
Kilgore Trout73 |
Hi all -
Wondering if you could comment on my build. I wanted to put together a character that focuses on thrown weapons but can also move in for close combat when needed. Throw something while enemies are flat-footed, then get close to flank or stay at a distance if needed. Sort of a skirmisher.
I know it's not optimal or anything, but the concept sounds fun.
Build and some additional thoughts are below.
Thanks for taking a look - appreciate input and comments!
Race - Human
Class - Slayer 1-7 / Fighter 8-11
Human FCB for an extra slayer feat at 6
Trait - River Rat
Trait - Indomitable Will
S - 18
D - 15 (17 by 8)
C - 14
W - 12
I - 10
Ch - 7
Feats
1 - (Human) Two Weapon Fighting
1 - Quick Draw
2 - Precise Shot (slayer/ranger combat style - ranged)
3 - Improved Initiative
4 - PB Shot (slayer/rogue combat trick)
5 - Distance Thrower
6 - Improved Precise Shot (slayer/ranger combat style - ranged)
6 - Rogue Talent - Weapon Training - Dagger
7 - Far Shot
8 - Improved Critical - Dagger
9 - Improved Two Weapon Fighting
10 - Double Slice
11 - Weapon Specialization - Dagger
Thoughts/Questions
-I had a thought to not focus on daggers but instead use other weapons as needed (Spear/Chakram for range & Damage, light hammer for range, etc.) but seems best to focus on one type of weapon to increase to hit/damage and daggers, with their crit threat, seem to be best. Starknife might be fun for flavor. Thoughts?
-Is it worth it to take 7 levels in Slayer just to get studied target as a swift action? 5 levels in Fighter would get me Weapon Training, so maybe better to do that?
-Any Fighter archetypes that would help with the build? Seems like I could get rid of Armor Training and Bravery.
-Will definitely get a Blinkback Belt when Fame allows.
-Is Double Slice worth it? Maybe Iron Will would be better?
-Maybe make CON 12 and WIS 14?
-Delay 2-Weapon Fighting until 3 and take Improved Initiative at 1? Thinking 2-Weapon might be better as BAB increases.
Appreciate any input/suggestions!
KT

Kilgore Trout73 |
I would also suggest the critical feats and possibly the combat expertise feats with perhaps a feint slant. Though considering how many weapons you would be throwing out a star-knife build may be viable for those big x3 crits.
Appreciate the response!
Yeah, I checked out that Swashbuckler archetype as I was doing the research for this build. Some fun stuff in there, but doesn't quite muster up...plus I don't want to track panache and the plus to damage will suffer as I'm not sure if there's a feat that adds DEX to damage.
As far as feint, I believe that's melee only, according to the text of the rule (emphasis mine):
So I'm not sure I'd want that part of the build (although I've always want to do a feint build...)