Suffocating Strangulation and Surprise


Rules Questions


The feat Suffocating Strangulation forces grappled opponents to make a CON check "at the end of their turn each round" to avoid suffocating.

Suppose a creature with this feat successfully grapples an unaware opponent during the surprise round. Does the grappled opponent have to make a CON check during the surprise round on their ordinary initiative, even though cannot take any actions? Or does the first CON check come at the end of the grappled opponent's first normal turn?


I can't find this feat. I can't even find mention of it with vague Google searches like searching for Pathfinder Suffocating Feat or other similar searches.

Are you sure that's what it's called?

Is it called something else, or is it some 3rd party feat or a homebrew feat, or is it just in a book so new it's not online yet?

My first guess is no, it probably doesn't allow you to strangle anyone just for STARTING a grapple. It probably only lets you strangle someone for MAINTAINING a grapple. That's the usual way these rules work - the feats that let you do something with grappling usually allow it on the check to maintain it, not the check to start it.

Obviously that's just a guess since I can't find the feat. For a more knowledgeable answer, please link the feat or quote the entire text here please.

Silver Crusade Contributor

Dungeon Denizens Revisited, page 62. ^_^

Silver Crusade Contributor

Suffocating Strangulation:

Your constriction attack forces the air out of your victim’s lungs and leaves him helpless and gasping for breath.
Prerequisite: Improved grab, constrict
Benefit: By making a successful grapple check, you are able to coil your natural weapons around an opponent’s throat (or other breathing apparatus), crushing the breath out of him. The opponent cannot hold his breath and must immediately begin making Constitution checks at the end
of his turn each round, starting at DC 10 and increasing by 1 each round. Failure indicates he falls unconscious at 0 hit points. Once the opponent is unconscious, you may choose to either damage him (requiring a grapple check) or continue to suffocate him (no check required); if you maintain the chokehold, on your next turn he drops to –1 hit points and is dying. If you maintain the chokehold on the following turn, he suffocates and dies.
Creatures that do not need to breathe are unaffected by
this ability.


Ahhh, I had not considered that it was from a source before Paizo published Pathfinder CRB.

That's using the 3.5 ruleset. The grapple rules were a little different then (you started a grapple with a normal attack roll, not a grapple check, then made a free grapple check to do damage, all in the same round, and you could make multiple grapple checks each round doing damage with each grapple check).

Trying to insert that as written without first "Pathfinderizing" it would probably be imbalanced.

I think the most balanced thing you can do is just substitute it with the Kraken Throttle feat or the Chokehold feat.


DM_Blake wrote:

Ahhh, I had not considered that it was from a source before Paizo published Pathfinder CRB.

That's using the 3.5 ruleset. The grapple rules were a little different then (you started a grapple with a normal attack roll, not a grapple check, then made a free grapple check to do damage, all in the same round, and you could make multiple grapple checks each round doing damage with each grapple check).

Trying to insert that as written without first "Pathfinderizing" it would probably be imbalanced.

I think the most balanced thing you can do is just substitute it with the Kraken Throttle feat or the Chokehold feat.

This.

But if you decide to not follow that advice then we look to combat rules where we find that you roll initiative before determining surprise. And that unaware characters are not able to act in the surprise round, but still have a turn in the initiative order.

Silver Crusade

I came across this while looking at grappling options for a character. Just another alternative, but less lethal (if that's of any interest).
Sleeper Hold


Meh, skip the suffocation and go for Throat Slicer.. :-)


First up, I apologize for not including the feat's source in my initial post. I knew it was from Dungeon Denizens Revisited, and should have said so, and probably posted the feat text.

Second, I had no idea that's a 3.5 feat! It came up in Hero Lab, and I had the Pathfinder rules loaded, so I assumed it was PF material already. Good to know. I may have to go through my list of PF sources and disable the ones published pre-CRB, since I'd rather not mix 3.5 and PF if I can avoid it.

Chokehold looks like a good option, and considerably less lethal.

Thanks!

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Suffocating Strangulation and Surprise All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions