
Mathmuse |

According to the Numeria sourcebook, Orcs frequently raid the human tribes and towns in the country, either independently or in the employ of the Technic League. I'd say they are not well liked.
Torch is a town of 4320 inhabitants, of whom 392 are half-orcs. That is more than the number of gnomes, half-elves, halflings, elves, and androids combined. Zero orcs, however.
If an orc character took the Local Ties trait to become a relative of a prominent half-orc, such as Smeltrunner Oskah Unteret, and the relative vouched for him, the character could be accepted in Torch.

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I've been looking for any text about orcs in Numeria; they're found all over, but with no description about whether orc tribes openly exist there. I think the barbarian tribes would probably make short work of any orc settlements; the plains don't afford a lot of cover. The Technic League uses them as slaves/mercenaries.
My conclusion is that there are probably several Darklands orc tribes beneath Numeria. A significant portion of half-orcs probably escaped from them.

Lord Fyre RPG Superstar 2009 Top 32 |

I've been looking for any text about orcs in Numeria; they're found all over, but with no description about whether orc tribes openly exist there. I think the barbarian tribes would probably make short work of any orc settlements; the plains don't afford a lot of cover. The Technic League uses them as slaves/mercenaries.
My conclusion is that there are probably several Darklands orc tribes beneath Numeria. A significant portion of half-orcs probably escaped from them.
Kuratown.
(Page 8 of Numeria, Land of Fallen Stars)
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Hmm, I missed that one. Matches my theory though, that orc settlements have to be hard to reach for Kellid reprisals.
Orcs may well frequent areas that are heavy in radiation and other Numerian locales where humans fear to tread.

Sean_Powell |
If you are the DM:
Heck, after the death of an android I have a player coming in as a Kasatha. You think Orcs would get treated poorly? Try growing an extra set or arms!
Sean