improvised weapons: a 2-part question


Advice


a friend of mine is starting a homebrew (so PFS isnt an issue,) and I had 2 ideas for my PC, both of which involved improvised weapons.

the first is a split idea, mostly based on if we build as a gestalt game. I want to build a Casey Jones type of character, but I also had a (likely terrible) idea of fusing magus/alchemist if its gestalt. are either of these ideas to feat starved to combine them? alchemist would probably go more vivisectionist than stock, so theres that.

the other idea is something closer to a pro wrestler, but instead of going all pure grappler, I like the idea of him being able to grab a chair and hit for more than a couple.

my other big issue is that it doesn't seem like there is a good way to get a decent amount of damage in the long game out of imp. weapons. or am i missing something?


pulseoptional wrote:
it doesn't seem like there is a good way to get a decent amount of damage in the long game out of imp. weapons. or am i missing something?

You're not missing anything. It's why weapons exist in the first place, inside the game and (alas) in the real world. "The right tool for the right job."


As an Alchemist, you can pick up Improvised Weapon Mastery once you get the right BAB, which basically turns your improvised weapon into a greatsword. Beyond that, there isn't much.


You might consider throwing improvised weapons with throw anything.

You could build a monk, perhaps a far strike monk or some kind of brawler.

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