are devoted to reforming and reclaiming lands despoiled by the ravages of civilization, others seek out the more rapacious violence inherent in nature and feed the creeping rot and decay that brings an end to all things.
Not revering an animal does not mean you don't revere nature. Wolves have no reverence for deer. Sharks have no reverence for other fish. Druids need revere none of these things.
Completely false and total sophistry. Animals are not druids. Animals are not bound to the druidic code. What applies and does not apply to animals has nothing to do with what applies to druids. It's irrelevant what animals feel about each other. What is relevant is what the rules say about how druids feel about animals.
"Allies to beast" completely shuts down any rationale that druids are free to dominate wild animals and use them as mine sweapers.
A druid that wants to encourage a great mass extinction so that only fu]gus survives is still a druid.
Wrong. And saying that doesn't make it true.
A blight druid is a druid whether she wants to pet your dog or set it on fire.
A blight druid is nature "corrupted" that means a different set of rules apply to their actions.
If you think natural organisms don't treat each other terribly, I'm sorry, but you have no experience with nature.
100% irrelevant. What nature does to itself has nothing to do with a druids responsibilities.
All of that is nature. So a druid that treats animals as living tools is probably a bit evil, yes, but undruidic? Not at all. Pure self-interest. Neutral Evil.
Incorrect. A druid that is willing to harm other sentient beings to protect nature is evil. A druid that is willing to harm nature and use sentient animals as cannon fodder is not druidic.
tl;dr: Druids are not animal welfare activists.
The base druid is 100% an animal welfare activists. Just because some archetypes have different roles changes nothing.
| Kobold Catgirl |
The "intro text" is not RAW or RAI. It's flavor, like the flavor text for the Core races. Otherwise, like Arachnofiend pointed out, barbarians (and many others) would end up with some pretty strict requirements.
The requirements to be a druid are under "Ex-Druids", and they are quite clear on this. Reverence of nature does not mean treating all beasts like animals at the petting zoo.
| N N 959 |
Also, the blight druid is not the only druid allowed to not care about animals. It's just an archetype that makes it easier to play such a druid. There is nothing in the blight druid description saying, "Although all other druids are bound to love plants and animals, blight druids are exempt from this section of the Druid Code."
Probably because no such restriction ever existed.
You're completely misrepresenting the issue to create a straw man. Druids aren't bound to "love plants and animal." They are bound to protect them from things like civilization and deforestation. A druid does not stop nature from being nature. A druid stops non-natural things from interfering with nature. An evil druids will kill innocent humans to do this. A good druid will not. Neither would ever dominate a wild animal to sweep traps. This is antithetical to the base druid philosophy, good or evil.
| KestrelZ |
Basically - torturing animals is evil, using them as minesweepers when there are alternatives is usually evil. Is it against the druidic code? That's more complex than what a forum post could answer. To play devils advocate -
Neutral Evil druids are a thing. They aren't nice. They will harm others for profit, advantage, and maybe even entertainment. That is what defines evil. They will torture animals. They just might not torture specific animals they are attached to (animal companions, etc.). Same goes for people, they will torture people, just not ones they are attached to.
If the druid prefers living in a city to being in the woods, then the big hint is they no longer care about nature. Druids should prefer the wild to civilization. An evil druid just prefers to stalk their victims in the wild rather than hunting them down the alleys of a street.
With that said, if their environment is threatened, evil druids will still protect their territory. They may even look for such a flimsy excuse just to harm any perceived intrusions.
Big picture, it isn't against the druid code, though it is certainly not good. Strip mining a forest for some gemstones? Now that's against the druid code (and a neutral act to boot).
| Kobold Catgirl |
| 2 people marked this as a favorite. |
Kobold Cleaver wrote:Yeaaaah, when it comes to "Must respect nature", animals are not synonymous with nature.Wild animals are 100% synonymous nature.
Animals are part of nature. Saying "wild animals = nature" is like saying "lake = water".
