| Kenneth Dwyer |
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Hi All,
Just a quick question on supplementing Reign of Winter. I have read through Rise of the Runelords and Pathfinder Campaign Settings is brimming with ideas (like exploring Xin-Shalast) and introducing the Oliphaunt from Mythic Adventures. The same with Carrion Crown, I know there are some good modules, the Holds of Belkzen can be introduced, and there is the potential for the Whispering Tyrant and the possible Runelord in the background from the Cenotaph, or running an adventure on the undead planet of Eox.
So what I'm asking is whats the best supplementary material that has been used for Reign of Winter. I know the Irresen book is there, but has anyone gone beyond this to add another dimension to the adventure.
Cheers
| Richard Pitt |
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The great thing about this campaign is that it moves a lot and is therefore easy to pilfer and use the best stuff from other campaigns. I´m running it for two groups and I´m currently only in book 2 with both but here are my ideas.
Book 2 - The Irrisen book is your best bet here for extra material on route and in Whitethrone. I have posted what I did in other posts but basically I had them tangle with the changeling witch in Rizobran. Also, I used the play from Council of Thieves in the theatre in Whitethrone (only beefed up a little). Only they performed it before Princess Cassisoche and the dragon. It gave them an opportuinity to see some of their worse enemies without having to engage them.
Book 3 - Tales of the old Margreve has some nice ideas that fit snuggly into Iobaria, which I intend to use. I like this book but it feels like Iobaria needs fleshing out with a side quest before they head to the dungeon crawl. I know some people have used The Varnhold Vanishing from the Kingmaker campaign. As a book 3 set in Iobria, and who doesn´t like a cyclops lich.
Book 4 - I am going to completely reskin the hut layout as an alien infested atrium using Valley of The Brain Collectors (book 4 of Iron Gods). I thought if you are going to go alien, go alien!
Book 5 - This adventure is perfect! And I don´t think anthing else has been done on Earth!
Book 6 - I am going to use book 6 (Sound of a Thousand Screams) of Kingmaker with some changes to have the PCs go to The Thrice Tenth Kingdom to collect Baba Yaga´s ´life´. The House on the Edge of Time can easily be changed into Baba Yaga´s Witchspire. The Crone Queens are going to reside in the highest tower (the fable) and just as in the orignal adventure are protected from the positive energy of the First World by the Witchspire. I have a plot with a nymph I added who was the original ruler of the realm until Baba Yaga suplanted her.
I am debating about putting Baba Yaga´s death on Eox using material from Shadows of Gallowspire. But if I do I´ll have some scheming Bone Sages involved instead.
Her ´power´ I am going to have be The Torc of Kostochcehe (however the hell you spell that) and use the adventure The Witchwar Legacy. Only replacing the winter witch at the end with Princess Cassisoche and one of the twisted frost giants with the demonic resurection of the centaur priest from book 3.
The portals to all these places will be found in the Grandmother´s Cauldron as normal. I´m looking for something to help with the finale, which in my campaign will be an assualt on the palace at Whitethrone.
Blayde MacRonan
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I'll list some of the changes I made to mine, though I doubt they may be of use to you.
In book 2, I make use of Legendary Games' The Baleful Coven before they arrive at their intended destination, as two of the coven have unfinished business with the PCs due to their actions in Book One. Also, due to the steampunkish, post-apocalyptic nature of Clinton Boomer's Marvel Pathfinders' setting (which I'm using rather than Golarion), I changed the encounter with Logrivich in the tower to emphasize this. Norn dragons, as they are called in this setting, are rare, ancient, and powerful beings that desire solitude from the lesser races, thus making it unlikely that the White Witches would have access to one. So, rather than him being a "white" dragon, Logrivich is a human wearing a mechanical suit called a psi-mech. Had it not been for Dreamscarred Press and their Arcforge playtest that I discovered on these forums, Logrivich would have ended up being a less interesting modified soulbound mannequin instead.
At the end of Book 2, I had an event take place. The Hut was going to take them right to the events of Book 5, but became caught in a chiral anomaly that leaves them stranded at the edge of a Dirac sea during its attempt to tunnel from the PCs' dimension to the Hut's destination. The result has left the Hut and its inhabitants in a state of superposition in regard to both source and destination dimensions. To remedy the situation, the PCs will need to retrieve keys from two different locations: the island of Bensaylum, located far to the east of Kanata, and the ice planet of Godthab Omega. As a result, the hut's entire layout and interior design has changed, as it does whenever it travels to a new location. In effect, the PCs find themselves in a completely new Dancing Hut. This is the only time I have the PCs undertake any of the Hut's trials.
In book 3, Ioboria became Bensaylum, also known to some as Atlantis (though the land itself is still above the waves, the original inhabitants retreated below centuries ago after a devastating war with the serpentfolk that decimated both sides, where they adapted to their new home to become more like the Atlanteans seen in the Marvel comics). Jadrenka became Nita, an Atlantean hybrid that Baba Yaga made Artrosa's warden (think Namorita), while her mother became Llyra, a rival for the position that is secretly a reborn advanced serpentfolk. Kostchtchie became Thrym, usurper of Ymir, demon lord of ice.
Book 4 became my ode to Guardians of the Galaxy. In fact, if the PCs play their cards right, they could be responsible for the formation of said group. Triaxus became instead Godthab Omega. Bescaylie became Quill, a scout for the Xandarian Star Corps and his dragonkin became Milano (named after his ship in the movie). The Star Corps are engaged in battle with the forces of the Black Order led by the Kree warlord Ronan, who seeks to destroy the world in the name of Thanos. As a result, Yrax was replaced with Ronan, and the general assaulting Spurhorn is none other than his Kree subordinate Korath-thak (who replaces the dragon Malesinder). Scattered thoughout the adventure are encounters with other Guardians (Drax and 89P13 [aka Rocket] are members of the council, while the adlet became Groot). Which brings me to Gamora, because she's a prisoner in Ronan's stronghold thanks to Nebula. Gamora led an elite team of female warriors called the Graces that served as Ronan's elite bodyguards. Nebula coveted the role of leader and betrayed Gamora, who currently awaits sentencing. For me, this was the one book that required the most extensive overhaul.
Book 5, by contrast, required few changes. As far as I was concerned, it was perfect as written. The only changes I made in this one was to beef up the enemies to challenge my PCs.
Book 6, I haven't made any changes to as of yet.