Shaman Hex - Bone Lock, no 1 / 24h limit


Rules Questions


1 person marked this as FAQ candidate.
Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Bone Lock (Su):
With a quick incantation, the shaman causes a creature within 30 feet to suffer stiffness in its joints and bones, causing the target to be staggered 1 round. A successful Fortitude saving throw negates this effect. At 8th level, the duration increases to a number of rounds equal to her shaman level, though the target can attempt a save each round to end the effect if its initial saving throw fails. At 16th level, the target can no longer attempt a saving throw each round to end the effect, although it still attempts the initial Fortitude saving throw to negate the effect entirely.
PRD

Usually all the offensive hexes of such power have the cannot be affected by it again for 24 hours bit. Evil Eye beeing one of the rare exeption.

Staggered is quite a severe condition and this hex works on most creatures as the only limit is a fortitude safe. (and having bones might be used as a fluff reason, but not RAW)

Is this an oversight, or is it intended that way?


I don't think this is a faq, more like an errata request, as there is no interpretation issue


Hmmmmm... its a standard action with a saving throw and a one round duration.

It can't be extended by cackle, so it means you are spending your standard action every round to have a chance to stagger (remove a move action, but they can still charge), provided the target fails the save.

You'd need to have a pretty high DC to make it worthwhile vs bosses - and vs mooks, your actually giving away action economy.

It gets better effects later, but at those levels its also competing with high level spells though.

It's substantially weaker than hold person, it has a lower effect - its spammable, which is nice, but you're burning a lot of actions that way. It targets fort, which is nice sometimes.

I think its in a pretty good place, personally.

If I want to shut someone down, I'll still use hold person over it, though it might take preference if I were fighting a summoner perhaps, due to full round spells etc. Its nice having the alternate save option, but thats a flexibility thing, really.

Is there a particular problem you envisage with the ability?

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