Quote:How else would blight druids get by only giving a crap about bugs and bacteria? It's arguably evil, but judging according to "natural morals", you're using what resources you have to survive. Just like any other beast of the wild would do.No. You're 100% wrong.
A blight druid is focused on the dead and decay of the natural world. They aren't allowed to have animal companions and they 100% are not focused on preserving animal life.
PRD on Blight Druid wrote:The devoted servants of nature corrupted, ruined, and destroyed, blight druids are the caretakers of lands ravaged by natural disaster. While some are devoted to reforming and reclaiming lands despoiled by the ravages of civilization, others seek out the more rapacious violence inherent in nature and feed the creeping rot and decay that brings an end to all things.
Um. Rephrase this. You declared I'm "100% wrong" (lots of "100%"s with you, interestingly, considering you previously tried to argue this issue had tons of shades of gray), then said a bunch of stuff that matches what I said.
Completely false and total sophistry.
Ooh, we're getting into insults. That was quick!
Animals are not druids. Animals are not bound to the druidic code. What applies and does not apply to animals has nothing to do with what applies to druids. It's irrelevant what animals feel about each other. What is relevant is what the rules say about how druids feel about animals.
So are druids required to stop animals from torturing other animals? Druids are apparently banned from taking part in the very nature they strive to protect, according to your logic.
"Allies to beast" completely shuts down any rationale that druids are free to dominate wild animals and use them as mine sweapers.
Depends on how you use your allies. Also, you aren't using rules text, so, yeah, this is completely pointless. Your entire argument hinges on the flavor blurb.
A blight druid is nature "corrupted" that means a different set of rules apply to their actions.
When you find the rules for blight druids that modify the "Code" you've made up, let me know.
100% irrelevant. What nature does to itself has nothing to do with a druids responsibilities.
A druid has no responsibilities. A druid reveres nature. How they choose to do that is their call.
Incorrect. A druid that is willing to harm other sentient beings to protect nature is evil. A druid that is willing to harm nature and use sentient animals as cannon fodder is not druidic.
Correct. A druid harming nature is not druidic. Whether or not they use animals* as cannon fodder, however, is irrelevant. Nothing in the rules says it matters. That said, animals are part of nature—they aren't synonymous. If all animals were gone, nature would continue in one form or another.
*It really doesn't matter if they're sentient—not even your thin inventions have any evidence a druid differentiates between a bird and a bug.
| N N 959 |
The "intro text" is not RAW or RAI. It's flavor, like the flavor text for the Core races. Otherwise, like Arachnofiend pointed out, barbarians (and many others) would end up with some pretty strict requirements.
The requirements to be a druid are under "Ex-Druids", and they are quite clear on this. Reverence of nature does not mean treating all beasts like animals at the petting zoo.
Once again, you're totally misrepresenting the issue. Dominating an animal and using them as a trap sweeper is 100% a lack of reverence for nature. Juxtaposing that to treating animals to a petting zoo is an intellectually dishonest argument.
| Kobold Catgirl |
| 3 people marked this as a favorite. |
Kobold Cleaver wrote:You're completely misrepresenting the issue to create a straw man.Also, the blight druid is not the only druid allowed to not care about animals. It's just an archetype that makes it easier to play such a druid. There is nothing in the blight druid description saying, "Although all other druids are bound to love plants and animals, blight druids are exempt from this section of the Druid Code."
Probably because no such restriction ever existed.
*BZZZT*
Um, that's not a buzzword, you darn machine, that's lazy wording. Get it right! *Bangs on detector*
A druid does not stop nature from being nature. A druid stops non-natural things from interfering with nature.
Okay, this is the crux of the issue, so I'ma stop you there.
What stops nature from being nature? Does a wolf dying stop nature from being nature? Does using wolves as cannon fodder against enemy humans stop nature from being nature? Does wolves going extinct stop nature from being nature?
