Drizzt Do'Urden and Wulfgar, Son of Beornegar


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Drizzt Do'Urden:
Drizzt Do'Urden
Male Noble Drow Fighter 10/Urban Barbarian 1/Skirmisher Ranger 5
CG Medium humanoid (Elf)
Init +9 Senses Darkvision 120ft, Perception +22
Defences
AC 27, touch 16, flat-footed 21 (+10 armor, +5 Dex, +1 Dodge, +1 Shield)
hp 126 (10d10+20 plus 1d12+2 plus 5d10+10)
Fort +15 Ref +12 Will +7; +2 vs. Enchantments, +3 vs. Fear
Immune Sleep SR 27
Weakness Light Blindness
Offense
Speed 60 ft
Melee Icing Death +20/+15/+10/+5 (1d6+8 plus 1d6 cold 18-20)
Twinkle +20/+15/+10 (1d6+7 18-20)
Ranged
Special Attacks Rend (1d10+1), Weapon Training (Heavy Blades +2, Light Blades +1), Controlled Rage Rage 6 rounds/day, Favored Enemy (Humanoids (Orc) +4, Magical Beasts +2)
Spell-like Abilities (CL 16)
Constant—detect magic
At will—dancing lights, deeper darkness, faerie fire, feather fall, levitate
Statistics
Str 13, Dex 20, Con 14, Int 16, Wis 16, Cha 14
Base Atk +16; CMB +17; CMD 22
Feats Blind Fight, Combat Reflexes, Dodge, Double Slice, Endurance, Greater Two Weapon Fighting, Greater Weapon Focus (Scimitar), Improved Initiative, Improved Two Weapon Fighting, Mobility, Quick Draw, Two Weapon Defense, Two Weapon Fighting, Two Weapon Rend, Weapon Focus (Scimitar), Weapon Specialization (Scimitar),
Skills Acrobatics +24, Climb +20, Handle Animal +21, Knowledge (Nature) +14, Perception +22, Ride +16, Stealth +24, Survival +22
Languages Common, Elven, Drow Hand Sign, Dwarven
SQ Poison Use, Armor Training 2, Chameleon Step, Crowd Control, Favored Terrain (Cold +2), Wild Empathy (+7), Track (+2),
Combat Gear Guenhwyvar Other Gear Bracers of the Blinding Strike, Icing Death (+3 Frost Scimitar), Twinkle (+2 Defending Scimitar), +4 Mithral Chainmail

Armor Training (Ex): Drizzt gains added protection from the armor he is wearing. While wearing his mithral chain shirt, he benefits from a further +2 armor bonus to armor class and a -2 reduced armor check penalty.

Chameleon Step (Ex): Drizzt can move up to twice his speed as a move action. Drizzt does not take any penalty on Stealth checks for movement during this move. This move provokes attacks of opportunity as normal.

Controlled Rage (Ex): When Drizzt rages, he gains +4 morale bonus to her Strength, Dexterity, or Constitution and can still use Intelligence-, Dexterity-, and Charisma-based skills

Crowd Control (Ex): At 1st level, an urban barbarian gains a +1 bonus on attack rolls and a +1 dodge bonus to AC when adjacent to two or more enemies. In addition, her movement is not impeded by crowds, and she gains a bonus equal to 1/2 her barbarian level on Intimidate checks to influence crowds.

Weapon Training (Ex): Drizzt's tutelage and training under Zaknafein and his tenure within the drow warrior academy means his proficiency with weapons greatly exceeds the norm. He receives a +2 bonus on attack and damage rolls while wielding heavy blades and benefits from a +1 bonus to attack and damage rolls while wielding light blades.


Wulfgar, Son of Beornegar:

