Nightdrifter
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A couple of Faction Guide questions:
1) How many people use the rules from the Faction Guide (not counting PFS organized play)?
2) Besides Serpent's Skull and Shattered Star APs are there any other modules or APs that use Faction Guide rules? Again, not counting PFS organized play.
| Urath DM |
I use it in my games.
I don't know off-hand of any published adventures that specifically use it, other than those you mentioned. It is optional, after all.
I've always liked political nuances to my games, so I like having groups for the PCs to join.
Note that Inner Sea Magic, Inner Sea Combat, and Occult Mysteries introduce organizations that use a scaled-down version of the Fame and Prestige systems from the Faction Guide. These are things like Guilds, Schools, and secret societies.
| Urath DM |
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I would think you would not mix the Faction Guide with the Fame and Reputation rules too much. The Faction Guide is Golarion-specific, while the Fame and Reputation rules are world-neutral.
If they were to be used together, I'd probably treat the Fame and Reputation as an additional Faction the PC can earn Prestige with. In the Faction Guide, the intent is for the PC to be able to earn 3-5 Prestige each level. If the PC is a member of more than one Faction, it is not per-Faction that I know of, so the PC needs to divide his/her attention between them. I'd treat the Fame and Reputation the same way.
The other way to look at it is, the Factions are continent-spanning or world-spanning operations, while Fame and Reputation are local (thus the growing area over which your Reputation is known). If your game is more local than continent-spanning, the Fame and Reputation setup may make more sense than Faction membership. This is especially so, I think, if your focus is going to stay in small towns (since the Factions incur a 5 PP additional cost for using Prestige in smaller settlements).