No. Nature goes on. As the great Roque Ja put it, to paraphrase, "Do you think the sun cares?" A whole forest could burn down and nature would go on. A mountain could collapse and nature would go on. A volcano could erupt and nature would go on. Dinosaurs went extinct, and you know what? Nature went on.
Not all druids hate cities specifically because they recognize that cities, too, are a part of nature. You really need to broaden your view of what nature is. Animals that have adapted to a dominant tool-using animal, such as swallows nesting in barns or under bridges, are nature. Diseases that have evolved to target humans alone are nature.
You are free to house-rule that nature is only what we humans define it as—"It's that beaver in that river, that beaver is nature, and if you interfere with it, nature dies."—but that is not in the rules. It is something you decided on to match your own, highly human beliefs.
Nature is much more resilient than a single species or a single forest, and many druids recognize that. That is why, to bring this back around to actual rules:
Nothing in the rules is backing you up.
| N N 959 |
Basically - torturing animals is evil, using them as minesweepers when there are alternatives is usually evil. Is it against the druidic code? That's more complex than what a forum post could answer. To play devils advocate -
Neutral Evil druids are a thing. They aren't nice. They will harm others for profit, advantage, and maybe even entertainment. That is what defines evil. They will torture animals. They just might not torture specific animals they are attached to (animal companions, etc.). Same goes for people, they will torture people, just not ones they are attached to.
No, this is wrong. You and others are making a fundamental mistake about evil and how it would manifests with a druid. Above all else is a druid's bond and passion for nature. Evil druids are no more going to harm wild animals than they would burn down their own forest.
You're mistake is that you think evil is the same in everyone. It's not. The evil that a demon would do is not the same evil that a devil would do or an evil dwarf or an evil human or an evil druids. There are lines an evil druid won't cross because their requirement to revere nature creates a boundary they won't cross.
Arguing that an evil druid will treat animals and plants as callously as an evil human will treat other humans is to completely not understand the point of the druidic code.
| Kobold Catgirl |
| 6 people marked this as a favorite. |
As I said, there are infinite shades of grey here.
Wild animals are 100% synonymous nature.
No. You're 100% wrong.
Completely false and total sophistry
completely shuts down any rationale
This is antithetical to the base druid philosophy
they 100% are not focused on preserving animal life.
100% irrelevant
completely not understand the point of the druidic code.
The base druid is 100% an animal welfare activists.
Dominating an animal and using them as a trap sweeper is 100% a lack of reverence for nature.
Wrong.
Incorrect.
No, this is wrong.
Ah, the complex shades of gray I see. Truly, there is no right or wrong answer.
| Kobold Catgirl |
Evil druids are no more going to harm wild animals than they would burn down their own forest.
You're mistake is that you think evil is the same in everyone. It's not. The evil that a demon would do is not the same evil that a devil would do or an evil dwarf or an evil human or an evil druids. There are lines an evil druid won't cross because their requirement to revere nature creates a boundary they won't cross.
Interesting way to run them in your home game. To each their own, I suppose.
| KestrelZ |
| 1 person marked this as a favorite. |
Seems Edit is fussy tonight
To reply to N N 959 -
Why is evil different for a druid than for a street thug? To bring it back to rules, please look to this link and read about Neutral Evil -
Neutral Evil Alignment
To quote -
A neutral evil villain does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit, sport, or convenience. She has no love of order and holds no illusions that following laws, traditions, or codes would make her any better or more noble. On the other hand, she doesn't have the restless nature or love of conflict that a chaotic evil villain has.
More to follow -
| N N 959 |
N N 959 wrote:As I said, there are infinite shades of grey here.N N 959 wrote:Wild animals are 100% synonymous nature.N N 959 wrote:No. You're 100% wrong.N N 959 wrote:they 100% are not focused on preserving animal life.N N 959 wrote:100% irrelevantN N 959 wrote:The base druid is 100% an animal welfare activists.N N 959 wrote:Dominating an animal and using them as a trap sweeper is 100% a lack of reverence for nature.Ah, the complex shades of gray I see. Truly, there is no right or wrong answer.
