
Quentin Coldwater |

I'm not entirely sure what your question is, but each Djinn gives two things:
1. Its own element of spells. (Fire Djinn gives fire spells, Water Djinn gives water, and so on).
2. An implement school decided by you. You can give your Fire Djinn Necromancy, Evocation, Transmutation, whatever you want.
Also, here's a handy link for what element gives which spells.
The Occultist has some weird wordings, and I've been confused about it many times. It really deserves some errata for clarification, I feel.

MadScientistWorking |

I'm not entirely sure what your question is, but each Djinn gives two things:
1. Its own element of spells. (Fire Djinn gives fire spells, Water Djinn gives water, and so on).
2. An implement school decided by you. You can give your Fire Djinn Necromancy, Evocation, Transmutation, whatever you want.Also, here's a handy link for what element gives which spells.
The Occultist has some weird wordings, and I've been confused about it many times. It really deserves some errata for clarification, I feel.
Read the archetype. It reads like you get the abilities from the Elemental Arcane Schools which means you get three things:
1. Its own element of spells2. An occultist implement
3. Abilities granted by the Arcane school of the corresponding element
It makes sense too because for the longest of times I was wondering why the Sha'ir Archetype was worded to reference a completely different set of mechanics (page 142 of APG isn't the spell list but the Elemental schools).

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No, you don't get the elemental school powers. The spell list is linked from the description of the schools. It's a bit of a daisy chain, but it makes just as much sense as the Arcane school corresponding to spell lists.
The only powers you get are the resonant abilities that go with the Arcane school you choose.
Edit: sniped