
Something Wicked |
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As a newbie to these boards, I have noticed that there is always a lot of player interest, but a seeming shortage of GMs well-versed in PbP. In an effort to help out (motivate) those GMs considering a PbP game, but unsure what to run, I'd simply like to ask the players what content you want to run. Post your top choices below.
Personally, I would love to take part in:
1. Rise of the Runelords
2. Carrion Crown
What about you?

thegreenteagamer |
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I want to try mythic, so Wrath of the Righteous would be up my ally.
I also want to see what all the hype behind Rise of the Runelords is.
Beyond that, any AP I haven't played or run (I have been in or am in CC,K M, CotCT, or S&S) would be fine. Iron Gods is just about the only AP I'm not interested in.

Sixteenbiticon |

Ah, what the hell I'll bite.
I'd like to play a module or chain of modules that begins at level 5-6. I'm extremely tired of the lower levels due to games starting and restarting or falling apart, etc.
The current Red Hand of Doom recruitment really piqued my interest. I'd love to play a PFRPG version of that set in Golarion.
Or something homebrew set in Kaer Maga. That city interests me greatly, and I'd love to explore more of it.
In terms of APs, I'm very interested in some of the less popular APs. My top three would probably be Second Darkness, Serpent's Skull, and Giantslayer.
And honorable mention to a RotRL game that starts at Skinsaw Murders. I've done Burnt Offerings to death, but have only had the chance to go beyond it once. I want to finish that AP someday.

Sixteenbiticon |

Aww. I knew I'd set myself up for that one though.
If you build it... Well, you know how that goes.
I posted in this thread hoping some quality GMs were lurking out there and would stumble across these suggestions. I'll keep checking back with a hopeful twinkle in my eye.

flykiller RPG Superstar Season 9 Top 32 |
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If there are not enough recruitment threads, it's not because GMs are afraid to not get enough players. Maybe it could be true for homebrew campaigns but definitely not the case for the published material - there is an abundance of applicants for any recruitment.
GM'ing a campaign quite simply takes a lot more effort than playing in one. It starts already at the point of drafting the recruitment post, and selecting applicants is also a nightmare. Creatively adapting to player actions as a GM is also much harder than reacting to the set pieces as a player.
At the same time, as a player it can be very frustrating to create fresh characters with original backgrounds for each new recruitment, only to face rejection over and over.
Here's an idea I've been tossing about in my head lately: what if instead of running open recruitments on contest basis, people who want to play several games could also commit to running one game? Then every GM would also be a player in several games. In theory I think it could drive up mutual motivation and commitment, because everyone would know that if they drop out of one game, the rest of their games would be affected too. Additionally, if RL prevails and they do drop out, only a narrow circle of people is affected. There are of course downsides to this approach, but from my experience the risk of PbP abandonment is very high and having a perfect start does very little to mitigate it.
To give an example and stand up for my own idea: I am willing to GM a 32-page PF module for people who would run other 32-page PF modules for me (except Master of the Fallen Fortress, Carrion Hill, Plunder & Peril as I've run those for my RL group). I'll discuss preferences and details tomorrow if at least 3 people support the idea.

Storyteller Shadow |

If there are not enough recruitment threads, it's not because GMs are afraid to not get enough players. Maybe it could be true for homebrew campaigns but definitely not the case for the published material - there is an abundance of applicants for any recruitment.
GM'ing a campaign quite simply takes a lot more effort than playing in one. It starts already at the point of drafting the recruitment post, and selecting applicants is also a nightmare. Creatively adapting to player actions as a GM is also much harder than reacting to the set pieces as a player.
At the same time, as a player it can be very frustrating to create fresh characters with original backgrounds for each new recruitment, only to face rejection over and over.Here's an idea I've been tossing about in my head lately: what if instead of running open recruitments on contest basis, people who want to play several games could also commit to running one game? Then every GM would also be a player in several games. In theory I think it could drive up mutual motivation and commitment, because everyone would know that if they drop out of one game, the rest of their games would be affected too. Additionally, if RL prevails and they do drop out, only a narrow circle of people is affected. There are of course downsides to this approach, but from my experience the risk of PbP abandonment is very high and having a perfect start does very little to mitigate it.
To give an example and stand up for my own idea: I am willing to GM a 32-page PF module for people who would run other 32-page PF modules for me (except Master of the Fallen Fortress, Carrion Hill, Plunder & Peril as I've run those for my RL group). I'll discuss preferences and details tomorrow if at least 3 people support the idea.
Very good point about running games flykiller. I run four games here on the boards already and play in several. However, I am very interested in playing in a Carrion Crown game.
I successfully ran a table top game of the Age of Worms beginning to end, I would be willing to run that again if someone was willing to run Carrion Crown. I already own all of the books and know the campaign pretty well so I think I could handle picking up AoW as a 5th game.