There are infinite shades of grey about what harm a druid might expose an animal to depending on the situation. This situation is defined: The druid wants someone to clear the path of traps and uses a dominated animal to do it.
Nope, not even close.
Being evil does not change this. The only thing an evil druid might do is use the dominated animal to coerce a human to sweep for traps.
A wolf killing a dear is nature running its course. A druid using an animal to blow up mines is not nature running its course, its a druid having zero respect for a wild animal.
| Kobold Catgirl |
What's weird about this is you started off way less "100%" about it (also, I edited the shades of gray post to include more of these multifaceted arguments).
IMO, any druid that would purposefully dominate an animal or plant or vermin to trigger traps is violating the druidic code. Now, I could see both good or evil druids calling upon nature to protect or defend the druid in matters of life and death, but not as disposable cannon fodder. Having said that, there are infinite degrees of subtlety here. It's not a black and white issue with how/what druids will do with animals.
You really swerved towards the extreme over the last few posts.
The bottom line is, druids don't have to respect animals because animals are not mentioned under Ex-Druids. Until you can find a line under Ex-Druids that actually mentions animals, instead of just a thing animals happen to live in, "Ya got no case."
| N N 959 |
To reply to N N 959 -
Why is evil different for a druid than for a street thug? To bring it back to rules, please look to this link and read about Neutral Evil -
Neutral Evil Alignment
To quote -
Because a druid's core purpose is the preservation of nature (archetypes being an exception). That druidic code creates a box within which the druid operates. So the evil that a druid will contemplate and commit is still bound by the druidic code. A druid does not lose her druidic abilities for being evil, she loses her powers when she "ceases to revere nature." That means reverence to nature dominates the druids approach to life and it's alignment independent.
| Calth |
| 3 people marked this as a favorite. |
KestrelZ wrote:To reply to N N 959 -
Why is evil different for a druid than for a street thug? To bring it back to rules, please look to this link and read about Neutral Evil -
Neutral Evil Alignment
To quote -
Because a druid's core purpose is the preservation of nature (archetypes being an exception). That druidic code creates a box within which the druid operates. So the evil that a druid will contemplate and commit is still bound by the druidic code. A druid does not lose her druidic abilities for being evil, she loses her powers when she "ceases to revere nature." That means reverence to nature dominates the druids approach to life and it's alignment independent.
You are conflating respect for nature with respect for anything found in nature. Not the same thing. It is entirely within the bounds of respecting nature to drive a whole species to extinction. Nature doesn't care about an individual creature in any way. I mean, nature doesn't care. Full stop.
| N N 959 |
What's weird about this is you started off way less "100%" about it (also, I edited the shades of gray post to include more of these multifaceted arguments).
N N 959 wrote:IMO, any druid that would purposefully dominate an animal or plant or vermin to trigger traps is violating the druidic code. Now, I could see both good or evil druids calling upon nature to protect or defend the druid in matters of life and death, but not as disposable cannon fodder. Having said that, there are infinite degrees of subtlety here. It's not a black and white issue with how/what druids will do with animals.You really swerved towards the extreme over the last few posts.
The bottom line is, druids don't have to respect animals because animals are not mentioned under Ex-Druids. Until you can find a line under Ex-Druids that actually mentions animals, instead of just a thing animals happen to live in, "Ya got no case."
It's only weird because you're not focused on the specificity of this discussion. I said there were shades of grey in "how/what a druid will do with animals." My point was that even if using an animal as a mine sweeper is a violation, there can be things that may functionally amount to the same thing, but the specifics make it different.
For example, telling the dominated animal to attack someone who is threatening the forest, even if you think there might be a trap along the path of the animal's attack, is different than sending a dominated animal down a hallway to blow itself up on any traps it encounters.
