Flyby Attack equivalent for jumping?


Rules Questions


This feat shows up on a certain guide for witches (although i think it was changed to a monster feat after that guide was published) and i was wondering if anyone knows of an equivalent for jumping/acrobat characters

D20PFSRD wrote:

Flyby Attack:This creature can make an attack before and after it moves while flying.

Prerequisite: Fly speed.

Benefit: When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

Normal: Without this feat, the creature takes a standard action either before or after its move.


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Spring Attack?

Grand Lodge

Spring Attack is even superior to Flyby attack as it prevents the AOOs from your target for moving through threatened squares.


Flyby attack is even more superior to spring as it allows a full standard action. So you can move, cast a spell, and move to total cover.


Im pretty sure Spring Attack is the closest thing to it...


I'm not sure Spring Attack is the whole answer.

Despite the name, you're not actually "springing" into the air. If you have a 40' movement rate and Spring Attack, you still can't use it to leap over 20' of lava, hit your enemy, then leap back over the lava again to end where you started.

Spring Attack just means you're using your normal movement (presumably walking/running on the ground) to move/attack/move

Now, the question is whether you can include Acrobatics + Spring Attack to get what you want, a leap with the ability to make an attack during the leap.

The answer is Yes, you can. Acrobatics is a non-action that you roll as part of another action. So if your action is to use Spring Attack to move from location X to location Y while making an attack against enemy Z, then you are completely allowed to make an Acrobatics check in the process to jump instead of walk/run. You will need to roll the Acrobatics check so it might not be guaranteed to work (by contrast, Spring Attack and Flyby Attack always work because there is no skill check involved). If your enemy is out of your reach from the ground and your successful Acrobatics check is required to get you adjacent for your attack, failing the Acrobatics check can mean that you get no attack at all.

Grand Lodge

DM_Blake wrote:

I'm not sure Spring Attack is the answer.

Despite the name, you're not actually "springing" into the air. If you have a 40' movement rate and Spring Attack, you still can't use it to leap over 20' of lava, hit your enemy, then leap back over the lava again to end where you started.

Spring Attack just means you're using your normal movement (presumably walking/running on the ground) to move/attack/move

Now, the question is whether you can include Acrobatics + Spring Attack to get what you want, a leap with the ability to make an attack during the leap.

The answer is Yes, you can. Acrobatics is a non-action that you roll as part of another action. So if your action is to use Spring Attack to move from location X to location Y while making an attack against enemy Z, then you are completely allowed to make an Acrobatics check in the process to jump instead of walk/run. You will need to roll the Acrobatics check so it might not be guaranteed to work (by contrast, Spring Attack and Flyby Attack always work because there is no skill check involved). If your enemy is out of your reach from the ground and your successful Acrobatics check is required to get you adjacent for your attack, failing the Acrobatics check can mean that you get no attack at all.

Um, so you are saying Spring Attack isn't the answer, but Spring Attack is?

BTW, given appropriate checks and sufficient movement speed, you CAN leap over 20' of lava, land, attack and leap back. You can't do it without landing though as you can only jump in a strait line.


alexd1976 wrote:
Spring Attack?

0.0

oops, i searched "jump attack" and "leap attack" on the pfsrd, i must have been trying to remember spring attack haha, thanks


Drake Brimstone wrote:
Um, so you are saying Spring Attack isn't the answer, but Spring Attack is?

Yeah, you quoted me before my edit.

Spring Attack by itself is only part of the answer, you need Acrobatics (and maybe lots of it if elevation is the ultimate goal) to achieve what the OP wants.

And, technically, that means you probably don't need Spring Attack at all. Just make your Acrobatics check to jump up into the air as a move action (movement) and use your standard action to hit your enemy after you get there. Of course, your round is over but now you'll fall back to the ground (continuing your trajectory if you had one).

I don't see much problem with allowing this on pure Acrobatics (no Spring Attack) - seems to be well within the rules.


DM_Blake wrote:

Spring Attack by itself is only part of the answer, you need Acrobatics (and maybe lots of it if elevation is the ultimate goal) to achieve what the OP wants.

And, technically, that means you probably don't need Spring Attack at all. Just make your Acrobatics check to jump up into the air as a move action (movement) and use your standard action to hit your enemy after you get there. Of course, your round is over but now you'll fall back to the ground (continuing your trajectory if you had one).

I don't see much problem with allowing this on pure Acrobatics (no Spring Attack) - seems to be well within the rules.

My GM let me do this last session. BBEG was 20' up. I have a GREAT skill mod. Take 1 got me to 15' up. That was adjacent to the cube of the BBEG, so I could attack at that point. It was incorporeal (miss chance), but I was invisible (BBEG denied dex). At +5d6 sneak attack, I was hurting it a lot, but only once per round. In the end, it went invisible and fled. Fortunately, another party member had echolocation going, and a third had a stance that decreased total concealment to partial concealment. With an AoO, he got the final hit and killed it.

/cevah

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