Pestilence Gnome


Advice


I've got a gnome sorcerer for home brew who's very good at one specific job (debuffer) but that's about it. I'm interested in fleshing him out now, but keeping in theme is more important than power. Looking for advice and perhaps any appropriate feats i may have missed along.

theme is a warped yet charismatic gnome who borders on pacifist (no direct damage spells typically, no weapons but a blow gun). Childhood event (specific to the game theme, can explain later if there is interest) warped my little developing brain and I've always identified with vermin more than anything else as a result.

I hit things with my vampiric touch first (no save) and apply my pestilence power (with a magic robe that i can use 3x/day) to give the enemy -2 on basically everything, saves being the most important to me. They get no save, auto works. Next turn i either debuff more with bestow curse or ray of exhaustion typically. I love ray of exhaustion because of the secondary effect even if they save. Great for one big bad, i usually have them poisoned and fairly crippled within about 3 turns. I'm pretty useless against groups or things immune to these kinds of attacks though as i have NO direct damage spells although i can summon a swarm to mess with people (and more summoning spells are coming). This is on purpose though, again, fluff reasons (it's tied up in my history). So i'm not asking for advice there, just showing you the whole picture.

To make things a bit more complicated, my Dm allowed the following 3.5 converted prestige class. It adds summoning spells and vermin form, which i'm very happy to be getting eventually as it gives me a melee presence, even if a bad one, its better than what i have.

Right now i'm sorcerer 7 Verminomancer 1. I will be getting a modified summon animal spell (that only has vermin options) at next level so that will give me something else to do other than debuff. I'm considering trading in my improved initiative for Spell focus conjuration and picking up the improved summoning feat at next level to make my summoned vermin tougher. My initiative is currently +12 (4 from feat, 4 from dex, 4 from familiar) which is pretty stupid high :)

Current feats:

Spell Focus (Necro)
Greater Spell Focus (Necro)
Silent Spell (allows for stealth on verbal only spells, DM approved)
Still Spell (my DM LOVES grapple and this has already saved me a few times)
Improved Initiative

I'm at +3DC on necro spells (+1 racial, +2 above feats) so I'm actually able to hit things pretty often. My CHA is +5 atm.

Current Spells (Selected for theme, not usefulness)

0 Bleed, Disrupt Undead, Touch of Fatigue, Detect Magic, Light, Acid Splash, Ghost Sound
1 True Strike, Mage armor, Chill Touch, Ray of Enfeeblement, Charm animal
2 Ghoul Touch, Blindness/deafness, summon swarm, Spectral Hand
3 Ray of Exhaustion, Vampiric Touch, Contagion
4 Bestow Curse

Presitage class:
Verminomancer

Bloodline required: Pestilence
Con: 15 (to be healthy enough to stand the presence of the vermin and pestilence that will live inside him)

HD D6
Level BAB Fort Ref Will Special Spells per Day
1st +0 +0 +2 +0 Vermin empathy +1 level of existing spellcasting class
2nd +1 +0 +3 +0 Vermin magic +1 level of existing spellcasting class
3rd +1 +1 +3 +1 Vermin shape —
4th +2 +1 +4 +1 Pestilence touch+1 level of existing spellcasting class
5th +2 +1 +4 +1 Vermin shape 2 +1 level of existing spellcasting class

Blood of Vermin: A Verminomancer adds his level to his sorcerer levels when determining the powers gained from his bloodline.

1: Vermin empathy – like wild empathy, but only with vermin. Gain a vermin familiar (got a greensting scorpion with the totally broken +4 initiative).
2: Vermin magic – gains a summon monster spell known for every spell level, but only for vermin. Will make a list of appropriate creatures for each level, mixing in swarms and giant vermin.
3: Vermin form – as per spell except lasts 1 hr per verminomancer level, and usable once/day
4: Pestilence Touch – as per below
5: vermin form 2 – as per spell and now usable twice per day.

Pestilence Touch (Ex): The verminomancer can secrete poison as a free action. His touch deals any posion/disease effect carried by vermin i.e. Fever filth from rats, spider poison, giant centipede poison etc. A successful Fortitude save (DC 10 + verminomancer level + Con modifier) saves. The verminomancer's poison cannot be harvested or saved for any purpose, but he can use it on his weapons.

Any feats that would help me hit things that are immune to my spells at this point, or just theme appropriate feats that you know of that i may have never seen?


Nothing? Too "not core" for people to help?


Mostly it's an odd area for answers.

I don't have any quick thoughts, but a search of the Archives of Nethys for feats and spells with 'vermin' in them gives us:
Spells:
Cape of Wasps (4)
Whip of Spiders (2)
Repel Vermin (4)
control vermin (3)
rift of ruin (8)
Abyssal Vermin (4)
also Whip of spiders (20 sounds thematic

Feats:
Coaxing spell (to affect vermin)
and a bunch of feats dealing with wild empathy or the vermin domain.

Doing the same search on Nethys with 'disease' or 'pestilence' might give you some thematic ideas.

As for spells or feats that cover your weaknesses, that's rather a broader question.
I'd search the whole list of Necro spells (since you already have the feats) at Nethys and see what comes up.
Also, straight up metamagic for bouncing spell or persistant might help.
Taking a damaging spell and putting merciful spell and sickening spell on it might be in your theme.

edit: Would the augment summoning feat affect swarms? Swarms usually do auto damage so would the feat effect help?
I'm not sure.


Thanks. I've really never been to those Archives so I'll look around :)
Abyssal vermin sounds promising!

Never even thought if merciful would work. Hmmmm.

I'd say swarms aren't affected by augment summons but next level I'll be getting some single target summons that will work.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Pestilence Gnome All Messageboards

Want to post a reply? Sign in.