You also seem to reject the notion that wild animals are part of nature.
| Kobold Catgirl |
| 2 people marked this as a favorite. |
If there is a Druid Code that the Blight Druid breaks by being a Blight Druid it would be spelled out in the archetype, like how the Iroran Paladin is expected to have her own code rather than that listed for Core Paladins.
Right! Or how the Redeemer is explicitly allowed to associate with evil people if she thinks she might be able to "change them".
| Kobold Catgirl |
N N 959 wrote:Even if that were part of the druid code (it's not) many peoples have used their allies as cannon fodder. Same thing.
"Allies to beasts." Sorry, you don't use your allies to sweep traps.
Yeah! This thread is offensive to adventurers everywhere!
...
Hang on, I need to revive the best thread.
| N N 959 |
You are conflating respect for nature with respect for anything found in nature. It is entirely within the bounds of respecting nature to drive a whole species to extinction. Nature doesn't care about an individual creature in any way.
No, I'm not conflating anything. Wild animals are 100% part of the domain for which the base druid is responsible and more importantly required to "revere." Druids lose their power when they cease to "revere" nature. Do you know how broad that is? It's a LOT more broad than a Paladin's restrictions. Believing a wild animal is fit to serve as your mine sweeper is 100% a lack of respect for that animal. Dominating said animal to force it to serve as your minesweeper takes it to a new level of debauchery.
| N N 959 |
| 1 person marked this as a favorite. |
If there is a Druid Code that the Blight Druid breaks by being a Blight Druid it would be spelled out in the archetype, like how the Iroran Paladin is expected to have her own code rather than that listed for Core Paladins.
Uh, it's spelled out in black and white what the blight druid is about.
The devoted servants of nature corrupted, ruined, and destroyed...
To sit here and pretend this doesn't fundamentally change how a blight druid operates with regards to its druidic code is, to use the term again, intellectually dishonest.
| Kobold Catgirl |
Guys, if N N isn't willing to deal with actual rules text, there's really nothing more we can do here. Seriously. Let's call it a day. And to try and help move things onto a more productive line of discussion, here's a question: Druids are often seen as fairly "nice" or sympathetic people; treehugger types. What are your experiences with "mean" druids in your games?
The most sinister druid I've ever played is actually not a druid. She's a homebrew shapeshifter class closely based off the druid. That said, I basically play her as a "spell-less druid". She's a pretty unpleasant sort, and very vicious towards things that hurt or anger her, but she does revere aspects of nature—she sort of follows N N's "wild things should be treated with respect" belief system, and objected when a party member wanted to pointlessly murder a trapped Great White Shark. It was rare, it was harmless, and she didn't really see any need to butcher it.
But her ex-employers who betrayed her? She let out a giddy "Hup!" as she pitched their unconscious bodies into the sea. And if that shark had bit her, she probably would have taken pleasure in choking the life out of it. If it weren't so darned big and scary, I mean. Thing was enormous.
| N N 959 |
N N 959 wrote:Even if that were part of the druid code (it's not) many peoples have used their allies as cannon fodder. Same thing. It didn't say that they're 'friends to beasts'. It said 'allies'.
"Allies to beasts." Sorry, you don't use your allies to sweep traps.
Your fundamental error is that "many peoples" are not required to revere these allies, nor do they run the risk of losing powers for failing to do so.
You're also failing to consider that "allies to beast" is one way. It's the druid being an ally to beasts, not the animals being required to function as allies to the druid, which they are not.
And yes, "allies to beast" is verbatim from the description of the druid class.
| Kobold Catgirl |
Your fundamental error is that "many peoples"
...did you just try to make fun of another poster for a grammatical error? Glass windows, man.
