| Greenfeuer |
Hey there people! I making a Halfling Sling Master and combineing it with the Trapper archtype to avoid magic. - Allowed by my GM and all.
What I wanted to ask is what tricks would be the best choice? So faar thinking of Supriseing Strike as my first. Not sure what next :)
Infomation about the tricks:
Sling Trick (Ex)
At 5th level, and every 6 levels thereafter, the halfling sling master can select from one of the tricks listed below. Once she makes this selection, it cannot be changed.
Bend It (Ex)
As a standard action, the halfling sling master can clatter a sling bullet off a solid object, causing it to carom into a nearby foe. In this manner, she can strike a foe that has complete cover. She must be able to see the solid surface, and her target must be within 15 ft. of the spot she strikes. This attack takes a –2 penalty, and the target is treated as having concealment rather than cover (20% miss chance).
Blinding Blow (Ex)
The halfling sling master can trade 1d6 points of precision damage to strike the foe in the eyes, causing it to gain the blinded condition for 1d2+1 rounds. The target must have functional eyes for this ability to work.
Deafening Strike (Ex)
The halfling sling master can trade 1d6 points of precision damage to strike her foe's ears or temples, causing it to gain the deafened condition for 1d2+1 rounds. The target must have functional ears for this ability to work.
Opportunist (Ex)
The halfling sling master must be 11th level or higher to select this ability. Once per round, the halfling sling master can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as an attack of opportunity for that round. Even a halfling sling master with the Combat Reflexes feat can't use the opportunist ability more than once per round.
Painful Shot (Ex)
The halfling sling master with this ability is capable of causing great pain with her shots. Whenever she makes an attack with her sling that qualifies for precision damage, she can opt to forgo the 2d6 points of precision damage and instead inflict a –2 penalty to the target's Strength. This penalty lasts for 1d3+1 rounds. The halfling sling master must have at least 2d6 points of precision damage to select this ability.
Stones from Above (Ex)
Whenever the halfling sling master uses her sling while striking from higher ground, she gains a +2 bonus to the attack, rather than receiving no bonus. In addition, her racial bonus to the Climb skill increases to +4.
Surprising Strike (Ex)
Once per encounter, the halfling sling master can catch a single foe off guard. The manner in doing so varies according to each encounter. For example, she may strike just as an ally also attacks; fire her sling in an unexpected direction; or briefly duck behind cover, causing the foe to temporarily lose sight of her. Whatever the method, for 1 round the chosen target loses its Dexterity bonus against the halfling sling master (whether or not the target has such a bonus), allowing the halfling sling master to gain her precision damage. If the target has uncanny dodge, treat the halfling sling master as a rogue equal to her class level to determine whether she can overcome it.
Two For One (Ex)
As a full-round action, the halfling sling master can fire her sling bullets in such a way as to cause them to ricochet off one target and strike another. The two targets must be adjacent to one another; she uses her highest attack bonus for both attacks, but each attack takes a –2 penalty due to the spin she must impart to create the ricochet effect.
http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---rang er-archetypes/trapper
http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ elven-archer/halfling-sling-master - Halfling Sling Master.
| Artifix |
Really no one at all who have suggestions?
I'd say it depends on what your going be fighting, but just in general being able to hit multiple targets is nice. Also considering your going be pretty close for a ranged character, minimizing the damage they deal to you by subtracting from there strength could be a game changer.