
| Rudy2 | 
 
	
 
                
                
              
            
            Looking to make a healer NPC in a very low-magic setting. They'llhave skill unlock for Heal (which is the only way to make non-magic healing anything viable), and the "Battlefield Surgeon" trait which allows two uses of Treat Deadly Wounds on a given character per day.
My question is whether anyone is aware of any method to make the use time for Treat Deadly Wounds (1 hour) faster. If not, I may just want it to give faster time for an increased DC.
Danke.

| Foeclan | 
 
	
 
                
                
              
            
            I wasn't able to find anything from Paizo, but there are a few third-party things on the pfsrd that might fit the bill.
Medic (rogue archetype) drops it to 10 minutes at 3rd and full-round at 11th.
Advanced Healing Techniques (ninja trick) makes it a standard action.
Deductionist (class) has a discipline (Vicar) that makes it a full-round action.

| GM 1990 | 
I wasn't able to find anything from Paizo, but there are a few third-party things on the pfsrd that might fit the bill.
Medic (rogue archetype) drops it to 10 minutes at 3rd and full-round at 11th.
Advanced Healing Techniques (ninja trick) makes it a standard action.
Deductionist (class) has a discipline (Vicar) that makes it a full-round action.
I use the full round action (DC20) for 1/HD from binding wounds (but only 1 try on a wounded PC/mount). Allows in combat "wound binding" to actually mean something for those investing in Heal. At the same time I don't have wands of CLW in my home-brew, potions and staff of healing only.
 
	
 
     
     
    