Thrown Weapons?


Advice


I had tried to make a thrown weapon build a while back but realized that it was very challenging to make the bonuses viable.

With recent feat additions I tried again to create a thrown weapon build and I think it is now viable.

How can I improve it? What am I doing wrong?

https://docs.google.com/document/d/19ujLEpdD0n_N419-D5wuUsVjoBk9aneoHEQyOWF iPEQ/edit?usp=sharing

Thanks for your time.


Not a huge fan of builds with so many dips when a single-class build would do better and scale better into the late game.

You have enough resources to make a good Barb, Monk or Fighter build. Focus on one (though truth be told, Fighter is probably the best nowadays).


The one level dip into monk gets you a ridiculous number of feats while keeping up decent saves and BAB. Not only that but you get an extra attack at your highest BAB, effectively a constant haste spell on you...

I am thinking of holding on until 4th level in order to be able to spend ki for more attacks and get some nice monk stuff in the proccess.

I am considering getting rid of the one level dip into barbarian because all it gives you is the +2/+2 for a short period of time each day. If I did this sI wouldn't have to pull any alignment shenanigans.


Sorry, build's invalid. The Far Strike monk requires you to give up Diamond Body ... and unchained monks don't get that as a class feature. They get the class feature 'ki power', and that can in turn grant ki powers, but unchained monk is notorious for killing off any archetype usage.

Also, Power Attack is for melee; you're thinking of Deadly Aim. And never the twain shall stack.

And it's a good thing that you can't use unchained monk for this, because your third and fourth level Will save bonus using that class would be 0. Your saves are based on your class level, and if you take level 1 in three classes that have crap Will saves, you're getting that goose egg for three long levels. Your level 3 base saves are Fort +6, Ref +2, Will +0.


Not to mention there's no way you can be a Monk and a Barbarian simultaneously due to their alignment requirements.


@Qaianna

For the Far Strike Monk, is it to far of a stretch to ask your GM to waive that technical barrier, as you can still gain diamond body as a Ki power. As I understand this completely invalidates the concept for PFS play?

Deadly Aim/ Power Attack... same thing, same effect.

For Saving throws I was using the alternate fractional saving throws rule.

@Secret Wizard

As I briefly mentioned, this concept required the player to start as a monk and then renounce his lawful alignment to become neutral aligned and take levels in barbarian. If you read the text for fallen monks, they don't lose any abilities but simply cannot take new levels. So... If your GM won't hate you for switching alignments... It does work...


or if you have the trait for the monk to be neutral then you can too.


far strike monk has to be on the base Monk and not unchained. Unchained only has 2 archetypes for it I think.


I believe as far as PFS concerns the Unchained Monk isn't compatible with any archetypes that came before it, even if they still technically have the right abilities for it to work.


With GM fiat anything is possible. It your GM is allowing you to go Far Strike archetype with Unchained monk, then I would highly suggest going straight Far Strike without any dipping until you get higher level. FS gives you a ton of feats and works perfectly to give you some of the best new feats from Weapon Master for throwing builds... The Startoss style chain and Ricochet Toss. Feel free to look over my proposed build up to 10th level for feat suggestions if you want.

http://www.myth-weavers.com/sheet.html#id=632347]Far Strike Unc Monk


SyrioForel wrote:

@Qaianna

For the Far Strike Monk, is it to far of a stretch to ask your GM to waive that technical barrier, as you can still gain diamond body as a Ki power. As I understand this completely invalidates the concept for PFS play?

Deadly Aim/ Power Attack... same thing, same effect.

For Saving throws I was using the alternate fractional saving throws rule.

@Secret Wizard

As I briefly mentioned, this concept required the player to start as a monk and then renounce his lawful alignment to become neutral aligned and take levels in barbarian. If you read the text for fallen monks, they don't lose any abilities but simply cannot take new levels. So... If your GM won't hate you for switching alignments... It does work...

I'll say this ... if your build relies heavily on 'If the GM doesn't mind', it's too vulnerable to be viable. Now, this can apply to things like 'Can I use things from supplement X?', especially if your GM doesn't have it him/herself, but for theorycrafting I'd really, really avoid messing with variant rules and GM rule waivers.

(And make sure you don't mess up the feat. While I mentally equate Deadly Aim and Power Attack for ease of remembering, the two are separate feats with separate effects. Barbie Barbarian uses Power Attack with her greatsword while Archie Archer uses Deadly Aim to shoot; Barbie can't Power Attack with her chakrams and Archie can't Deadly Aim with his shortsword.)


Far Strike Unc Monk

Oy fixed my link...


Em I posted a build here recently which starts of with 4 levels of Far Strike monk dips Hurler Savage Technologist Barbarian 1 and Fighter 1 and then moves into the Sentinel PrC obviously you worship Pharasma and use Daggers. Build was pretty slick and was doing tripple digit damage around level 9.

Edit: http://paizo.com/threads/rzs2t72j?Competitive-Throwing-Weapon-Build-Starfal l#5

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