A good metaphor here would be a druid bound to respect a mountain. Can she destroy the whole mountain and keep her powers? No, and she wouldn't be able to even if she tried. Can she destroy individual rocks on the mountain? Yes, and she's certainly capable of doing so. The rocks Are part of the mountain. They aren't the whole thing.
| KestrelZ |
| 1 person marked this as a favorite. |
I've seen lots of druids in play. Some druids have stepped over the line and lost their druidic powers, such as ones that went with PC decisions to strip mine a place for gold, or found themselves living in a city for whole campaigns without a second thought to the wilds left behind.
I've seen evil druids that still revere nature, yet use their powers to harm people and animals for fun and profit. One ran with a pack of wolves, hunting children that entered her forest, controlled domesticated animals to kill their owners, and even used tactics similar to trap finding with animals to show "nature finds a way". She's still a druid since as she protects her forest from intrusion, and she still identifies with her pack of wolves.
To say all druids would never harm an animal is simply restricting druids to lawful neutral, neutral good, or arguably neutral alignments. Seriously, there are chaotic neutral and neutral evil druids out there. They do hurt others.
On a tangent - look at Aquaman from the Superfriends cartoons. He mind controlled schools of fish to attack villain's submarines or other hazardous tasks. Somehow he is considered a hero? I know he's not a druid, yet he is a solid example of a character that utilizes and reveres (aquatic) nature like a druid should, and somehow he gets a free pass in forcing animals to do hazardous things and still be considered a hero. If we can consider him a prototype aquatic druid, how much worse would an evil Aquaman be?
| N N 959 |
Guys, if N N isn't willing to deal with actual rules text, there's really nothing more we can do here.
What you call "fluff" is rules text. It's in the rules and it qualifies how the druid operates. It forms the basis of what it means to "revere" nature. Like many people, you want to ignore anything that conflicts with your interpretation, going so far as to decide something is "fluff" when there is no suck label in the book.
What makes the druid class special is specifically the druid's philosophy and extreme attitude about nature. I've noticed that people hate these type of restrictions and frequently look for ways to reject them because they want all the power, but fail to grasp that the class is so powerful because it's suppose to have very debilitating conduct policies.
| Kobold Catgirl |
| 3 people marked this as a favorite. |
It's literally not in the rules. It's in the rulebook. Not everything in the rulebook is rules
I've noticed that people hate these type of restrictions and frequently look for ways to reject them because they want all the power, but fail to grasp that the class is so powerful because it's suppose to have very debilitating conduct policies.
Mm. Yes, you caught me. I want all the power. All of it. Nom nom nommy power nom.
| KestrelZ |
My quote keeps getting eaten, this forum ate a lot of my edited posts - anyway -
To quote -
A neutral evil villain does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit, sport, or convenience. She has no love of order and holds no illusions that following laws, traditions, or codes would make her any better or more noble. On the other hand, she doesn't have the restless nature or love of conflict that a chaotic evil villain has.
So why is a neutral evil druid that harms an individual animal for their own profit any different than a neutral evil street thug that harms elderly people for a few coins or even amusement?
| Calth |
| 2 people marked this as a favorite. |
Kobold Cleaver wrote:Guys, if N N isn't willing to deal with actual rules text, there's really nothing more we can do here.What you call "fluff" is rules text. It's in the rules and it qualifies how the druid operates. It forms the basis of what it means to "revere" nature. Like many people, you want to ignore anything that conflicts with your interpretation, going so far as to decide something is "fluff" when there is no suck label in the book.
What makes the druid class special is specifically the druid's philosophy and extreme attitude about nature. I've noticed that people hate these type of restrictions and frequently look for ways to reject them because they want all the power, but fail to grasp that the class is so powerful because it's suppose to have very debilitating conduct policies.
That is no more rules text than the text that says for arcanists "no magic can resist their control." By your interpretation, I can take 1 level of arcanist and everything to do with magic is now my plaything. Flavor text is flavor text.
| N N 959 |
To say all druids would never harm an animal is simply restricting druids to lawful neutral, neutral good, or arguably neutral alignments. Seriously, there are chaotic neutral and neutral evil druids out there. They do hurt others.
