Inscribe Magical Tattoo... my head hurts.


Rules Questions


Does this allow PCs to tattoo slotless wondrous items onto themselves and other PCs? I'm just trying to figure out how this works - but every thread I've seen has conflicting info from - just scrolls to slotless wondrous items to +4 rings if the PC wants...

Just want to make sure I'm doing it right - I plan on taking a crafting cohort who tattoos his allies - thinking bard or wizard.


From exactly what it says as I'm reading it:

1) The tattoos gain a fresh whole parallel set of "tattoo slots" corresponding to the same slot list you normally have (minus the listed exceptions).
2) Each tattoo uses one of those tattoo slots.
3) Having a tattoo in a tattoo slot does not prevent a normal slotted item there using the same body part's normal slot, nor vice versa.
4) There is no actual mention I see of what kind of thing can be put in each tattoo slot, though. In other words, no mention of a restriction that a necklace tattoo cannot be tattooed onto a wrist tattoo slot. Or, indeed, slotless items.
5) Pretty sure you're only allowed to mimic wondrous items with this, not rings or stuff. It says, "Magical tattoos follow the rules for magic item creation as though they were wondrous items, except that they can use the Craft (calligraphy, paintings, tattoos) skill." The most basic rule of wondrous item creation rules (which it says it uses) is, of course, that it only makes wondrous items, so...

#4 seems odd / like it may be a mistake. It makes me ask myself, "Why did they bother listing out the available slots by name, instead of just saying you have 11 tattoo slots?" But *shrug*


Slot less items can't be done, unless you can somehow make a part of your body a bridge your party walks on.

The fact is "rings" are also in the slot items. So I would reccomend keeping the items sensical as far as where to put them. No "headbands" on your feet, etc.


On the topic of tattoos of scrolls, there is the Spell-Scars magus arcana and the Spell Tattoo wondrous item.

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/tatto o-spell

I don't see a point in saying slotless wondrous items can't be made into tattoos, tattoos are already priced like slotless wondrous items and there's no actual benefit to making a slotless magic item into a tattoo since it's now taking up a slot it normally wouldn't.
So at worst you'd be "researching and designing a new magic tattoo" to perfectly mimic the functionality of an existing slotless wondrous item, pricing it exactly like a slotless wondrous item too so there'd be no functional difference at all.


A ring of feather falling would become a necklace of feather falling if tatooed on the neck.


Quote:
it's now taking up a slot it normally wouldn't.

No it's not, from tattoo rules:

Quote:
Magic tattoos must be placed on a part of the body normally able to hold a magic item slot, but they do not count against or interfere with magic items worn on those slots.

So you have a limited number of tattoo slots, basically, but they don't take up slots used by any other kinds of magical items other than other tattoos.

I.e. you can have two physical rings AND two ring tattoos.


Crimeo wrote:
Quote:
it's now taking up a slot it normally wouldn't.

No it's not, from tattoo rules:

Quote:
Magic tattoos must be placed on a part of the body normally able to hold a magic item slot, but they do not count against or interfere with magic items worn on those slots.

So you have a limited number of tattoo slots, basically, but they don't take up slots used by any other kinds of magical items other than other tattoos.

I.e. you can have two physical rings AND two ring tattoos.

I meant it's gone from taking up no slot to now taking up a tattoo slot.

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