Storyteller Shadow |

personally i would gm but i feel that i am not exactly competent at GMing
While GMing is time consuming and not exactly easy to be sure. I find it a bit easier on PbP than it table top as the DM has more time to consider rules and how to react to what characters do as the game is not taking place real time. I have been GMing for 27 years FYI :-)

Ammon Knight of Ragathiel |

as long as their is an understanding with this then, i'll could try gming something small but i don't think i'm adventure path ready.
Time isn't an issue i have more than enough , my problem is handling certain types players, so my build rules would probably only ave restrictions on certain alignments
Evils. and CN requires very, very good convincing skills
but yea I'm in for running a short module If we are following Flykiller's idea or something

DM Alistair |

as long as their is an understanding with this then, i'll could try gming something small but i don't think i'm adventure path ready.
Time isn't an issue i have more than enough , my problem is handling certain types players, so my build rules would probably only ave restrictions on certain alignments
Evils. and CN requires very, very good convincing skills
but yea I'm in for running a short module If we are following Flykiller's idea or something
You could try running The Dragon's Demand. It's one module that should take players to around level 7. It's well laid out and while I would not say it's the best thing a new DM can start with, it is still a start.

Ammon Knight of Ragathiel |

i'm thinking a level 1 campaign, something to start at the beginning . The way i see it doing this could help form a pbp group or something.
I have Crypt of the Everflame and Dragons demand
And i got reign of winter a while ago but once again not ready for a Ap yet.
I could get more if nobody wants any of those, but those are what i have immediately
If we are into any of this lemme know, and i'll open up a small recruitment thread or something. Building character is a thing i do alot so i don't have to think to hard on the specifics of that.

thegreenteagamer |

thegreenteagamer wrote:A great idea, flykiller, and I've seen it before; however, I'm already GMing two games, and I'm only playing in one (that is on hiatus), so, yeah, I'm just looking to actually be a player for a while.Ouch.
Oh, right, I'm a player in two.
Yeah, I'm enjoying yours, Ryn, but it has like days at a time where nobody seems to reply, sometimes.
Also I think the benadryl I took a couple hours ago is affecting my memory some. Didn't mean to offend.

flykiller RPG Superstar Season 9 Top 32 |
Fair enough, I see now that there is a class of people who GM more than they play - I didn't quite expect this, I currently have no active games (just finished one PFS game) and thought that people in this thread would be in the same boat.
I do have the urge to run Iron Gods for a gestalt party, where all players would be androids who have suddenly remembered one of their past lives, but I am hesitant to start a full AP before I have completed GM'ing at least one PbP until the end (I had to give up running APs before).
I would also be happy to run Wake of the Watcher or Rasputin must Die as stand-alone adventures; though I would have to think about the hook (especially for the latter).
But if we're sticking to my original proposal (even though I've only registered interest from Ammon Knignt so far), then I would suggest to choose among the RPGSS winner modules. I still suggest 3 gestalt characters for easier logistics and faster turns, but 4 normal characters should also be fine.

Ammon Knight of Ragathiel |

Realm of the fell knight queen could be interesting if you want me to pick from that, Fey are a race I've always taken interest in. I could probably get my hands on it relatively quickly via pdf.
My personal pick is dragon's demand, seems easy to run . I'll start a thread for anyone interested and post a link here, i'll post in it build rules and such along with 1 or 2 house rules I like to run with. if we want we can continue afterwards to Fell knight queen, provided all goes well in dragons demand. I don't want to run something marked as good or awesome, before i think i am ready
Iron gods could be seems interesting, Although i'm not sure if i have ideas for character appropriate to the setting Either way your pick for what is run for your thing.

thegreenteagamer |

Realm of the fell knight queen could be interesting if you want me to pick from that, Fey are a race I've always taken interest in. I could probably get my hands on it relatively quickly via pdf.
My personal pick is dragon's demand, seems easy to run . I'll start a thread for anyone interested and post a link here, i'll post in it build rules and such along with 1 or 2 house rules I like to run with. if we want we can continue afterwards to Fell knight queen, provided all goes well in dragons demand. I don't want to run something marked as good or awesome, before i think i am ready
Iron gods could be seems interesting, Although i'm not sure if i have ideas for character appropriate to the setting Either way your pick for what is run for your thing.
I've heard good things about I.D.D. Long enough to be worth the investment, but not the slog that a full AP is.

Sixteenbiticon |

For all of you folks who expressed interest in playing in Second Darkness, my old game just opened up a re-recruitment here. I implore you to stop on by to see if you are interested. I most certainly am!

DM_Kumo Gekkou |

1. Way of the Wicked
2. Jade Regent
3. Kingmaker (though I'm currently playing that)
Kingmaker in my opinion is the best to start at higher level. Starting at book 2 makes a smooth narrative and would be what I ran if I ever get the free time to run. Unfortunately maps are nearly impossible for me to post from work.