1. I've never said that druids never harm animals. You're using typical Internet straw man tactics to turn a very specific statement about minesweeping and misrepresenting it as a different argument.
2. I never said evil druids don't harm others. What I said is that they are 100% required to operate within the box of the druidic code. They don't get to ignore it because people think being Evil is simply doing the opposite of doing good.
| Chengar Qordath |
| 5 people marked this as a favorite. |
My usual baseline for evil Druids is the Malarite Druids from D&Ds Forgotten Realms setting, since they were the first real example I saw. And they were very much fans of "Nature red in tooth and claw." A Malarite wouldn't think twice of using animals as cannon fodder, considering they hunt, kill, and torture animals as a holy duty.
As far as they're concerned, the first and only rule of nature is that the strong survive, and weak perish. An animal that lets itself be controlled, then gets killed by a trap has twice demonstrated its weakness.
Also, it's 100% the 100% of 100% that I am 100% right, and you are 100% wrong. 100%
| Kobold Catgirl |
2. I never said evil druids don't harm others. What I said is that they are 100% required to operate within the box of the druidic code. They don't get to ignore it because people thing being Evil is simply doing the opposite of doing good.
Garsh, this almost seems like wunna dem "STRARMAN" things I bin hearin' so much 'bout.
| SquirrelyOgre |
To say all druids would never harm an animal is simply restricting druids to lawful neutral, neutral good, or arguably neutral alignments. Seriously, there are chaotic neutral and neutral evil druids out there. They do hurt others.
You can also argue that even evil has things they care about that they use to justify their actions.
A good druid may try to work with a farming community.
An evil one annihilates them. The wrath of nature incarnate and uncaring.
(At least we don't really have anyone arguing that torturing animals isn't evil. What was that, an over 70% correlation?)
| N N 959 |
That is no more rules text than the text that says for arcanists "no magic can resist their control." By your interpretation, I can take 1 level of arcanist and everything to do with magic is now my plaything. Flavor text is flavor text.
One has nothing to do with the other. Flavor text is rule text when you're dealing with qualifications. The requirement to "revere nature" is a qualification that is not defined mechanically. As such, the flavor text defines this qualification. You can, of course, house rule away what it means to "revere nature."
| N N 959 |
My usual baseline for evil Druids is the Malarite Druids from D&Ds Forgotten Realms setting, since they were the first real example I saw. And they were very much fans of "Nature red in tooth and claw." A Malarite wouldn't think twice of using animals as cannon fodder, considering they hunt, kill, and torture animals as a holy duty.
As far as they're concerned, the first and only rule of nature is that the strong survive, and weak perish. An animal that lets itself be controlled, then gets killed by a trap has twice demonstrated its weakness.
Also, it's 100% the 100% of 100% that I am 100% right, and you are 100% wrong. 100%
Considering that no one in this thread has advocated torturing animals is consistent with the base druidic code, your example blows up in your face. The Malarite druid would either be an archetype in Pathfinder or a specific religious sect and does not represent the nominal evil druid.
In addition, if there are specific deities that advocate such activities, they would be exempt. Not because such behavior is consistent, but because this a game and the designers can and frequently add inconsistencies to the game to justify more player options.
| Kobold Catgirl |
Considering that no one in this thread has advocated torturing animals is consistent with the base druidic code
Beg pardon? You're the only one who's said torturing animals makes you lose your powers. You even made up a whole "druidic code" based on two words of flavor text in a completely separate part of the class description!
| N N 959 |
N N 959 wrote:Considering that no one in this thread has advocated torturing animals is consistent with the base druidic codeBeg pardon? You're the only one who's said torturing animals makes you lose your powers. You even made up a whole "druidic code" based on two words of flavor text in a completely separate part of the class description!
Yes. That's not a good thing. I don't revere things by actively and knowingly putting them in danger of getting killed in order to save myself.
