| Wheldrake |
Here in France, they separated the core rulebook into a players handbook and a DMG, like in the old DD3.5 days.
The only comparable thing in Pathfinder is the Beginner Box. That could be a very good solution for younger players who are new to RPGs in general.
| Haladir |
| 3 people marked this as a favorite. |
I think the book you're looking for is the Strategy Guide.
The title is a misnomer: It's really a "new players guide."
| bugleyman |
Have you considered the Beginner Box?
Seconded. The Beginner Box is a fantastic product.
| Garrett Guillotte |
You want the Strategy Guide, which is a player-focused guide to character building and play with the core Pathfinder RPG rules. You, as the GM, can use the Core Rulebook and other books to run and referee the game. Your players can use the Strategy Guide to build their characters and examine rules relevant to them.
The Beginner Box _is_ great, but it's a different, pared down, and in some ways incompatible alternative system. If you try to run a Beginner Box game with the Core Rulebook instead of the Box's GM Guide, you'll wind up trying to use rules like combat maneuvers, attacks of opportunity, monster abilities, core classes, and anything above 6th level that don't exist at all in the Beginner Box rules.