PFS - Slayer / Fighter Thrown Weapon Build


Advice


Hi all -

Wondering if you could comment on my build. I wanted to put together a character that focuses on thrown weapons but can also move in for close combat when needed. Throw something while enemies are flat-footed, then get close to flank or stay at a distance if needed. Sort of a skirmisher.

I know it's not optimal or anything, but the concept sounds fun.

Build and some additional thoughts are below.

Thanks for taking a look - appreciate input and comments!

Build Info:
Name - Peymen
Race - Human
Class - Slayer 1-7 / Fighter 8-11
Human FCB for an extra slayer feat at 6

Trait - River Rat
Trait - Indomitable Will

S - 18
D - 15 (17 by 8)
C - 14
W - 12
I - 10
Ch - 7

Feats

1 - (Human) Two Weapon Fighting
1 - Quick Draw
2 - Precise Shot (slayer/ranger combat style - ranged)
3 - Improved Initiative
4 - PB Shot (slayer/rogue combat trick)
5 - Distance Thrower
6 - Improved Precise Shot (slayer/ranger combat style - ranged)
6 - Rogue Talent - Weapon Training - Dagger
7 - Far Shot
8 - Improved Critical - Dagger
9 - Improved Two Weapon Fighting
10 - Double Slice
11 - Weapon Specialization - Dagger

Thoughts/Questions

-I had a thought to not focus on daggers but instead use other weapons as needed (Spear/Chakram for range & Damage, light hammer for range, etc.) but seems best to focus on one type of weapon to increase to hit/damage and daggers, with their crit threat, seem to be best. Starknife might be fun for flavor. Thoughts?

-Is it worth it to take 7 levels in Slayer just to get studied target as a swift action? 5 levels in Fighter would get me Weapon Training, so maybe better to do that?

-Any Fighter archetypes that would help with the build? Seems like I could get rid of Armor Training and Bravery.

-Will definitely get a Blinkback Belt when Fame allows.

-Is Double Slice worth it? Maybe Iron Will would be better?

-Maybe make CON 12 and WIS 14?

-Delay 2-Weapon Fighting until 3 and take Improved Initiative at 1? Thinking 2-Weapon might be better as BAB increases.

Appreciate any input/suggestions!

KT


Perhaps you should also look that the flying blade swashbuckler, it does many of the things your are looking for.


http://www.d20pfsrd.com/classes/hybrid-classes/swashbuckler/archetypes/paiz o---swashbuckler-archetypes/flying-blade


I would also suggest the critical feats and possibly the combat expertise feats with perhaps a feint slant. Though considering how many weapons you would be throwing out a star-knife build may be viable for those big x3 crits.


choyer7 wrote:
Perhaps you should also look that the flying blade swashbuckler, it does many of the things your are looking for.
choyer7 wrote:
>LINK<

> LINK ADDED


choyer7 wrote:
I would also suggest the critical feats and possibly the combat expertise feats with perhaps a feint slant. Though considering how many weapons you would be throwing out a star-knife build may be viable for those big x3 crits.

Appreciate the response!

Yeah, I checked out that Swashbuckler archetype as I was doing the research for this build. Some fun stuff in there, but doesn't quite muster up...plus I don't want to track panache and the plus to damage will suffer as I'm not sure if there's a feat that adds DEX to damage.

As far as feint, I believe that's melee only, according to the text of the rule (emphasis mine):

Bluff Text:
Feinting is a standard action. To feint, make a Bluff skill check. The DC of this check is equal to 10 + your opponent's base attack bonus + your opponent's Wisdom modifier. If your opponent is trained in Sense Motive, the DC is instead equal to 10 + your opponent's Sense Motive bonus, if higher. If successful, the next melee attack you make against the target does not allow him to use his Dexterity bonus to AC (if any). This attack must be made on or before your next turn.

So I'm not sure I'd want that part of the build (although I've always want to do a feint build...)


If you decide you want to go dagger route consider the deific obedience for pharasma, it gives you +2 to damage (sacred or profane) with daggers. And there is a trait that lets you add 10 feet to thrown weapons, forget what it is called tho.

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