| Nox Aeterna |
So the situation is the following:
We have decided to run a rise of the runelords table, but with only 2 players (we may add NPCs to the party later on if it is trully needed), so since we will only be having 2 level 1 PCs , the DM decided to give each a template up to CR+1 (at level one , so for example something like half celestial counts , since at HD 1 it is CR+1).
So my friend went with a Lycan(werebear) human druid and she is wreaking havoc in her hybrid form with 27 STR and 22 WIS.
I on the other hand decided to go with a human feyborn sorc , issue is , i just cant decide on a CR+1 template , at the time since i had no idea i made a half celetial , but im not really sure this is a decent choice , even if it does sound like it.
You guys can advise any other template?
PS: Nothing that requires evil please. I prefer to have good or neutral PCs.
| avr |
As a sorcerer in a 2 person party you need good defences. The fey creature template can give you some useful ability mods, flight, DR 5/cold iron, vanish for 1 round as a swift action (albeit only for 1 round/day/HD), and seems appropriate to your character.
Fruian Thistlefoot
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Never mind you how much damage he is doing to the AP.
Action Economy is king...there will be times where 2 PCs will be hurting in action economy.
Not saying you shouldn't try.
I might ask your DM for templates on the animal companion as well. (If you guys took them)
If you can use 3rd party that Fortune blessed is amazing.
Not thrid party celestial is superb and will serve you well.
| Nox Aeterna |
Ty for the ideas guys.
Hum , yeah half celestial is a good template overall , mostly because you can fly and +4 CHA , which is why i went for it really , but like i thought there are interesting other options indeed.
The fey option is nice , only issue i had with it is the CHA +2 instead of +4 really. It seems to be better on the long run. A question here is , which skills actually become class skills? Because if i become fey i thought i gained their class skills , but it lists a diferent set of class skills at the end.
The mutant options seems quite great also , since i can still get +4 CHA , can fly and has multiple other powers.
The dream option... this seems trully strong at lower levels , but appaently i cant control the AoE , probably will be taking out my friend with my foes for quite a while before she can get a way to resist here.
Agile is interesting , but being a mythic option is a issue.
And celestial presents nice option also , but appears to me to be more melee focused , just like the fortune blessed case?
Fruian Thistlefoot
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Fortune Blessed is nice because it gives so much luck to everything. AC, saves, skill checks, opposed skill checks.
You don't get the +4 cha which I think you want the most of.
But with Fortune Blessed you end up with good saves, better AC and your skills will be very good. Mostly because it gives it to All skills trained and untrained. With a huge boost to Opposed skills checks like Bluff verses sense motive.
But I do think Half Celestial might be your strongest Paizo answer and getting +4 to your main stat and a fly speed keeps you safe from a lot of things.
| Nox Aeterna |
Hum ic , still while i do find their overall boost nice , the stats bonus of a half celetial for example already kind of mean +2 to most things on itself compared to it and it adds to it a lot of stuff , sure it isnt luck based , but the effects are pretty much the same no?
For example: A half celestial has +1 natural ac and atleast +1 from dex , this equals to the +2 luck based fortune blessed gives , sure luck based means it sacks with ease , but overall for my sorc i dont think i will have issues making these work either.
I agree that the extra +2 on opposed is nice , but i dont it is good enough to overshadow what the other options give.
With that said , i do believe flying is a neat paerk so i might be biased hah , btw you know the fey question?
In the end , if you become a fey creature , even if you become fey , you dont get fey class skills?
| Sedoriku |
I'm not certain if you still need advice or not, but from the looks of it (and going by specific trumping general) you only gain the four listed skills (Acrobatics, Bluff, fly and stealth) as class skills, this would seem to be compounded by the earlier entry stating to not recalculate BAB, HD or saves. So if you're wanting to make your sorcerer into a skill monkey, the Fey Creature template is not going to help.
One option to possibly look at would be the Dunesage template. It is more focused on intelligence than Charisma but is fairly defensive and an option to consider.
| Nox Aeterna |
I'm not certain if you still need advice or not, but from the looks of it (and going by specific trumping general) you only gain the four listed skills (Acrobatics, Bluff, fly and stealth) as class skills, this would seem to be compounded by the earlier entry stating to not recalculate BAB, HD or saves. So if you're wanting to make your sorcerer into a skill monkey, the Fey Creature template is not going to help.
One option to possibly look at would be the Dunesage template. It is more focused on intelligence than Charisma but is fairly defensive and an option to consider.
Well in the end i just kept the half celestial , since there were some options i thought were nice , but i didnt think it was worth changing my PC so much during an already ongoing game , in turn my GM gave me the half celestial skills anyway , which meant +8 skill points/level over my sorc ones.
Ty for the help anyway mate , i will keep in mind how the fey creature should work.