Throwing cats at spikes is clearly a direct violation of a mandate to "revere nature".
Kobold, I'm going to start flagging your post for blatant lying and antagonistic posting.
| Blakmane |
| 6 people marked this as a favorite. |
Now that NN has gone from 100% of an argument to 100% funposting, I will now also have some fun, posting. This thread is now 100% about taking class fluff as rules!
Known as barbarians, these warmongers know little of training, preparation, or the rules of warfare; for them, only the moment exists, with the foes that stand before them and the knowledge that the next moment might hold their death.
Sorry, you're a barb, you made a battleplan so I have to strip you of your power.
Regardless, sorcerers live and breathe that which other spellcasters devote their lives to mastering, and for them magic is more than a boon or a field of study; it is life itself.
It appears your sorcerer has just walked into an antimagic zone! Let me look up the suffocation rules for you....
While many warriors strive to perfect their art, spending all of their time honing their skill at martial arms, others spend as much effort dedicating themselves to a cause.
You spent too long time training as a Cavalier, so i'm going to have you lose your powers.
my favourite:
Arcanists are the shapers and tinkers of the arcane world, and no magic can resist their control.
The arcanist takes control of your summons, no save! What? It's written right in the rulebook!
Never knowing what to expect, they prepare for everything, becoming masters of a wide variety of skills, training themselves to be adept manipulators, agile acrobats, shadowy stalkers, or masters of any of dozens of other professions or talents.
Wow guys, rogues are actually the greatest class in the rulebook! We missed this line all along! Any situation, just pull an item, spell or ability out of your hat and refer to this line -- because you are prepared for everything!
| Chengar Qordath |
N N 959 wrote:Considering that no one in this thread has advocated torturing animals is consistent with the base druidic codeBeg pardon? You're the only one who's said torturing animals makes you lose your powers. You even made up a whole "druidic code" based on two words of flavor text in a completely separate part of the class description!
I'll just point out that Druids had the exact same restrictions in 3.5 that they do in Pathfinder. I'll also mention that my copy of the Forgotten Realms Faiths and Pantheons book (which contains the writeup of Malar and mentions his druids and how they work) lists Sean K. Reynolds as the lead developer on it.
Granted, not sure what any of that has to do with my point about how I envision evil druids by bringing up a reasonably well-known example of them from a previous iteration of the game.
| Kobold Catgirl |
Now that NN has gone from 100% of an argument to 100% funposting, I will now also have some fun, posting. This thread is now 100% about taking class fluff as rules!
Known as barbarians, these warmongers know little of training, preparation, or the rules of warfare; for them, only the moment exists, with the foes that stand before them and the knowledge that the next moment might hold their death.
Sorry, you're a barb, you made a battleplan so I have to strip you of your power.
Regardless, sorcerers live and breathe that which other spellcasters devote their lives to mastering, and for them magic is more than a boon or a field of study; it is life itself.
It appears your sorcerer has just walked into an antimagic zone! Let me look up the suffocation rules for you....
While many warriors strive to perfect their art, spending all of their time honing their skill at martial arms, others spend as much effort dedicating themselves to a cause.
You spent too long time training as a Cavalier, so i'm going to have you lose your powers.
my favourite:
Arcanists are the shapers and tinkers of the arcane world, and no magic can resist their control.
The arcanist takes control of your summons, no save! What? It's written right in the rulebook!
Never knowing what to expect, they prepare for everything, becoming masters of a wide variety of skills, training themselves to be adept manipulators, agile acrobats, shadowy stalkers, or masters of any of dozens of other professions or talents.
Wow guys, rogues are actually the greatest class in the rulebook! We missed this line all along! Any situation, just pull an item, spell or ability out of your hat and refer to this line -- because you are prepared for everything!
Okay I'm back in your sorcerer joke just made me make the creepiest f$ing laugh. Like, a "should probably call a doctor" laugh.