Crafting question: Kineticists can craft?!


Rules Questions

Dark Archive

Okay, was reading up on some magic items since I'm writing a story based on a few of my Pathfinder characters, and one of them makes wondrous items. And I noticed the following in Occult Adventures:

Quote:

CONSTRUCTION REQUIREMENTS COST varies

Lesser kineticist’s diadem 9,000 GP
Kineticist’s diadem 25,000 GP
Greater kineticist’s diadem 49,000 GP
Craft Wondrous Item, creator must be a 10th-level kineticist
with access to the appropriate element

Does this mean that kineticists qualify for crafting feats? I mean, it's doubtful any wizard or sorcerer (or other caster) would take 10 levels of kineticist just to make a kineticist's diadem without additional crafting DC. I thought you actually had to be able to cast spells to get magic crafting feats?


Kahel Stormbender wrote:
Does this mean that kineticists qualify for crafting feats?

No. Kineticists don't have a caster level, so don't normally qualify for item creation feats.

A kineticist with the Master Craftsman feat could gain certain item creation feats, however.

Silver Crusade

I think that's considered a prereq that a regular caster can ignore for +5 to craft DC, although yeah, it's a really weird situation where the item as written can't really be made without some finagling.

Dark Archive

Ah, hadn't noticed that feat before. I don't usually have a craft skill outside of PFS play, and then you're locked out of magic crafting anyway. Good to know this though. Think I have some ideas for my next non-PFS kineticist.


This has been patched now, there's a new feat in the Psychic Anthology book:

Kinetic Crafting wrote:

You can use your wild talents to help you craft magic items.

Prerequisite: Kineticist level 3rd.
Benefit: When crafting a magic item or taking item creation feats, you can treat your kineticist level as your caster level. In addition, you can treat any wild talent you have as a spell of the same level or lower for the purpose of fulfilling the requirements for magic item creation (except spell-completion and spell-trigger items). This wild talent must be associated with the same element or deal the same type of energy damage as the emulated spell’s descriptor.

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