Wulfgar, Son of Beornegar
CG Human Barbarian 9
Medium Humanoid (human)
Initiative: +1; Senses Perception +9
Languages Common, Dwarven
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AC 18 (+7 armor, +1 dex), touch 11, flat-footed 18
Hit Dice: 9d12+18 plus 9 (99 hp)
Saves: Fort +8, Ref +4, Will +3;
DR 1/-
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Speed: 40 ft. (8 squares)
Melee: Aegis-fang +19/+14 (1d10+11/19–20,x3)
Ranged: Aegis-fang +6 (1d10+11/19–20/x3)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: Knockback, Power Attack, Powerful Blow, Rage (23 rounds), Strength Surge,
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Base Attack/CMB: +9/+4; CMD: 21
Abilities: Str 21, Dex 13, Con 15, Int 10, Wis 10, Cha 12
Feats: Alertness, Cleave, Endurance, Improved Critical (maul), Power Attack, Weapon Focus (maul).
Skills: Acrobatics +11, Climb +15, Craft(metalworking) +6, Perception +9, Survival +12
SQ: Damage Reduction, Fast Movement, Improved Uncanny Dodge, Rage Powers, Trap Sense +3, Uncanny dodge
Gear Hide Armor, AegisFang(+5 returning maul)
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Features
Damage Reduction(Ex): Wulfgar’s immense physique enables him to shrug off most minor blows. Wulfgar has damage reduction 1/-
Fast Movement(Ex): Long-legged Wulfgar moves at an extra 10ft quicker.
Rage(Ex): Wulfgar can fly into a violent Rage for 23 rounds a day, during this time Wulfgar's statistics change in the following ways:
-AC 16; hp 117 ; Melee: Aegis-fang +21/+16 (1d10+14/19-20,x3), or Ranged: Aegis-fang +6 (1d10+14/19-20,x3); DR 2/-; SV Fort +10, Will +5; Str 25, Con 19; Skills: Climb +17
Rage Powers(Ex): Whilst Raging Wulfgar is capable of impressive feats:
-Increased Damage Reduction (Ex): The barbarian’s damage reduction increases by 1/—. This increase is always active while the barbarian is raging. A barbarian can select this rage power up to three times. Its effects stack. A barbarian must be at least 8th level before selecting this rage power.
-Knockback (Ex): Once per round, Wulfgar can make a bull rush attempt against one target in place of a melee attack. If successful, the target takes 7 damage and is moved back as normal. Wulfgar does not need to move with the target if successful. This does not provoke an attack of opportunity.
-Powerful Blow (Ex): Wulfgar gains a +3 bonus on a single damage roll. This power is used as a swift action before the roll to hit is made. This power can only be used once per rage.
-Strength Surge (Ex): Wulfgar adds +9 on one Strength check or combat maneuver check, or to his Combat Maneuver Defence when an opponent attempts a manoeuvre against her. This power is used as an immediate action. This power can only be used once per rage.
Improved Uncanny Dodge(Ex): Wulfgar's preternatural instincts mean he can no longer be flanked or become flat-footed.
Trap Sense +3(Ex): Wulfgar has a +3 bonus to reflex saves and AC made to avoid traps.

Built with epic point buy, for s***'s and giggles


Both are awesome and horrifying at the same time.


Pathfinder Lost Omens, Rulebook Subscriber

Icingdeath could be reworked a touch. The sword is definitely demonbane or similar for fire subtype creatures.

Very nice, you did a pretty good job.


Looks like you were going off of the 3.0, pre-Thousand Orcs stats. I agree that Icing Death should be remade (turn it back into the frost brand that it was is 2.0). While we're talking about it, Twinkle should get boosted too (it was a +5 defending in 2.0).


Could you argue that Wulfgar has at least a few levels in Fighter instead of Barbarian? First, that would go along with the whole bit in the first book about needing training from Drizzt. Second, his fighting style always seemed more refined than the other members of his tribe, but perhaps that is just due to advanced level.

For that matter, is Drizzt a multi-class Fighter/Ranger? He certainly trained as a fighter with Zaknafien. I wouldn't give him Ranger levels until he left home for the "wilds" of the Underdark.

Finally, which iteration of these characters do the stats represent?


Personally I think it's safe to say Drizzt should be a level 20 character in PF (without resorting to mythic).

I'd also put Wulfgar around level 15, Bruenor around level 18, Regis and Cati Brie around level 10.


Pathfinder Lost Omens, Rulebook Subscriber

It looks like Stag's builds are based upon the 3.0 Forgotten Realms Campaign Setting Book.

For Wulfgar, the fighter levels wouldn't be a bad/wrong for the build, I actually think the only thing he needs is Combat Expertise. I always interrupted Drizzt training to not be, "here, learn to be a fighter." But rather, learn when to rage and take your time with a practical defense. Combat Expertise represents the latter.


If memory serves me right, as of the 3.0 Silver Marches book, the Companions of the hall were:
Driz'zt Ftr 10/Barb 1/Ranger 5
Bruenor Ftr 13
Wulfgar Barb 9
Regis Rogue 6
Cattibrie Fighter 8

All of these stats were pre-Thousand Orcs story line. There have been about 12 books since those stats were relevant. Since then, Driz'zt, Bruenor and Wulfgar seem to have just kept to their respective classes. Regis appears to be more a swashbuckler/investigator. Cattibrie is now a wizard/druid.


I haven't read those books in a long time. When did that girl become a wizard/druid? Are they writing books now in the time period before the spell plague?


Pathfinder Lost Omens, Rulebook Subscriber

*SPOILERS*

She became a wizard/druid after she was reincarnated. WOTC has kept the books running forward in time, so all the companion (save Drizzt) had died, but recently have been reborn.

She started learning magic in the Hunter's Blade Trilogy before the switch over to fourth edition.

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