Trox Genus


Pathfinder First Edition General Discussion


So a group of Friends of mine and I have started a game where We are all playing Trox as an Invading force from another planet(Due to one of the Race guides describing them as aliens.) With that we did a small amount of Home-brew and made Different Genus for the trox, With the warrior genus being the standard Trox with the +6 Str -2 Int,Wis,Cha, then we started making other genus, Like the Agile Genus which was a +2 Str +2 Dex, -2 to Cha and one of the other mental scores, Then we Did the stratagem Genus, Which has a -2 to Str,Dex and Cha with a +6 to Int.

And then Size wise we also changed some things for flavor stating that The Agile Genus was the middle of the 3 standing somewhere between 6'5" and 7'5" with a moderate muscularity. The Stratagem Genus was the smaller ones standing between 5'10" and 6'7" with the lowest muscularity, then the warrior cast was the "standard" sized one ranging from 7'5" and up. The Agile and Stratagem would fit in Medium size category and the "Warrior" would stay in the Large.

I'm mainly posting this to
1. Get opinions as to if it makes sense to do for them being and invading species
2. opinions on how to make it better/fit more


The Builds for the 2 Trox Genus that we Developed are.

Agile Genus:
Monstrous Humanoid - 3Rp
Medium - 0Rp
Normal Speed - 0Rp
Specialized - 1Rp +2 Str,+2 Dex,-2 Cha
Xenophobic- 0Rp
Advanced Dex +2- 4Rp
Burrow - 3Rp
Frenzy - 2Rp
Darkvision 60ft- 2Rp
Grabbing Appendages- 6Rp
Rp Total = 21

Stratagem Genus:
Monstrous Humanoid - 3Rp
Medium - 0Rp
Normal Speed - 0Rp
Greater Paragon - 2Rp +4 Int,-2 Str,-2 Cha
Xenophobic - 0Rp
Advanced Int +2 - 4Rp
Burrow - 3Rp
Frenzy - 2Rp
Darkvision 60ft - 2Rp
Grabbing Appendages 6 Rp
Rp Total = 22


Technically they are no aliens - probably you meant Formians? Bestiary 4 and Advanced Race Guide each have a bit of information about Trox, which is summarized here:

Link

If you want to stick with the lore, you could make them invaders from below. But it's your game, you can easily reflavor them as aliens and have fun with it.

+6 to strength or intelligence is a lot. If you want challenging battles, you will need stronger foes than usual. The subtypes sound good so far.


Inner Sea Races does actually say that in Golarion, they are aliens. It's not setting neutral, but does work.


The aliens description comes from the Campaign Setting: Inner Sea Races, where they describe them as aliens like MMCJawa stated

Based on the Classes everyone Picked we Currently have a Barbarian a Fighter a rogue and a Wizard. So thats 2 standard, 1 agile, and 1 stratagem. The APL is a CR 2.5 at Level 1 due to The Standard Trox Being +2 to level when determining CR, and the others being a +1. Which at times make simple fights, fights to the death.


An issue i just noticed with these two builds are the grabbing appendages require large size but are part of Trox genealogy how would i be able to add it into them?

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