Are there any spells that take X rounds to cast?


Pathfinder First Edition General Discussion


I have seen some that take a minute, or ten minutes, or X minutes to cast. But are there spells that just take 2 or 3 rounds to cast? And if there aren't, why?


The restoration line of spells take 3 rounds to cast each. Those are the main ones that come to my mind.


Klara Meison wrote:
I have seen some that take a minute, or ten minutes, or X minutes to cast. But are there spells that just take 2 or 3 rounds to cast? And if there aren't, why?

Why bother designing spells that players won't use? That's up to three rounds of having the spell being canceled out by taking damage from a melee and/or ranged attack or being open to counterspell activities.

Long casting spells are generally done out of combat. There's no point in having a casting time that short for a spell you want to take long to cast.

The Exchange

The restoration line
Snare
Find the path
Regenerate

Rune of Jandelay is a weird one with a relatively short duration and a 3 round cast. Of course it's a 9th level spell that appears in an Adventure Path for a specific reason...


Also,
forbiddance
impart mind
lesser restore eidolon
permanency


Also,
fabricate

/cevah

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